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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.cc @ 6762

Last change on this file since 6762 was 6753, checked in by patrick, 19 years ago

trunk: merged network back to trunk

File size: 17.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "graphics_engine.h"
19#include "resource_manager.h"
20#include "event_handler.h"
21#include "state.h"
22
23#include "world_entity.h"
24
25#include "render_2d.h"
26#include "text_engine.h"
27#include "light.h"
28#include "shader.h"
29#include "debug.h"
30
31#include "parser/ini_parser/ini_parser.h"
32#include "substring.h"
33#include "text.h"
34
35#include "globals.h"
36#include "texture.h"
37
38#include "effects/graphics_effect.h"
39
40#include "shell_command.h"
41
42#ifdef __WIN32__
43 #include "class_list.h"
44 #include "static_model.h"
45#endif
46using namespace std;
47
48SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
49
50/**
51 *  standard constructor
52 */
53GraphicsEngine::GraphicsEngine ()
54{
55  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
56  this->setName("GraphicsEngine");
57
58  this->isInit = false;
59
60  this->bDisplayFPS = false;
61  this->minFPS = 9999;
62  this->maxFPS = 0;
63
64  this->geTextCFPS = NULL;
65  this->geTextMaxFPS = NULL;
66  this->geTextMinFPS = NULL;
67
68  this->fullscreenFlag = 0;
69  this->videoFlags = 0;
70  this->screen = NULL;
71
72
73  // Hardware
74  this->hwRenderer = NULL;
75  this->hwVendor = NULL;
76  this->hwVersion = NULL;
77  this->hwExtensions = NULL;
78
79  // initialize the TextEngine
80  TextEngine::getInstance();
81}
82
83/**
84 *  The Pointer to this GraphicsEngine
85*/
86GraphicsEngine* GraphicsEngine::singletonRef = NULL;
87
88/**
89 *  destructs the graphicsEngine.
90*/
91GraphicsEngine::~GraphicsEngine ()
92{
93  // delete what has to be deleted here
94  delete this->geTextCFPS;
95  delete this->geTextMaxFPS;
96  delete this->geTextMinFPS;
97
98  delete[] this->hwRenderer;
99  delete[] this->hwVendor;
100  delete[] this->hwVersion;
101  delete this->hwExtensions;
102
103  //TextEngine
104  delete TextEngine::getInstance();
105  // render 2D
106  delete Render2D::getInstance();
107
108  SDL_QuitSubSystem(SDL_INIT_VIDEO);
109//   if (this->screen != NULL)
110//     SDL_FreeSurface(this->screen);
111
112  GraphicsEngine::singletonRef = NULL;
113}
114
115/**
116 * initializes the GraphicsEngine with default settings.
117 */
118int GraphicsEngine::init()
119{
120  if (this->isInit)
121    return -1;
122  this->initVideo(640, 480, 16);
123}
124
125/**
126 * loads the GraphicsEngine's settings from a given ini-file and section
127 * @param iniParser the iniParser to load from
128 * @param section the Section in the ini-file to load from
129 * @returns nothing usefull
130 */
131int GraphicsEngine::initFromIniFile(IniParser* iniParser)
132{
133  // looking if we are in fullscreen-mode
134  const char* fullscreen = iniParser->getVar(CONFIG_NAME_FULLSCREEN, CONFIG_SECTION_VIDEO, "0");
135  if (strchr(fullscreen, '1') || !strcasecmp(fullscreen, "true"))
136    this->fullscreenFlag = SDL_FULLSCREEN;
137
138  // looking if we are in fullscreen-mode
139  const char* textures = iniParser->getVar(CONFIG_NAME_TEXTURES, CONFIG_SECTION_VIDEO_ADVANCED, "0");
140  if (strchr(textures, '1') || !strcasecmp(textures, "true"))
141    Texture::setTextureEnableState( true);
142  else
143    Texture::setTextureEnableState(false);
144
145  // searching for a usefull resolution
146  SubString resolution(iniParser->getVar(CONFIG_NAME_RESOLUTION, CONFIG_SECTION_VIDEO, "640x480"), 'x');
147  //resolution.debug();
148
149  this->initVideo(atoi(resolution.getString(0)), atoi(resolution.getString(1)), 16);
150}
151
152
153
154/**
155 *  initializes the Video for openGL.
156 *
157 * This has to be done only once when starting orxonox.
158 */
159int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
160{
161  if (this->isInit)
162    return -1;
163  //   initialize SDL_VIDEO
164  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
165  {
166    PRINTF(1)("could not initialize SDL Video\n");
167      //      return -1;
168  }
169  // initialize SDL_GL-settings
170  this->setGLattribs();
171
172  // setting the Video Flags.
