1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: bottac@ee.ethz.ch |
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13 | |
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14 | review: patrick boenzli, patrick@orxonox.ethz.ch |
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15 | */ |
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16 | |
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17 | #include "height_map.h" |
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18 | #include "model.h" |
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19 | #include "texture.h" |
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20 | #include "vector.h" |
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21 | #include "material.h" |
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22 | #include "p_node.h" |
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23 | #include "state.h" |
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24 | #include "debug.h" |
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25 | |
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26 | // INCLUDING SDL_Image |
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27 | #ifdef HAVE_SDL_IMAGE_H |
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28 | #include <SDL_image.h> |
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29 | #else |
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30 | #include <SDL/SDL_image.h> |
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31 | #endif |
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32 | |
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33 | |
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34 | /** |
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35 | * default constructor |
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36 | * @param xOffset |
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37 | */ |
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38 | Tile::Tile(int xOffset, int yOffset, int i2, int j2, HeightMap* heightMapReference ) |
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39 | { |
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40 | PRINTF(0)("Tile Constructor\n"); |
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41 | |
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42 | this->highResModel = new VertexArrayModel(); |
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43 | this->lowResModel = new VertexArrayModel(); |
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44 | |
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45 | this->heightMapReference = heightMapReference; |
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46 | |
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47 | // create high res model |
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48 | this->load(xOffset, yOffset, i2, j2, this->highResModel, 4); |
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49 | // create low res model |
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50 | this->load(xOffset, yOffset, i2, j2, this->lowResModel, 8); |
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51 | } |
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52 | |
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53 | |
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54 | Tile::~Tile() |
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55 | { |
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56 | if( highResModel) |
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57 | delete highResModel; |
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58 | if( lowResModel) |
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59 | delete lowResModel; |
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60 | } |
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61 | |
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62 | |
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63 | /** |
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64 | * this darws the tile in diefferent resolutions |
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65 | */ |
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66 | void Tile::draw() |
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67 | { |
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68 | // draw the tile depending on the distance from the camera with different LOD (level of details) |
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69 | float cameraDistance = fabs((State::getCameraNode()->getAbsCoor() - Vector(this->x, heightMapReference->offsetY , this->z) ).len()); |
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70 | |
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71 | if (cameraDistance < HM_LOD_HIGH_RES ) |
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72 | { |
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73 | this->drawHighRes(); |
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74 | } |
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75 | else if( cameraDistance < HM_LOD_LOW_RES) |
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76 | { |
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77 | this->drawLowRes(); |
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78 | } |
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79 | } |
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80 | |
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81 | |
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82 | /** |
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83 | * loads a tile |
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84 | */ |
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85 | void Tile::load(int xOffset, int yOffset, int i2, int j2, VertexArrayModel* model, int sampleRate) |
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86 | { |
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87 | |
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88 | // #define heightMap this->heightMapReference->heightMap |
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89 | #define colors this->heightMapReference->colors |
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90 | #define scaleX this->heightMapReference->scaleX |
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91 | #define scaleY this->heightMapReference->scaleY |
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92 | #define scaleZ this->heightMapReference->scaleZ |
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93 | #define shiftX this->heightMapReference->shiftX |
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94 | #define shiftY this->heightMapReference->shiftY |
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95 | #define shiftZ this->heightMapReference->shiftZ |
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96 | #define normalVectorField this->heightMapReference->normalVectorField |
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97 | |
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98 | |
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99 | //FIXME: OLD implementation |
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100 | this->x = this->heightMapReference->offsetX + ( this->heightMapReference->heightMap->h - ((xOffset + i2) / 2)) * scaleX; |
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101 | this->z = this->heightMapReference->offsetZ + ((yOffset + j2 ) / 2 ) * scaleZ; |
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102 | //NEW: |
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103 | this->setAbsCoor(this->heightMapReference->offsetX + ( this->heightMapReference->heightMap->h - ((xOffset + i2) / 2)) * scaleX, |
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104 | 0, |
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105 | this->heightMapReference->offsetZ + ((yOffset + j2 ) / 2 ) * scaleZ); |
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106 | |
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107 | |
