1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: |
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13 | */ |
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14 | |
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15 | #include "height_map.h" |
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16 | #include "model.h" |
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17 | #include "texture.h" |
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18 | #include "vector.h" |
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19 | |
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20 | #include "debug.h" |
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21 | |
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22 | // INCLUDING SDL_Image |
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23 | #ifdef HAVE_SDL_IMAGE_H |
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24 | #include <SDL_image.h> |
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25 | #else |
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26 | #include <SDL/SDL_image.h> |
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27 | #endif |
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28 | |
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29 | HeightMap::HeightMap() : StaticModel() |
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30 | { |
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31 | |
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32 | } |
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33 | |
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34 | HeightMap::HeightMap(const char* height_map_name = NULL) : StaticModel() |
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35 | { |
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36 | this->setClassID(CL_HEIGHT_MAP, "HeightMap"); |
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37 | heightMap = IMG_Load(height_map_name); |
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38 | if(heightMap!=NULL) { |
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39 | |
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40 | PRINTF(0)("loading Image %s\n", height_map_name); |
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41 | PRINTF(0)("width : %i\n", heightMap->w); |
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42 | PRINTF(0)("hight : %i\n", heightMap->h); |
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43 | PRINTF(0)("%i Byte(s) per Pixel \n", heightMap->format->BytesPerPixel); |
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44 | PRINTF(0)("Rshift : %i\n", heightMap->format->Rshift); |
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45 | PRINTF(0)("Bshift: %i\n", heightMap->format->Bshift); |
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46 | PRINTF(0)("Gshift: %i\n", heightMap->format->Gshift); |
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47 | PRINTF(0)("Rmask: %i\n", heightMap->format->Rmask); |
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48 | PRINTF(0)("Gmask: %i\n", heightMap->format->Gmask); |
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49 | } |
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50 | |
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51 | else PRINTF(4)("oops! couldn't load %s for some reason.\n", height_map_name); |
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52 | } |
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53 | |
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54 | |
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55 | HeightMap::~HeightMap() |
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56 | { |
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57 | delete heightMap; |
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58 | } |
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59 | |
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60 | void HeightMap::load() |
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61 | { |
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62 | unsigned char height = 0; |
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63 | int offset = 0; |
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64 | |
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65 | char * bmp = (char*) heightMap->pixels; |
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66 | |
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67 | if(heightMap != NULL && heightMap->format->BitsPerPixel == 8 ) |
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68 | { |
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69 | SDL_LockSurface(heightMap); |
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70 | for(int i = 0 ; i < heightMap->h ; i +=2) |
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71 | { |
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72 | for(int j = 0; j < heightMap->w ; j += 2) |
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73 | { |
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74 | // get local hight from heightMap |
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75 | // This seems to work only on 8-Bit Grayscale-Bitmaps |
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76 | height = bmp[j + i*(heightMap->w )]; |
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77 | |
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78 | |
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79 | /*height = heightMap->format->palette->colors[offset].r + |
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80 | heightMap->format->palette->colors[offset].g + |
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81 | heightMap->format->palette->colors[offset].b ; */ |
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82 | |
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83 | |
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84 | this->addVertex( 20*(heightMap->h - i) , (( (double)height)/0.3)-1200 ,20*j); |
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85 | } |
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86 | } |
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87 | SDL_UnlockSurface(heightMap); |
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88 | |
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89 | |
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90 | |
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91 | int c = (heightMap->w)/2 ; // One line |
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92 | for(int i = 0; i < (heightMap->w)/2 -2 ; i ++) |
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93 | { |
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94 | for(int j = 0; j < (heightMap->h)/2 - 2; j++) |
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95 | { |
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96 | |
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97 | /* Two Triangles or ...*/ |
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98 | |
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99 | //this->addFace (3, VERTEX_ONLY,j + (i+1)*c,j+1+i*c , j + i*c ); |
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100 | //this->addFace (3, VERTEX_ONLY,j + (i+1)*c,j + (i+1)*c +1 ,j+i*c +1 ); |
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101 | |
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102 | /* ... one square*/ |
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103 | |
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104 | this->addFace (4 ,VERTEX_ONLY,j+i*c,j+(i+1)*c ,j + (i+1)*c +1, j +i*c+1 ); |
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105 | } |
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106 | |
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107 | |
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108 | |
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109 | } |
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110 | |
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111 | |
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112 | }//if |
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113 | else |
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114 | { |
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115 | |
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116 | //make a cube |
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117 | this->setName("HardCore"); |
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118 | this->addVertex (-0.5, -0.5, 0.5); |
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119 | this->addVertex (0.5, -0.5, 0.5); |
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120 | this->addVertex (-0.5, 0.5, 0.5); |
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121 | this->addVertex (0.5, 0.5, 0.5); |
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122 | this->addVertex (-0.5, 0.5, -0.5); |
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123 | this->addVertex (0.5, 0.5, -0.5); |
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124 | this->addVertex (-0.5, -0.5, -0.5); |
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125 | this->addVertex (0.5, -0.5, -0.5); |
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126 | |
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127 | |
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128 | |
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129 | |
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130 | this->addFace (3, VERTEX_ONLY, 4, 3, 2); |
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131 | |
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132 | } |
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133 | this->finalize(); |
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134 | |
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135 | |
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136 | } |
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