1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2006 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: bottac@ee.ethz.ch |
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13 | |
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14 | Inspired by: |
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15 | Rendering Q3 Maps by Morgan McGuire http://graphics.cs.brown.edu/games/quake/quake3.html |
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16 | Unofficial Quake 3 Map Specs by Kekoa Proudfoot http://graphics.stanford.edu/~kekoa/q3/ |
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17 | |
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18 | Collision detection adapted from: |
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19 | Quake 3 Collision Detection by Nathan Ostgard http://www.devmaster.net/articles/quake3collision/ |
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20 | */ |
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21 | |
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22 | #ifndef _BSP_MANAGER_H |
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23 | #define _BSP_MANAGER_H |
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24 | |
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25 | |
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26 | #include <vector> |
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27 | #include <deque> |
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28 | |
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29 | |
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30 | #define BSP_X_OFFSET 20.0f |
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31 | #define BSP_Y_OFFSET 40.0f |
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32 | #define BSP_Z_OFFSET 20.0f |
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33 | |
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34 | |
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35 | // FORWARD DECLARATIONS |
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36 | class BspFile; |
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37 | class BspTreeLeaf; |
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38 | class BspTreeNode; |
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39 | class Vector; |
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40 | class set; |
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41 | struct face; |
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42 | struct brush; |
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43 | struct plane; |
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44 | |
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45 | class WorldEntity; |
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46 | |
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47 | |
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48 | // Obsolete |
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49 | struct BspCollisionEvent |
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50 | { |
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51 | Vector normal; //!< normal Vector, length 1 |
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52 | Vector place; //!< Absoloute coordinates of collision |
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53 | }; |
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54 | |
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55 | class BspManager |
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56 | { |
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57 | public: |
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58 | // Constructors |
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59 | BspManager(WorldEntity* parent); |
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60 | |
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61 | BspManager(const char* fileName, float scale = 0.4f); |
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62 | |
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63 | // Deconstructor |
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64 | ~BspManager(); |
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65 | |
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66 | |
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67 | |
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68 | // Functions |
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69 | int load(const char* fileName, float scale); |
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70 | const void draw(); |
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71 | const void tick(float time); |
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72 | void draw_debug_face(int Face); |
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73 | void draw_face(int Face); |
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74 | void draw_patch(face* Face); |
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75 | |
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76 | |
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77 | void checkCollision(WorldEntity* worldEntity); /*!< WorldEntities use this function to check wheter they collided with the BspEntity. |
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78 | If a collision has been detected, the collides-function of worldEntity will be called.*/ |
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79 | float checkCollisionRay(Vector StartPoint, Vector Direction, float length ) ; |
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80 | |
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81 | int sortTransparency; //!< sort transparent textures |
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82 | int sortTransparencyMore; //!< sort transparent textures better |
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83 | |
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84 | private: |
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85 | // collision functions |
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86 | BspTreeNode* getLeaf(BspTreeNode* node, Vector* cam) ; //!< Traverses the tree |
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87 | void checkCollision(BspTreeNode* node, Vector* cam); //!< Obsolete. Use this function for debugging only! |
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88 | void checkCollisionRay(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); |
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89 | void checkCollisionRayN(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); |
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90 | |
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91 | bool checkCollisionX(WorldEntity* entity); |
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92 | bool checkCollisionY(WorldEntity* entity); |
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93 | bool checkCollisionZ(WorldEntity* entity); |
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94 | bool checkCollisionWay(WorldEntity* entity); |
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95 | |
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96 | void checkCollisionBox(void); |
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97 | void checkBrushRay(brush* curBrush); |
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98 | void checkBrushRayN(brush* curBrush); |
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99 | void checkBrushRayN(brush* curBrush, Vector& inputStart, Vector& inputEnd); |
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100 | float checkPatchAltitude(BspTreeNode* node); //! To be implemented... |
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101 | |
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102 | void TraceBox( Vector& inputStart, Vector& inputEnd,Vector& inputMins, Vector& inputMaxs ); |
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103 | |
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104 | |
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105 | // visibility functions |
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106 | void drawDebugCube(Vector* cam); |
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107 | bool isAlreadyVisible(int Face); |
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108 | void addFace(int Face); |
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109 | |
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110 | // Data |
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111 | BspFile* bspFile; |
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112 | BspTreeNode* root; |
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113 | Vector cam; |
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114 | Vector ship; |
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115 | Vector viewDir; |
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116 | plane* collPlane; |
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117 | int lastTex; |
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118 | |
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119 | //obsolete: global variables for collision detection |
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120 | bool outputStartsOut; |
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121 | bool outputAllSolid; |
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122 | float outputFraction; |
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123 | Vector inputStart; |
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124 | Vector inputEnd; |
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125 | |
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126 | Vector traceMins; //!< Mins of current bbox |
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127 | Vector traceMaxs; //!< Maxs of current bbox |
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128 | Vector traceExtents; /*!< Stores the maximum of the absolute value of each axis in the box. |
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129 | For example, if traceMins was (-100,-3,-15) and traceMaxs was (55,22,7), traceExtents */ |
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130 | |
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131 | WorldEntity* parent; //!< the parent entity of the bspManager: interface to this |
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132 | |
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133 | bool * alreadyVisible; |
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134 | // Deques to store the visible faces |
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135 | ::std::vector<int> trasparent; //!< the ones with transparancy go here |
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136 | ::std::vector<int> opal; //!< the others here. |
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137 | |
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138 | Vector out; //!< Stores collision coordinates |
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139 | Vector out1; //!< For debugging only |
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140 | Vector out2; //!< For debugging only |
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141 | |
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142 | int tgl; |
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143 | }; |
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144 | |
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145 | #endif /* _BSP_MANAGER_H */ |
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