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108 | float height = 0; |
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109 | |
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110 | float r = 0.0; |
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111 | float g = 0.0; |
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112 | float b = 0.0; |
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113 | |
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114 | |
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115 | //if( this->heightMapReference->heightMap != NULL && this->heightMapReference->heightMap->format->BitsPerPixel == 8 ) |
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116 | |
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117 | SDL_LockSurface(this->heightMapReference->heightMap); |
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118 | SDL_LockSurface(this->heightMapReference->colorMap); |
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119 | |
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120 | for( int i = xOffset ; i <= i2 ; i +=sampleRate) |
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121 | { |
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122 | int w = 0; |
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123 | |
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124 | // adjust the colors acoring to the color map |
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125 | if( this->heightMapReference->hasColourMap) |
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126 | { |
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127 | r = colors[3 * w + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
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128 | g = colors[3 * w + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
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129 | b = colors[3 * w + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
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130 | } |
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131 | |
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132 | w = yOffset; |
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133 | |
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134 | // PRINTF(0)("Values: i = %i, w = %i\n", i, w); |
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135 | |
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136 | // add a vertex to the list |
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137 | model->addVertex(scaleX * (this->heightMapReference->heightMap->h - i) + shiftX, shiftY, scaleZ * w + shiftZ); // Top Right |
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138 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].y, |
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139 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].z, |
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140 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].x); |
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141 | model->addTexCoor((float)(yOffset-sampleRate) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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142 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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143 | |
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144 | |
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145 | for(int j = yOffset; j <= j2; j += sampleRate) |
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146 | { |
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147 | // adjust the colors acording to the color map |
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148 | if( this->heightMapReference->hasColourMap) |
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149 | { |
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150 | r = colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
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151 | g = colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
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152 | b = colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
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153 | } |
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154 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * (this->heightMapReference->heightMap->w)]; |
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155 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) * |
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156 | this->heightMapReference->heightMap->w]; |
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157 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
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158 | this->heightMapReference->heightMap->w]; |
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159 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
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160 | this->heightMapReference->heightMap->w]; |
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161 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * (this->heightMapReference->heightMap->w)]; |
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162 | height /= 5.0; |
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163 | |
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164 | model->addVertex(scaleX * (this->heightMapReference->heightMap->h -i) + shiftX , |
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165 | ((double)(height)*scaleY) + shiftY , |
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166 | scaleZ*(j) + shiftZ); // Top Right |
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167 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
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168 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].z, |
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169 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].x); |
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170 | model->addTexCoor((float)(j) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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171 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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172 | //PRINTF(0)("TexCoord: %f %f \n",(float)j / 100.0, (float)(i %this->heightMapReference->h)/100.0); |
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173 | |
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174 | w = j; |
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175 | } |
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176 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i)+ shiftX,shiftY,scaleZ*(w)+ shiftZ); // Top Right |
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177 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].y, |
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178 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].z, |
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179 | normalVectorField[i% this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].x); |
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180 | model->addTexCoor((float)(j2+sampleRate) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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181 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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182 | } |
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183 | |
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184 | SDL_UnlockSurface(this->heightMapReference->heightMap); |
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185 | int cnt = 0; |
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186 | |
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187 | for( int i = xOffset; i < i2; i +=sampleRate) |
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188 | { |
