[4619] | 1 | /*! |
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[5039] | 2 | * @file graphics_engine.h |
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[4619] | 3 | |
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[4836] | 4 | * defines a Interface between orxonox and graphical input |
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[3329] | 5 | |
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[3610] | 6 | handles graphical SDL-initialisation, textures, resolutions, and so on |
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[4817] | 7 | */ |
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[1853] | 8 | |
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[3610] | 9 | #ifndef _GRAPHICS_ENGINE_H |
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| 10 | #define _GRAPHICS_ENGINE_H |
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[1853] | 11 | |
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[4817] | 12 | #include "event_listener.h" |
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[1853] | 13 | |
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[4381] | 14 | #include "sdlincl.h" |
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| 15 | #include "glincl.h" |
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[3543] | 16 | |
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[4381] | 17 | // Forward Declaration |
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[4245] | 18 | class Text; |
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[4770] | 19 | class IniParser; |
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[3543] | 20 | |
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[4458] | 21 | //! class to handle graphics |
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| 22 | /** |
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| 23 | handles graphical SDL-initialisation, textures, resolutions, and so on |
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[4619] | 24 | */ |
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[4817] | 25 | class GraphicsEngine : public EventListener |
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[3610] | 26 | { |
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[4619] | 27 | public: |
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| 28 | virtual ~GraphicsEngine(); |
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[4836] | 29 | /** @returns a Pointer to the only object of this Class */ |
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[4746] | 30 | inline static GraphicsEngine* getInstance() { if (!singletonRef) singletonRef = new GraphicsEngine(); return singletonRef; }; |
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[1853] | 31 | |
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[4784] | 32 | int init(); |
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| 33 | int initFromIniFile(IniParser* iniParser); |
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[4374] | 34 | |
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[4619] | 35 | void setWindowName(const char* windowName, const char* icon); |
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[4831] | 36 | |
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[4619] | 37 | int setResolution(int width, int height, int bpp); |
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| 38 | void setFullscreen(bool fullscreen = false); |
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| 39 | static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0); |
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[3611] | 40 | |
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[4831] | 41 | |
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[4836] | 42 | /** @returns the x resolution */ |
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[4746] | 43 | inline int getResolutionX() const { return this->resolutionX; }; |
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[4836] | 44 | /** @returns the y resolution */ |
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[4746] | 45 | inline int getResolutionY() const { return this->resolutionY; }; |
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[4836] | 46 | /** @returns the Bits Per Pixel */ |
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[4746] | 47 | inline int getbbp() const { return this->bitsPerPixel; }; |
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[3611] | 48 | |
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[4782] | 49 | int resolutionChanged(const SDL_ResizeEvent& resizeInfo); |
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[3790] | 50 | |
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[4833] | 51 | static void showMouse(bool show); |
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| 52 | static bool isMouseVisible(); |
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| 53 | static void stealWMEvents(bool steal); |
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| 54 | static bool isStealingEvents(); |
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[4831] | 55 | |
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[4746] | 56 | static void enter2DMode(); |
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| 57 | static void leave2DMode(); |
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[3844] | 58 | |
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[4746] | 59 | static void storeMatrices(); |
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[4619] | 60 | static GLdouble modMat[16]; |
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| 61 | static GLdouble projMat[16]; |
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| 62 | static GLint viewPort[4]; |
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[3844] | 63 | |
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[5084] | 64 | void update(float dt); |
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[4619] | 65 | void tick(float dt); |
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[4849] | 66 | void draw() const; |
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[4619] | 67 | void displayFPS(bool display); |
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[3245] | 68 | |
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[4746] | 69 | void listModes(); |
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[3617] | 70 | |
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[4681] | 71 | /** \brief swaps the GL_BUFFERS */ |
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[4834] | 72 | inline static void swapBuffers() { SDL_GL_SwapBuffers(); }; |
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[4681] | 73 | |
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[4817] | 74 | void process(const Event &event); |
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[4619] | 75 | |
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| 76 | private: |
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| 77 | GraphicsEngine(); |
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[4784] | 78 | int initVideo(unsigned int resX, unsigned int resY, unsigned int bbp); |
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[4831] | 79 | int setGLattribs(); |
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[4619] | 80 | |
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[4784] | 81 | public: |
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| 82 | static bool texturesEnabled; //!< if textures should be enabled (globally) |
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| 83 | |
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| 84 | |
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[4619] | 85 | private: |
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[4784] | 86 | static GraphicsEngine* singletonRef; //!< Pointer to the only instance of this Class |
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| 87 | bool isInit; //!< if the GraphicsEngine is initialized. |
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[4619] | 88 | |
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[4784] | 89 | SDL_Surface* screen; //!< the screen we draw to |
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| 90 | int resolutionX; //!< the X-resoultion of the screen |
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| 91 | int resolutionY; //!< the Y-resolution of the screen |
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| 92 | int bitsPerPixel; //!< the bits per pixels of the screen |
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| 93 | Uint32 fullscreenFlag; //!< if we are in fullscreen mode |
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| 94 | Uint32 videoFlags; //!< flags for video |
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| 95 | SDL_Rect** videoModes; //!< list of resolutions |
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[4619] | 96 | |
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[4784] | 97 | bool bDisplayFPS; //!< is true if the fps should be displayed |
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| 98 | float currentFPS; //!< the current frame rate: frames per seconds |
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| 99 | float maxFPS; //!< maximal frame rate we ever got since start of the game |
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| 100 | float minFPS; //!< minimal frame rate we ever got since start |
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[4619] | 101 | |
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| 102 | |
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[4536] | 103 | #ifndef NO_TEXT |
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[4458] | 104 | Text* geTextCFPS; //!< Text for the current FPS |
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| 105 | Text* geTextMaxFPS; //!< Text for the max FPS |
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| 106 | Text* geTextMinFPS; //!< Text for the min FPS |
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[4536] | 107 | #endif /* NO_TEXT */ |
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[1853] | 108 | }; |
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| 109 | |
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[3610] | 110 | #endif /* _GRAPHICS_ENGINE_H */ |
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