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source: orxonox.OLD/trunk/src/lib/graphics/graphics_engine.h @ 6788

Last change on this file since 6788 was 6753, checked in by patrick, 19 years ago

trunk: merged network back to trunk

File size: 5.1 KB
Line 
1/*!
2 * @file graphics_engine.h
3
4  *  defines a Interface between orxonox and graphical input
5
6    handles graphical SDL-initialisation, textures, resolutions, and so on
7 */
8
9#ifndef _GRAPHICS_ENGINE_H
10#define _GRAPHICS_ENGINE_H
11
12#include "event_listener.h"
13
14#include "sdlincl.h"
15#include "glincl.h"
16
17#include <list>
18
19// Forward Declaration
20class Text;
21class IniParser;
22class SubString;
23class WorldEntity;
24class GraphicsEffect;
25
26//! class to handle graphics
27/**
28   handles graphical SDL-initialisation, textures, resolutions, and so on
29 */
30class GraphicsEngine : public EventListener
31{
32  public:
33    virtual ~GraphicsEngine();
34    /** @returns a Pointer to the only object of this Class */
35    inline static GraphicsEngine* getInstance() { if (!GraphicsEngine::singletonRef) GraphicsEngine::singletonRef = new GraphicsEngine();  return GraphicsEngine::singletonRef; };
36
37    int init();
38    int initFromIniFile(IniParser* iniParser);
39
40    void setWindowName(const char* windowName, const char* icon);
41
42    int setResolution(int width, int height, int bpp);
43    void setFullscreen(bool fullscreen = false);
44    static void setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha = 1.0);
45
46
47    /** @returns the x resolution */
48    inline int getResolutionX() const { return this->resolutionX; };
49    /** @returns the y resolution */
50    inline int getResolutionY() const { return this->resolutionY; };
51    /** @returns the Bits Per Pixel */
52    inline int getbbp() const { return this->bitsPerPixel; };
53
54    int resolutionChanged(const SDL_ResizeEvent& resizeInfo);
55
56    static void showMouse(bool show);
57    static bool isMouseVisible();
58    static void stealWMEvents(bool steal);
59    static bool isStealingEvents();
60
61    static void enter2DMode();
62    static void leave2DMode();
63
64    void wireframe();
65
66    static void storeMatrices();
67    static GLdouble modMat[16];
68    static GLdouble projMat[16];
69    static GLint viewPort[4];
70
71    void update(float dt);
72    void tick(float dt);
73    void draw() const;
74    void draw(const std::list<WorldEntity*>& drawList) const;
75    void displayFPS(bool display);
76
77    void listModes();
78    bool hwSupportsEXT(const char* extension);
79
80    /** @brief swaps the GL_BUFFERS */
81    inline static void swapBuffers() { SDL_GL_SwapBuffers(); };
82
83    void process(const Event  &event);
84
85    bool loadGraphicsEffect(GraphicsEffect* effect);
86    bool unloadGraphicsEffect(GraphicsEffect* effect);
87
88
89
90  private:
91    GraphicsEngine();
92    int initVideo(unsigned int resX, unsigned int resY, unsigned int bbp);
93    int setGLattribs();
94    void grabHardwareSettings();
95
96  public:
97
98  private:
99    static GraphicsEngine*     singletonRef;       //!< Pointer to the only instance of this Class
100    bool                       isInit;             //!< if the GraphicsEngine is initialized.
101
102    // state.
103    SDL_Surface*               screen;             //!< the screen we draw to
104    int                        resolutionX;        //!< the X-resoultion of the screen
105    int                        resolutionY;        //!< the Y-resolution of the screen
106    int                        bitsPerPixel;       //!< the bits per pixels of the screen
107    Uint32                     fullscreenFlag;     //!< if we are in fullscreen mode
108    Uint32                     videoFlags;         //!< flags for video
109    SDL_Rect**                 videoModes;         //!< list of resolutions
110
111    bool                       fogEnabled;         //!< If Fog should be enabled.
112    bool                       shadowsEnabled;     //!< If Shadows should be enabled.
113    bool                       particlesEnabled;   //!< If particles should be enabled.
114    int                        particlesValue;     //!< How many particles
115    int                        textureQuality;     //!< the quality of Textures
116    int                        filteringMethod;    //!< The filtering Method of textures.
117    int                        modelQuality;       //!< The quality of the Models loaded.
118    int                        antialiasingDepth;  //!< the Depth of the AntiAlias-Filter.
119
120    // HARDWARE-Settings:
121    char*                      hwRenderer;         //!< HW-renderer-string
122    char*                      hwVendor;           //!< HW-vendor-string
123    char*                      hwVersion;          //!< HW-version-string
124    SubString*                 hwExtensions;       //!< All suported Extensions.
125
126    // FPS-related
127    bool                       bDisplayFPS;        //!< is true if the fps should be displayed
128    float                      currentFPS;         //!< the current frame rate: frames per seconds
129    float                      maxFPS;             //!< maximal frame rate we ever got since start of the game
130    float                      minFPS;             //!< minimal frame rate we ever got since start.
131
132    std::list<GraphicsEffect*> graphicsEffects;    //!< list of graphics effects
133
134
135#ifndef NO_TEXT
136  Text*          geTextCFPS;                    //!< Text for the current FPS
137  Text*          geTextMaxFPS;                  //!< Text for the max FPS
138  Text*          geTextMinFPS;                  //!< Text for the min FPS
139#endif /* NO_TEXT */
140};
141
142#endif /* _GRAPHICS_ENGINE_H */
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