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189 | for( int j = yOffset-sampleRate; j < j2 + 2 * sampleRate; j += sampleRate) |
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190 | { |
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191 | model->addIndice(cnt); |
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192 | model->addIndice(cnt + (j2 -yOffset + 3* sampleRate )/ sampleRate ); |
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193 | cnt++; |
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194 | } |
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195 | model->newStripe(); |
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196 | } |
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197 | cnt += (j2 -yOffset + 3* sampleRate)/ sampleRate; |
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198 | |
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199 | for( int j = yOffset; j <= j2; j += sampleRate) |
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200 | { |
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201 | int i = xOffset; |
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202 | |
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203 | // To be fixed |
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204 | if(this->heightMapReference->hasColourMap) |
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205 | { |
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206 | r = (float)colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
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207 | g = (float)colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
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208 | b = (float)colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
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209 | } |
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210 | |
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211 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
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212 | shiftY , |
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213 | scaleZ*(j) + shiftZ); // Top Right |
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214 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
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215 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].z, |
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216 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].x); |
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217 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)((i - sampleRate) %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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218 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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219 | } |
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220 | |
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221 | |
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222 | for(int j = yOffset ; j <= j2 ; j += sampleRate) |
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223 | { |
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224 | int i = xOffset; |
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225 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
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226 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) * |
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227 | this->heightMapReference->heightMap->w]; |
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228 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
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229 | this->heightMapReference->heightMap->w]; |
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230 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
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231 | this->heightMapReference->heightMap->w]; |
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232 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
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233 | height=height/5.0; |
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234 | |
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235 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
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236 | ((double)(height)*scaleY) +shiftY , |
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237 | scaleZ*(j) + shiftZ); // Top Right |
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238 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
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239 | normalVectorField[i % this->heightMapReference->heightMap->h][j% this->heightMapReference->heightMap->w].z, |
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240 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
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241 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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242 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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243 | } |
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244 | |
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245 | |
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246 | for(int j = yOffset; j <= j2; j += sampleRate) |
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247 | { |
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248 | int i = i2; |
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249 | // To be fixed |
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250 | if( this->heightMapReference->hasColourMap) |
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251 | { |
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252 | r = (float)colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
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253 | g = (float)colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
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254 | b = (float)colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
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255 | } |
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256 | |
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257 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
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258 | shiftY , |
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259 | scaleZ*(j) + shiftZ); // Top Right |
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260 | model->addNormal(normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].y, |
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261 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].z, |
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262 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
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263 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)((i+ sampleRate) %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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264 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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265 | } |
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266 | |
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267 | |
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268 | for(int j = yOffset; j <= j2; j += sampleRate) |
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269 | { |
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270 | int i = i2; |
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271 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
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272 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) |
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273 | * this->heightMapReference->heightMap->w]; |
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274 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
