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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.h @ 8306

Last change on this file since 8306 was 7840, checked in by bensch, 18 years ago

trunk: Elements that are supposed to be on the Background stay there:

Changed:
Element2D: render from - to - LAYERS
Render2D: Renders from - to - LAYERS
GraphicsEngine: new function drawBackgroundElements
ObjectManager: new List OM_BACKGROUND
Skybox/sphere: in OM_LIST OM_BACKGROUND

@patrick: do you like it too ??

File size: 5.0 KB
RevLine 
[4619]1/*!
[5039]2 * @file graphics_engine.h
[4619]3
[4836]4  *  defines a Interface between orxonox and graphical input
[3329]5
[3610]6    handles graphical SDL-initialisation, textures, resolutions, and so on
[4817]7 */
[1853]8
[3610]9#ifndef _GRAPHICS_ENGINE_H
10#define _GRAPHICS_ENGINE_H
[1853]11
[4817]12#include "event_listener.h"
[1853]13
[4381]14#include "sdlincl.h"
15#include "glincl.h"
[6142]16#include <list>
17
[7221]18#include "substring.h"
19
[4381]20// Forward Declaration
[4245]21class Text;
[6142]22class WorldEntity;
[6753]23class GraphicsEffect;
[6815]24class TiXmlElement;
[3543]25
[4458]26//! class to handle graphics
27/**
28   handles graphical SDL-initialisation, textures, resolutions, and so on
[4619]29 */
[4817]30class GraphicsEngine : public EventListener
[3610]31{
[4619]32  public:
33    virtual ~GraphicsEngine();
[4836]34    /** @returns a Pointer to the only object of this Class */
[5216]35    inline static GraphicsEngine* getInstance() { if (!GraphicsEngine::singletonRef) GraphicsEngine::singletonRef = new GraphicsEngine();  return GraphicsEngine::singletonRef; };
[1853]36
[6815]37    virtual void loadParams(const TiXmlElement* root);
38
[4784]39    int init();
[7256]40    int initFromPreferences();
[4374]41
[7221]42    void setWindowName(const std::string& windowName, const std::string& icon);
[4831]43
[4619]44    int setResolution(int width, int height, int bpp);
45    void setFullscreen(bool fullscreen = false);
46    static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0);
[3611]47
[4831]48
[4836]49    /** @returns the x resolution */
[4746]50    inline int getResolutionX() const { return this->resolutionX; };
[4836]51    /** @returns the y resolution */
[4746]52    inline int getResolutionY() const { return this->resolutionY; };
[4836]53    /** @returns the Bits Per Pixel */
[4746]54    inline int getbbp() const { return this->bitsPerPixel; };
[3611]55
[4782]56    int resolutionChanged(const SDL_ResizeEvent& resizeInfo);
[3790]57
[4746]58    static void enter2DMode();
59    static void leave2DMode();
[3844]60
[6522]61    void wireframe();
62
[4746]63    static void storeMatrices();
[4619]64    static GLdouble modMat[16];
65    static GLdouble projMat[16];
66    static GLint viewPort[4];
[3844]67
[5084]68    void update(float dt);
[4619]69    void tick(float dt);
[7840]70
71    void drawBackgroundElements() const;
[4849]72    void draw() const;
[4619]73    void displayFPS(bool display);
[3245]74
[4746]75    void listModes();
[7221]76    bool hwSupportsEXT(const std::string& extension);
[3617]77
[5366]78    /** @brief swaps the GL_BUFFERS */
[4834]79    inline static void swapBuffers() { SDL_GL_SwapBuffers(); };
[4681]80
[4817]81    void process(const Event  &event);
[4619]82
[6979]83    void loadGraphicsEffects(const TiXmlElement* root);
[6753]84
85
86
[4619]87  private:
88    GraphicsEngine();
[4784]89    int initVideo(unsigned int resX, unsigned int resY, unsigned int bbp);
[4831]90    int setGLattribs();
[5260]91    void grabHardwareSettings();
[4619]92
[4784]93  public:
94
[4619]95  private:
[6753]96    static GraphicsEngine*     singletonRef;       //!< Pointer to the only instance of this Class
97    bool                       isInit;             //!< if the GraphicsEngine is initialized.
[4619]98
[5346]99    // state.
[6753]100    SDL_Surface*               screen;             //!< the screen we draw to
101    int                        resolutionX;        //!< the X-resoultion of the screen
102    int                        resolutionY;        //!< the Y-resolution of the screen
103    int                        bitsPerPixel;       //!< the bits per pixels of the screen
104    Uint32                     fullscreenFlag;     //!< if we are in fullscreen mode
105    Uint32                     videoFlags;         //!< flags for video
106    SDL_Rect**                 videoModes;         //!< list of resolutions
[4619]107
[6753]108    bool                       fogEnabled;         //!< If Fog should be enabled.
109    bool                       shadowsEnabled;     //!< If Shadows should be enabled.
110    bool                       particlesEnabled;   //!< If particles should be enabled.
111    int                        particlesValue;     //!< How many particles
112    int                        textureQuality;     //!< the quality of Textures
113    int                        filteringMethod;    //!< The filtering Method of textures.
114    int                        modelQuality;       //!< The quality of the Models loaded.
115    int                        antialiasingDepth;  //!< the Depth of the AntiAlias-Filter.
[4619]116
[5260]117    // HARDWARE-Settings:
[7221]118    std::string                hwRenderer;         //!< HW-renderer-string
119    std::string                hwVendor;           //!< HW-vendor-string
120    std::string                hwVersion;          //!< HW-version-string
121    SubString                  hwExtensions;       //!< All suported Extensions.
[4619]122
[5346]123    // FPS-related
[6753]124    bool                       bDisplayFPS;        //!< is true if the fps should be displayed
125    float                      currentFPS;         //!< the current frame rate: frames per seconds
126    float                      maxFPS;             //!< maximal frame rate we ever got since start of the game
127    float                      minFPS;             //!< minimal frame rate we ever got since start.
[5346]128
[6979]129    const std::list<BaseObject*>* graphicsEffects; //!< list of graphics effects
[6753]130
131
[4536]132#ifndef NO_TEXT
[5346]133  Text*          geTextCFPS;                    //!< Text for the current FPS
134  Text*          geTextMaxFPS;                  //!< Text for the max FPS
135  Text*          geTextMinFPS;                  //!< Text for the min FPS
[4536]136#endif /* NO_TEXT */
[1853]137};
138
[3610]139#endif /* _GRAPHICS_ENGINE_H */
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