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source: orxonox.OLD/trunk/src/lib/graphics/importer/bsp/bsp_manager.h @ 10240

Last change on this file since 10240 was 10033, checked in by patrick, 18 years ago

moved some of the importer sources, probably will need to rebuild the project

File size: 3.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: bottac@ee.ethz.ch
13
14   Inspired by:
15   Rendering Q3 Maps by Morgan McGuire                  http://graphics.cs.brown.edu/games/quake/quake3.html
16   Unofficial Quake 3 Map Specs by Kekoa Proudfoot      http://graphics.stanford.edu/~kekoa/q3/
17
18   Collision detection adapted from:
19   Quake 3 Collision Detection by Nathan Ostgard        http://www.devmaster.net/articles/quake3collision/
20*/
21
22#ifndef _BSP_MANAGER_H
23#define _BSP_MANAGER_H
24
25
26#include <vector>
27#include <deque>
28
29
30#define BSP_X_OFFSET 20.0f
31#define BSP_Y_OFFSET 40.0f
32#define BSP_Z_OFFSET 20.0f
33
34
35// FORWARD DECLARATIONS
36class  BspFile;
37class BspTreeLeaf;
38class BspTreeNode;
39class Vector;
40class set;
41struct face;
42struct brush;
43struct plane;
44
45class WorldEntity;
46
47
48// Obsolete
49struct BspCollisionEvent
50{
51  Vector normal; //!< normal Vector, length 1
52  Vector place;  //!< Absoloute coordinates of collision
53};
54
55class BspManager
56{
57public:
58  // Constructors
59  BspManager(WorldEntity* parent);
60
61  BspManager(const char* fileName, float scale = 0.4f);
62
63  // Deconstructor
64  ~BspManager();
65
66
67
68  // Functions
69  int load(const char* fileName, float scale);
70  const void draw();
71  const void tick(float time);
72  void draw_debug_face(int Face);
73  void draw_face(int Face);
74  void draw_patch(face* Face);
75
76
77  void checkCollision(WorldEntity* worldEntity); /*!< WorldEntities use this function to check wheter they collided with the BspEntity.
78                                                      If a collision has been detected, the collides-function of worldEntity will be called.*/
79
80private:
81  // collision functions
82  BspTreeNode* getLeaf(BspTreeNode*  node,   Vector* cam) ;  //!< Traverses the tree
83  void  checkCollision(BspTreeNode* node, Vector* cam); //!< Obsolete. Use this function for debugging only!
84  void  checkCollisionRay(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end);
85  void  checkCollisionRayN(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end);
86
87  void checkCollisionX(WorldEntity* entity);
88  void checkCollisionY(WorldEntity* entity);
89  void checkCollisionZ(WorldEntity* entity);
90
91  void  checkCollisionBox(void);
92  void  checkBrushRay(brush* curBrush);
93  void  checkBrushRayN(brush* curBrush);
94  void  checkBrushRayN(brush* curBrush, Vector& inputStart, Vector& inputEnd);
95  float checkPatchAltitude(BspTreeNode* node); //! To be implemented...
96
97  void  TraceBox( Vector& inputStart, Vector& inputEnd,Vector& inputMins, Vector& inputMaxs );
98
99
100  // visibility functions
101  void drawDebugCube(Vector* cam);
102  bool isAlreadyVisible(int Face);
103  void addFace(int Face);
104
105  // Data
106  BspFile*  bspFile;
107  BspTreeNode* root;
108  Vector cam;
109  Vector ship;
110  Vector  viewDir;
111  plane* collPlane;
112  int lastTex;
113
114  //obsolete: global variables for collision detection
115  bool  outputStartsOut;
116  bool  outputAllSolid;
117  float outputFraction;
118  Vector inputStart;
119  Vector inputEnd;
120
121  Vector traceMins; //!< Mins of current bbox
122  Vector traceMaxs; //!< Maxs of current bbox
123  Vector traceExtents; /*!< Stores the maximum of the absolute value of each axis in the box.
124                            For example, if traceMins was (-100,-3,-15) and traceMaxs was (55,22,7), traceExtents */
125
126  WorldEntity* parent;          //!< the parent entity of the bspManager: interface to this
127
128  bool * alreadyVisible;
129  // Deques to store the visible faces
130  ::std::deque<int> trasparent; //!< the ones with transparancy go here
131  ::std::deque<int> opal; //!< the others here.
132
133  Vector out;  //!< Stores collision coordinates
134  Vector out1; //!< For debugging only
135  Vector out2; //!< For debugging only
136
137  int tgl;
138};
139
140#endif /* _BSP_MANAGER_H */
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