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275 | this->heightMapReference->heightMap->w]; |
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276 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
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277 | this->heightMapReference->heightMap->w]; |
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278 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
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279 | height /= 5.0; |
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280 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
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281 | ((double)(height)*scaleY) +shiftY , |
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282 | scaleZ*(j) + shiftZ); // Top Right |
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283 | model->addNormal(normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].y, |
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284 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].z, |
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285 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
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286 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
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287 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
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288 | } |
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289 | |
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290 | // link Boarder Stripe |
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291 | for(int j = yOffset - sampleRate; j < j2; j += sampleRate) |
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292 | { |
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293 | model->addIndice(cnt); |
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294 | model->addIndice(cnt + (j2 - yOffset + sampleRate) / sampleRate ); |
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295 | cnt++; |
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296 | } |
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297 | cnt++; |
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298 | |
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299 | |
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300 | model->newStripe(); |
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301 | |
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302 | |
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303 | cnt += (j2-yOffset)/ sampleRate; |
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304 | // link 2nd BoarderStripe |
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305 | for(int j = yOffset-sampleRate; j < j2; j += sampleRate) |
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306 | { |
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307 | model->addIndice(cnt); |
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308 | model->addIndice(cnt + (j2 - yOffset + sampleRate) / sampleRate); |
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309 | cnt++; |
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310 | } |
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311 | |
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312 | SDL_UnlockSurface(this->heightMapReference->colorMap); |
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313 | |
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314 | model->finalize(); |
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315 | |
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316 | // #undef heightMap |
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317 | #undef colors |
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318 | #undef scaleX |
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319 | #undef scaleY |
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320 | #undef scaleZ |
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321 | #undef shiftX |
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322 | #undef shiftY |
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323 | #undef shiftZ |
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324 | #undef normalVectorField |
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325 | } |
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326 | |
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327 | |
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328 | ObjectListDefinition(HeightMap); |
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329 | |
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330 | |
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331 | /** |
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332 | * constructor |
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333 | * @param heightMapName file name of the height map |
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334 | */ |
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335 | HeightMap::HeightMap(const std::string& heightMapName) |
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336 | : VertexArrayModel() |
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337 | { |
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338 | this->init(heightMapName); |
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339 | |
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340 | this->colorMap = NULL; |
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341 | } |
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342 | |
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343 | |
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344 | /** |
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345 | * constructor |
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346 | * @param heightMapName file name of the height map |
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347 | * @param colorMapName file name of the color map |
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348 | */ |
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349 | HeightMap::HeightMap(const std::string& heightMapName, const std::string& colorMapName) |
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350 | : VertexArrayModel() |
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351 | { |
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352 | this->init(heightMapName); |
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353 | |
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354 | this->colorMap = IMG_Load(colorMapName.c_str()); |
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355 | if( this->colorMap != NULL) |
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356 | { |
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357 | PRINTF(0)("loading Image %s\n", colorMapName.c_str()); |
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358 | PRINTF(0)("width : %i\n", this->colorMap->w); |
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359 | PRINTF(0)("height : %i\n", this->colorMap->h); |
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360 | PRINTF(0)("%i Byte(s) per Pixel \n", this->colorMap->format->BytesPerPixel); |
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361 | PRINTF(0)("Rshift : %i\n", this->colorMap->format->Rshift); |
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362 | PRINTF(0)("Bshift: %i\n", this->colorMap->format->Bshift); |
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363 | PRINTF(0)("Gshift: %i\n", this->colorMap->format->Gshift); |
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364 | PRINTF(0)("Rmask: %i\n", this->colorMap->format->Rmask); |
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365 | PRINTF(0)("Gmask: %i\n", this->colorMap->format->Gmask); |
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366 | |
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367 | this->colors = (unsigned char *) colorMap->pixels; |
