1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2006 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: bottac@ee.ethz.ch |
---|
13 | |
---|
14 | Inspired by: |
---|
15 | Rendering Q3 Maps by Morgan McGuire http://graphics.cs.brown.edu/games/quake/quake3.html |
---|
16 | Unofficial Quake 3 Map Specs by Kekoa Proudfoot http://graphics.stanford.edu/~kekoa/q3/ |
---|
17 | |
---|
18 | Collision detection adapted from: |
---|
19 | Quake 3 Collision Detection by Nathan Ostgard http://www.devmaster.net/articles/quake3collision/ |
---|
20 | */ |
---|
21 | |
---|
22 | #include <vector> |
---|
23 | #include <deque> |
---|
24 | |
---|
25 | // FORWARD DECLARATIONS |
---|
26 | class BspFile; |
---|
27 | class BspTreeLeaf; |
---|
28 | class BspTreeNode; |
---|
29 | class Vector; |
---|
30 | class set; |
---|
31 | struct face; |
---|
32 | struct brush; |
---|
33 | struct plane; |
---|
34 | |
---|
35 | class WorldEntity; |
---|
36 | |
---|
37 | struct BspCollisionEvent |
---|
38 | { |
---|
39 | Vector normal; //!< normal Vector, length 1 |
---|
40 | Vector place; //!< Absoloute coordinates of collision |
---|
41 | }; |
---|
42 | |
---|
43 | class BspManager |
---|
44 | { |
---|
45 | public: |
---|
46 | // Constructors |
---|
47 | BspManager(); |
---|
48 | |
---|
49 | BspManager(const char* fileName, float scale = 0.4f); |
---|
50 | void load(const char* fileName, float scale); |
---|
51 | |
---|
52 | // Functions |
---|
53 | const void draw(); |
---|
54 | void draw_debug_face(int Face); |
---|
55 | void draw_face(int Face); |
---|
56 | void draw_patch(face* Face); |
---|
57 | |
---|
58 | |
---|
59 | void checkCollision(WorldEntity* worldEntity); |
---|
60 | |
---|
61 | private: |
---|
62 | // Functions |
---|
63 | BspTreeNode* getLeaf(BspTreeNode* node, Vector* cam) ; //!< Traverses the tree |
---|
64 | void checkCollision(BspTreeNode* node, Vector* cam); |
---|
65 | void checkCollisionRay(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); |
---|
66 | void checkCollisionRayN(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); |
---|
67 | void checkBrushRay(brush* curBrush); |
---|
68 | void checkBrushRayN(brush* curBrush); |
---|
69 | void drawDebugCube(Vector* cam); |
---|
70 | bool isAlreadyVisible(int Face); |
---|
71 | void addFace(int Face); |
---|
72 | |
---|
73 | // Data |
---|
74 | BspFile* bspFile; |
---|
75 | BspTreeNode* root; |
---|
76 | Vector cam; |
---|
77 | Vector ship; |
---|
78 | Vector viewDir; |
---|
79 | plane* collPlane; |
---|
80 | int lastTex; |
---|
81 | |
---|
82 | //obsolete |
---|
83 | bool outputStartsOut; |
---|
84 | bool outputAllSolid; |
---|
85 | float outputFraction; |
---|
86 | |
---|
87 | bool * alreadyVisible; |
---|
88 | // Deques to store the visible faces |
---|
89 | ::std::deque<int> trasparent; //!< the ones with transparancy go here |
---|
90 | ::std::deque<int> opal; //!< the others here. |
---|
91 | |
---|
92 | Vector out; |
---|
93 | Vector out1; |
---|
94 | Vector out2; |
---|
95 | }; |
---|
96 | |
---|