173  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER;
174
175  /* query SDL for information about our video hardware */
176  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
177  if( videoInfo == NULL)
178    {
179      PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
180      SDL_Quit ();
181    }
182  if( videoInfo->hw_available)
183    this->videoFlags |= SDL_HWSURFACE;
184  else
185    this->videoFlags |= SDL_SWSURFACE;
186  /*
187  if(VideoInfo -> blit_hw)
188    VideoFlags |= SDL_HWACCEL;
189  */
190    // setting up the Resolution
191  this->setResolution(resX, resY, bbp);
192
193  // GRABBING ALL GL-extensions
194  this->grabHardwareSettings();
195
196  // Enable default GL stuff
197  glEnable(GL_DEPTH_TEST);
198
199  Render2D::getInstance();
200
201  this->isInit = true;
202}
203
204/**
205 * sets the Window Captions and the Name of the icon.
206 * @param windowName The name of the Window
207 * @param icon The name of the Icon on the Disc
208 */
209void GraphicsEngine::setWindowName(const char* windowName, const char* icon)
210{
211  SDL_Surface* iconSurf = SDL_LoadBMP(icon);
212  if (iconSurf != NULL)
213  {
214    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
215    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
216    SDL_WM_SetIcon(iconSurf,NULL);
217    SDL_FreeSurface(iconSurf);
218  }
219
220  SDL_WM_SetCaption (windowName, icon);
221}
222
223
224/**
225 *  Sets the GL-attributes
226 */
227int GraphicsEngine::setGLattribs()
228{
229  // Set video mode
230  // TO DO: parse arguments for settings
231  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
232  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
233  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
234  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
235
236
237  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
238  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
239  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
240  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
241  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
242  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
243  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
244}
245
246/**
247 * grabs the Hardware Specifics
248 * checks for all the different HW-types
249 */
250void GraphicsEngine::grabHardwareSettings()
251{
252  const char* renderer = (const char*) glGetString(GL_RENDERER);
253  const char* vendor   = (const char*) glGetString(GL_VENDOR);
254  const char* version  = (const char*) glGetString(GL_VERSION);
255  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
256
257//  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
258
259  if (this->hwRenderer == NULL && renderer != NULL)
260  {
261    this->hwRenderer = new char[strlen(renderer)+1];
262    strcpy(this->hwRenderer, renderer);
263  }
264  if (this->hwVendor == NULL && vendor != NULL)
265  {
266    this->hwVendor = new char[strlen(vendor)+1];
267    strcpy(this->hwVendor, vendor);
268  }
269  if (this->hwVersion == NULL && version != NULL)
270  {
271    this->hwVersion = new char[strlen(version)+11];
272    strcpy(this->hwVersion, version);
273  }
274
275  if (this->hwExtensions == NULL && extensions != NULL)
276    this->hwExtensions = new SubString((char*)glGetString(GL_EXTENSIONS), " \n\t,");
277
278  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
279  PRINT(4)("Extensions:\n");
280  if (this->hwExtensions != NULL)
281    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
282      PRINT(4)("%d: %s\n", i, this->hwExtensions->getString(i));
283
284
285  // inizializing GLEW
286  GLenum err = glewInit();
287  if (GLEW_OK != err)
288  {
289    /* Problem: glewInit failed, something is seriously wrong. */
290    PRINTF(1)("%s\n", glewGetErrorString(err));
291  }
292  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
293}
294
295
296/**
297 *  sets the Resolution of the Screen to display the Graphics to.