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368 | this->hasColourMap = true; |
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369 | } |
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370 | else |
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371 | { |
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372 | PRINTF(0)("oops! couldn't load colorMap for some reason.\n"); |
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373 | this->hasColourMap = false; |
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374 | } |
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375 | } |
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376 | |
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377 | |
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378 | /** |
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379 | * deconstructor |
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380 | */ |
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381 | HeightMap::~HeightMap() |
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382 | { |
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383 | if( heightMap) |
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384 | delete heightMap; |
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385 | if( colorMap) |
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386 | delete colorMap; |
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387 | |
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388 | if( this->tiles) |
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389 | { |
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390 | for( int i = 0; i < heightMap->h / HM_TILE_SIZE; i++) { |
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391 | for( int j = 0; j < heightMap->w / HM_TILE_SIZE; j++) { |
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392 | delete tiles [i][j]; |
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393 | } |
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394 | } |
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395 | |
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396 | for( int i = 0; i < heightMap->h / HM_TILE_SIZE; i++) |
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397 | delete[] tiles[i]; |
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398 | delete[] tiles; |
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399 | } |
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400 | |
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401 | if( this->normalVectorField) |
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402 | { |
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403 | for(int i = 0; i < heightMap->h; i++) |
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404 | delete[] normalVectorField[i]; |
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405 | delete[] normalVectorField; |
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406 | } |
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407 | } |
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408 | |
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409 | |
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410 | /** |
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411 | * this is the init function with stuff shared between all constructors |
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412 | */ |
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413 | void HeightMap::init(const std::string& heightMapName) |
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414 | { |
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415 | this->registerObject(this, HeightMap::_objectList); |
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416 | |
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417 | this->shiftX = 0; |
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418 | this->shiftY = 0; |
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419 | this->shiftZ = 0; |
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420 | |
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421 | heightMap = IMG_Load(heightMapName.c_str()); |
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422 | if( heightMap != NULL) |
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423 | { |
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424 | /* |
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425 | WHAT about following checks: |
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426 | - image size (rectangular?) |
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427 | - image file type (bw?) |
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428 | */ |
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429 | PRINTF(1)("loading Image %s\n", heightMapName.c_str()); |
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430 | PRINTF(1)("width : %i\n", heightMap->w); |
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431 | PRINTF(1)("height : %i\n", heightMap->h); |
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432 | PRINTF(1)("%i Byte(s) per Pixel \n", heightMap->format->BytesPerPixel); |
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433 | PRINTF(1)("Rshift : %i\n", heightMap->format->Rshift); |
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434 | PRINTF(1)("Bshift: %i\n", heightMap->format->Bshift); |
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435 | PRINTF(1)("Gshift: %i\n", heightMap->format->Gshift); |
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436 | PRINTF(1)("Rmask: %i\n", heightMap->format->Rmask); |
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437 | PRINTF(1)("Gmask: %i\n", heightMap->format->Gmask); |
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438 | } |
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439 | else |
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440 | PRINTF(1)("oops! couldn't load %s for some reason.\n", heightMapName.c_str()); |
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441 | |
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442 | this->generateNormalVectorField(); |
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443 | |
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444 | this->heights = (unsigned char*)heightMap->pixels; |
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445 | } |
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446 | |
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447 | |
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448 | /** |
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449 | * this function loads the heightmap by creatin tiles |
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450 | */ |
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451 | void HeightMap::load() |
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452 | { |
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453 | // create a dynamicly sized 2D-array for tiles |
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454 | this->tiles = new Tile**[this->heightMap->h / HM_TILE_SIZE]; |
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455 | |
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456 | for( int i = 0;i < heightMap->h / HM_TILE_SIZE; i++) |
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457 | this->tiles [i]= new Tile*[this->heightMap->w / HM_TILE_SIZE]; |
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458 | |
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459 | // setup arrays |
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460 | for( int i = 0; i < this->heightMap->h / HM_TILE_SIZE; i++) { |
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461 | for( int j = 0; j < this->heightMap->w / HM_TILE_SIZE; j++) { |
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462 | this->tiles[i][j] = new Tile( i * HM_TILE_SIZE , j * HM_TILE_SIZE , (i+1) * HM_TILE_SIZE, (j+1) * HM_TILE_SIZE , this); |
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463 | } |
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464 | } |