298 * @param width The width of the window
299 * @param height The height of the window
300 * @param bpp bits per pixel
301 */
302int GraphicsEngine::setResolution(int width, int height, int bpp)
303{
304  this->resolutionX = width;
305  this->resolutionY = height;
306  this->bitsPerPixel = bpp;
307  State::setResolution( width, height);
308
309  if (this->screen != NULL)
310    SDL_FreeSurface(screen);
311  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
312    {
313      PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
314      //    SDL_Quit();
315      //    return -1;
316    }
317    glMatrixMode(GL_PROJECTION_MATRIX);
318    glLoadIdentity();
319    glViewport(0, 0, width, height);                     // Reset The Current Viewport
320
321#ifdef __WIN32__
322    // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
323    const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
324    if (texList != NULL)
325    {
326      std::list<BaseObject*>::const_iterator reTex;
327      for (reTex = texList->begin(); reTex != texList->end(); reTex++)
328        dynamic_cast<Texture*>(*reTex)->rebuild();
329    }
330    // REBUILDING MODELS
331    const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
332    if (texList != NULL)
333    {
334      std::list<BaseObject*>::const_iterator reModel;
335      for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
336        dynamic_cast<StaticModel*>(*reModel)->rebuild();
337    }
338#endif /* __WIN32__ */
339}
340
341/**
342 *  sets Fullscreen mode
343 * @param fullscreen true if fullscreen, false if windowed
344*/
345void GraphicsEngine::setFullscreen(bool fullscreen)
346{
347  if (fullscreen)
348    this->fullscreenFlag = SDL_FULLSCREEN;
349  else
350    this->fullscreenFlag = 0;
351  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
352}
353
354/**
355 *  sets the background color
356 * @param red the red part of the background
357 * @param blue the blue part of the background
358 * @param green the green part of the background
359 * @param alpha the alpha part of the background
360 */
361void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
362{
363  glClearColor(red, green, blue, alpha);
364}
365
366/**
367 *  Signalhandler, for when the resolution has changed
368 * @param resizeInfo SDL information about the size of the new screen size
369 */
370int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
371{
372  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
373}
374
375/**
376 *
377 * @param show if The mouse-cursor should be visible
378 */
379void GraphicsEngine::showMouse(bool show)
380{
381  if (show)
382    SDL_ShowCursor(SDL_ENABLE);
383  else
384    SDL_ShowCursor(SDL_DISABLE);
385}
386
387/**
388 *
389 * @returns The Visinility of the mouse-cursor (true if visible, false if it is invisible)
390 */
391bool GraphicsEngine::isMouseVisible()
392{
393  if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE)
394    return true;
395  else
396    return false;
397}
398
399/**
400 *
401 * @param steal If the Winodow-Managers Events should be stolen to this app
402 * (steals the mouse, and all WM-clicks)
403 *
404 * This only happens, if the HARD-Debug-level is set to 0,1,2, because otherwise a Segfault could
405 * result in the loss of System-controll
406 */
407void GraphicsEngine::stealWMEvents(bool steal)
408{
409#if DEBUG < 3
410   if (steal)
411     SDL_WM_GrabInput(SDL_GRAB_ON);
412   else
413     SDL_WM_GrabInput(SDL_GRAB_OFF);
414#endif
415}
416
417/**
418 *
419 * @returns true if Events are stolen from the WM, false if not.
420 */
421bool GraphicsEngine::isStealingEvents()
422{
423   if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON)
424     return true;
425   else
426     return false;
427};
428
429/**
430 *  entering 2D Mode
431
432   this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
433*/
434void GraphicsEngine::enter2DMode()
435{
436  //GraphicsEngine::storeMatrices();
437  SDL_Surface *screen = SDL_GetVideoSurface();
438
439  /* Note, there may be other things you need to change,
440     depending on how you have your OpenGL state set up.
441  */
442  glPushAttrib(GL_ENABLE_BIT);
443  glDisable(GL_DEPTH_TEST);
444  glDisable(GL_CULL_FACE);
445  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
446
447  glViewport(0, 0, screen->w, screen->h);
448
449  glMatrixMode(GL_PROJECTION);
450  glPushMatrix();
451  glLoadIdentity();
452
453  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
454
455  glMatrixMode(GL_MODELVIEW);
456  glPushMatrix();
457  glLoadIdentity();
458
459  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
460}
461
462/**
463 *  leaves the 2DMode again also @see Font::enter2DMode()
464 */
465void GraphicsEngine::leave2DMode()
466{
467  glMatrixMode(GL_PROJECTION);
468  glPopMatrix();
469
470  glMatrixMode(GL_MODELVIEW);
471  glPopMatrix();
472
473  glPopAttrib();
474}
475
476void GraphicsEngine::wireframe()
477{
478  glPolygonMode(GL_FRONT, GL_LINE);
479}
480
481/**
482 *  stores the GL_matrices
483 */
484void GraphicsEngine::storeMatrices()
485{
486  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
487  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
488  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
489}
490
491//! the stored ModelView Matrix.
492GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
493//! the stored Projection Matrix
494GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
495//! The ViewPort
496GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
497
498
499
500/**
501 *  outputs all the Fullscreen modes.
502 */
503void GraphicsEngine::listModes()
504{
505  /* Get available fullscreen/hardware modes */
506  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
507
508  /* Check is there are any modes available */
509  if(this->videoModes == (SDL_Rect **)0){
510    PRINTF(1)("No modes available!\n");
511    exit(-1);
512  }
513
514  /* Check if our resolution is restricted */
515  if(this->videoModes == (SDL_Rect **)-1){
516    PRINTF(2)("All resolutions available.\n");
517  }
518  else{
519    /* Print valid modes */
520    PRINT(0)("Available Resoulution Modes are\n");
521    for(int i = 0; this->videoModes[i]; ++i)
522      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
523  }
524}
525
526/**
527 * checks wether a certain extension is availiable
528 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
529 * @return true if it is, false otherwise
530 */
531bool GraphicsEngine::hwSupportsEXT(const char* extension)
532{
533  if (this->hwExtensions != NULL)
534    for (unsigned int i = 0; i < this->hwExtensions->getCount(); i++)
535      if (!strcmp(extension, this->hwExtensions->getString(i)))
536        return true;
537  return false;
538}
539
540/**
541 * updates everything that is to be updated in the GraphicsEngine
542 */
543void GraphicsEngine::update(float dt)
544{
545  Render2D::getInstance()->update(dt);
546}
547
548
549/**
550 *  ticks the Text
551 * @param dt the time passed
552 */
553void GraphicsEngine::tick(float dt)
554{
555  if( unlikely(this->bDisplayFPS))
556  {
557    this->currentFPS = 1.0/dt;
558    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
559    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
560
561#ifndef NO_TEXT
562      char tmpChar1[20];
563      sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
564      this->geTextCFPS->setText(tmpChar1);
565      char tmpChar2[20];
566      sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
567      this->geTextMaxFPS->setText(tmpChar2);
568      char tmpChar3[20];
569      sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
570      this->geTextMinFPS->setText(tmpChar3);
571#endif /* NO_TEXT */
572
573
574  }
575  Render2D::getInstance()->tick(dt);
576}
577
578
579void GraphicsEngine::draw() const
580{
581  LightManager::getInstance()->draw();
582  GraphicsEngine::storeMatrices();
583  Shader::suspendShader();
584
585  Render2D::getInstance()->draw(E2D_LAYER_ALL);
586  Shader::restoreShader();
587}
588
589void GraphicsEngine::draw(const std::list<WorldEntity*>& drawList ) const
590{
591  std::list<WorldEntity*>::const_iterator entity;
592  for (entity = drawList.begin(); entity != drawList.end(); entity++)
593    if ((*entity)->isVisible())
594      (*entity)->draw();
595}
596
597
598/**
599 * displays the Frames per second
600 * @param display if the text should be displayed
601*/
602void GraphicsEngine::displayFPS(bool display)
603{
604#ifndef NO_TEXT
605  if( display )
606{
607  if (this->geTextCFPS == NULL)
608  {
609    this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
610    this->geTextCFPS->setName("curFPS");
611    this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
612    this->geTextCFPS->setAbsCoor2D(5, 0);
613  }
614  if (this->geTextMaxFPS == NULL)
615  {
616    this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
617    this->geTextMaxFPS->setName("MaxFPS");
618    this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
619    this->geTextMaxFPS->setAbsCoor2D(5, 20);
620  }
621  if (this->geTextMinFPS == NULL)
622  {
623    this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
624    this->geTextMinFPS->setName("MinFPS");
625    this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
626    this->geTextMinFPS->setAbsCoor2D(5, 40);
627  }
628}
629else
630{
631  delete this->geTextCFPS;
632  this->geTextCFPS = NULL;
633  delete this->geTextMaxFPS;
634  this->geTextMaxFPS = NULL;
635  delete this->geTextMinFPS;
636  this->geTextMinFPS = NULL;
637}
638  this->bDisplayFPS = display;
639#else
640  this->bDisplayFPS = false;
641#endif /* NO_TEXT */
642}
643
644
645/**
646  processes the events for the GraphicsEngine class
647* @param the event to handle
648 */
649void GraphicsEngine::process(const Event &event)
650{
651  switch (event.type)
652  {
653    case EV_VIDEO_RESIZE:
654      this->resolutionChanged(event.resize);
655      break;
656  }
657}
658
659
660/**
661 * loads a GraphicsEffect into the engine
662 * @param effect the GraphicsEffect to add
663 */
664bool GraphicsEngine::loadGraphicsEffect(GraphicsEffect* effect)
665{
666  list<GraphicsEffect*>::iterator it;
667  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
668    if( (*it) == effect)
669      return false;
670
671  this->graphicsEffects.push_back(effect);
672
673  return true;
674}
675
676
677/**
678 * unloads a GraphicsEffect from the engine
679 * @param effect the GraphicsEffect to remove
680 */
681bool GraphicsEngine::unloadGraphicsEffect(GraphicsEffect* effect)
682{
683  list<GraphicsEffect*>::iterator it;
684  for (it = this->graphicsEffects.begin(); it != this->graphicsEffects.end(); it++)
685  {
686    if( (*it) == effect)
687    {
688      this->graphicsEffects.erase(it);
689      return true;
690    }
691  }
692
693  return false;
694}
695
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