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465 | } |
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466 | |
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467 | |
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468 | /** |
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469 | * this function draws the height map |
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470 | */ |
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471 | void HeightMap::draw() const |
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472 | { |
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473 | Vector v = State::getCameraNode()->getAbsCoor(); |
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474 | |
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475 | int i_max = (heightMap->h )/ HM_TILE_SIZE; |
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476 | int j_max= (heightMap->w ) / HM_TILE_SIZE; |
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477 | |
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478 | |
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479 | |
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480 | /* process the draw command to the tiles, FIXME: think of something more efficient*/ |
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481 | for( int i = 0; i < i_max; i++) { |
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482 | for( int j = 0; j < j_max; j++) { |
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483 | tiles[i][j]->draw(); |
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484 | } |
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485 | } |
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486 | } |
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487 | |
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488 | |
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489 | /** |
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490 | * this function generates the normal vector field |
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491 | */ |
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492 | void HeightMap::generateNormalVectorField() |
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493 | { |
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494 | int delta = 1; |
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495 | heights = (unsigned char*) heightMap->pixels; |
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496 | |
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497 | //Create a Dynamicly sized 2D-Array to store our normals |
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498 | normalVectorField = new Vector* [heightMap->h]; |
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499 | for(int i=0;i<heightMap->h;i++) |
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500 | normalVectorField [i]= new (Vector [heightMap->w]); |
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501 | |
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502 | // Initialize |
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503 | for(int i=0; i< heightMap->h; i++) |
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504 | { |
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505 | for(int j = 0; j> heightMap->w; j++) |
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506 | { |
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507 | Vector v = Vector(0.0, 1.0, 0.0); |
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508 | normalVectorField[i][j] = v; |
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509 | } |
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510 | } |
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511 | |
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512 | // !!! Does not yet calculate the normals of some border points!!!!! |
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513 | |
---|
514 | if(heightMap != NULL && heightMap->format->BitsPerPixel == 8 ) |
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515 | { |
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516 | SDL_LockSurface(heightMap); |
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517 | for(int i = 0 ; i < heightMap->h - 1 ; i ++) |
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518 | { |
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519 | for(int j = 0; j < heightMap->w - 1 ; j ++) |
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520 | { |
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521 | |
---|
522 | |
---|
523 | delta = (int)heights[j + (i+1)*(heightMap->w )] - (int) heights[j + i*(heightMap->w )]; |
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524 | Vector a = Vector(-scaleX,(float)delta*scaleY ,0.0f); |
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525 | |
---|
526 | delta = (int)heights[j+1 + i*(heightMap->w )] - (int)heights[j + i*(heightMap->w )]; |
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527 | Vector b = Vector(0.0f,(float) delta*scaleY ,scaleZ); |
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528 | |
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529 | |
---|
530 | normalVectorField[i][j] = b.cross(a); |
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531 | normalVectorField[i][j].normalize(); |
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532 | |
---|
533 | } |
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534 | } |
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535 | SDL_UnlockSurface(heightMap); |
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536 | |
---|
537 | } |
---|
538 | } |
---|
539 | |
---|
540 | |
---|
541 | /** |
---|
542 | * scales the height map about a vector |
---|
543 | * @param v scaling vector |
---|
544 | */ |
---|
545 | void HeightMap::scale(Vector v) |
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546 | { |
---|
547 | scaleX = v.x; |
---|
548 | scaleY = v.y; |
---|
549 | scaleZ = v.z; |
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550 | generateNormalVectorField(); |
---|
551 | } |
---|
552 | |
---|
553 | |
---|
554 | /** |
---|
555 | * sets the absolute coordinates of the height map |
---|
556 | * @param v the moving vector |
---|
557 | */ |
---|
558 | void HeightMap::setAbsCoor(Vector v) |
---|
559 | { |
---|
560 | offsetX = v.x; |
---|
561 | offsetY = v.y; |
---|
562 | offsetZ = v.z; |
---|
563 | } |
---|
564 | |
---|
565 | |
---|
566 | /** |
---|
567 | * returns the height at a given 2D coordinate |
---|
568 | * @param x x coordinate of the height map (world space) |
---|
569 | * @param y y coordinate of the height map (world space) |
---|
570 | * @return the height (z) |
---|
571 | */ |
---|
572 | float HeightMap::getHeight(float x, float y) |
---|
573 | { |
---|
574 | x -= offsetX; |
---|
575 | y -= offsetZ; |
---|
576 | |
---|
577 | int xInt = (int)( x / scaleX); |
---|
578 | x -= (float)((int)x); |
---|
579 | xInt = heightMap->h - xInt; |
---|
580 | int yInt = (int)( y / scaleZ); |
---|
581 | y -= (float) ((int) y); /*yInt = heightMap->w - yInt;*/ |
---|
582 | |
---|
583 | //PRINTF(0)("xInt: %i, yInt: %i, x: %f, y: %f\n", xInt, yInt, x, y); |
---|
584 | |
---|
585 | if(xInt <= 0 || xInt >= heightMap->h || yInt <= 0 || yInt >= heightMap->w ) |
---|
586 | return 0; |
---|
587 | if( y >= 0.5*x) |
---|
588 | { |
---|
589 | // Check for ... |
---|
590 | } |
---|
591 | |
---|
592 | float height = heights[yInt + (xInt)*heightMap->w]*scaleY; |
---|
593 | |
---|
594 | float a = normalVectorField[(xInt)][yInt].x; |
---|
595 | float b = normalVectorField [(xInt)][yInt].z; |
---|
596 | float c = normalVectorField [(xInt)][yInt].y; |
---|
597 | |
---|
598 | // PRINTF(0)("a: %f \n" ,a); |
---|
599 | // PRINTF(0)("b: %f \n" ,b); |
---|
600 | // PRINTF(0)("c: %f \n" ,c); |
---|
601 | |
---|
602 | |
---|
603 | height -= ( (a/c)*(x) + (b/c)*(y)); |
---|
604 | |
---|
605 | // PRINTF(0)("height: %f \n" ,height ); |
---|
606 | return (height + offsetZ); |
---|
607 | |
---|
608 | } |
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