| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: bottac@ee.ethz.ch | 
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| 13 |  | 
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| 14 | review: patrick boenzli, patrick@orxonox.ethz.ch | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #include "height_map.h" | 
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| 18 | #include "model.h" | 
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| 19 | #include "texture.h" | 
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| 20 | #include "vector.h" | 
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| 21 | #include "material.h" | 
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| 22 | #include "p_node.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "util/loading/resource_manager.h" | 
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| 25 | #include "debug.h" | 
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| 26 |  | 
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| 27 | // INCLUDING SDL_Image | 
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| 28 | #ifdef HAVE_SDL_IMAGE_H | 
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| 29 | #include <SDL_image.h> | 
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| 30 | #else | 
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| 31 | #include <SDL/SDL_image.h> | 
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| 32 | #endif | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /** | 
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| 36 | * default constructor | 
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| 37 | *  @param i1 | 
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| 38 | */ | 
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| 39 | Tile::Tile(int i1, int j1, int i2, int j2, HeightMap* heightMapReference ) | 
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| 40 | { | 
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| 41 | PRINTF(0)("Tile Constructor\n"); | 
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| 42 | this->highResModel = new VertexArrayModel(); | 
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| 43 | this->lowResModel  = new VertexArrayModel(); | 
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| 44 |  | 
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| 45 | this->heightMapReference = heightMapReference; | 
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| 46 |  | 
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| 47 | // create high res model | 
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| 48 | this->load(i1, j1, i2, j2, this->highResModel, 4); | 
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| 49 | // create low res model | 
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| 50 | this->load(i1, j1, i2, j2, this->lowResModel, 8); | 
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| 51 | } | 
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| 52 |  | 
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| 53 |  | 
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| 54 | Tile::~Tile() | 
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| 55 | { | 
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| 56 | if( highResModel) | 
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| 57 | delete highResModel; | 
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| 58 | if( lowResModel) | 
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| 59 | delete lowResModel; | 
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| 60 | } | 
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| 61 |  | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * this darws the tile in diefferent resolutions | 
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| 65 | */ | 
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| 66 | void Tile::draw() | 
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| 67 | { | 
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| 68 | // draw the tile depending on the distance from the camera with different LOD (level of details) | 
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| 69 | float cameraDistance = fabs((State::getCameraNode()->getAbsCoor() - Vector(this->x, heightMapReference->offsetY , this->z) ).len()); | 
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| 70 |  | 
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| 71 | if (cameraDistance < HM_LOD_HIGH_RES ) | 
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| 72 | { | 
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| 73 | this->drawHighRes(); | 
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| 74 | } | 
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| 75 | else if( cameraDistance < HM_LOD_LOW_RES) | 
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| 76 | { | 
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| 77 | this->drawLowRes(); | 
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| 78 | } | 
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| 79 | } | 
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| 80 |  | 
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| 81 |  | 
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| 82 | /** | 
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| 83 | * loads a tile | 
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| 84 | */ | 
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| 85 | void Tile::load(int i1, int j1, int i2, int j2, VertexArrayModel* model, int sampleRate) | 
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| 86 | { | 
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| 87 |  | 
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| 88 | // #define heightMap this->heightMapReference->heightMap | 
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| 89 | #define colours   this->heightMapReference->colours | 
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| 90 | #define scaleX this->heightMapReference->scaleX | 
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| 91 | #define scaleY this->heightMapReference->scaleY | 
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| 92 | #define scaleZ this->heightMapReference->scaleZ | 
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| 93 | #define shiftX this->heightMapReference->shiftX | 
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| 94 | #define shiftY this->heightMapReference->shiftY | 
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| 95 | #define shiftZ this->heightMapReference->shiftZ | 
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| 96 | #define normalVectorField this->heightMapReference->normalVectorField | 
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| 97 |  | 
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| 98 | this->x = this->heightMapReference->offsetX + ( this->heightMapReference->heightMap->h - ((i1 + i2) / 2)) * scaleX; | 
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| 99 | this->z = this->heightMapReference->offsetZ + ((j1 + j2 ) / 2 ) * scaleZ; | 
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| 100 |  | 
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| 101 | float height = 0; | 
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| 102 | int offset = 0; | 
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| 103 |  | 
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| 104 | float r = 0.0; | 
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| 105 | float g = 0.0; | 
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| 106 | float b = 0.0; | 
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| 107 |  | 
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| 108 |  | 
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| 109 |  | 
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| 110 |  | 
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| 111 | if(this->heightMapReference->heightMap != NULL && this->heightMapReference->heightMap->format->BitsPerPixel == 8 ) | 
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| 112 |  | 
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| 113 | SDL_LockSurface(this->heightMapReference->heightMap); | 
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| 114 | SDL_LockSurface(this->heightMapReference->colourMap); | 
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| 115 |  | 
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| 116 | for(int i = i1 ; i <= i2  ; i +=sampleRate) | 
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| 117 | { | 
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| 118 | int w = 0; | 
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| 119 |  | 
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| 120 |  | 
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| 121 |  | 
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| 122 | if(this->heightMapReference->hasColourMap) | 
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| 123 | { | 
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| 124 | r = colours[(3*w+2 + 3*i*(this->heightMapReference->heightMap->w )) ]; | 
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| 125 | g = colours[(3*w+1 + 3*i*(this->heightMapReference->heightMap->w)) ]; | 
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| 126 | b = colours[(3*w+0 + 3*i*(this->heightMapReference->heightMap->w))]; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | w = j1; | 
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| 130 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i)+ shiftX,shiftY,scaleZ*(w)+ shiftZ); // Top Right | 
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| 131 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].y,normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].z,normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].x); | 
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| 132 | model->addTexCoor((float)(j1-sampleRate) /(texRate), (float)(i %this->heightMapReference->heightMap->h)/(texRate)); | 
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| 133 |  | 
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| 134 | model->addColor(r/255.0,g/255.0,b/255.0); | 
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| 135 |  | 
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| 136 | for(int j = j1  ; j <= j2    ;  j += sampleRate) | 
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| 137 | { | 
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| 138 |  | 
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| 139 |  | 
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| 140 | // To be fixed | 
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| 141 | if(this->heightMapReference->hasColourMap) | 
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| 142 | { | 
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| 143 | r = colours[(3*j+2 + 3*i*(this->heightMapReference->heightMap->w )) ]; | 
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| 144 | g =  colours[(3*j+1 + 3*i*(this->heightMapReference->heightMap->w)) ]; | 
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| 145 | b =  colours[(3*j+0 + 3*i*(this->heightMapReference->heightMap->w))]; | 
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| 146 | } | 
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| 147 | height = (float)(unsigned char) this->heightMapReference->heights[(j +sampleRate+ i*(this->heightMapReference->heightMap->w )) ]; | 
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| 148 | height += (float)(unsigned char) this->heightMapReference->heights[(j+ 1 + sampleRate + (i+1)*(this->heightMapReference->heightMap->w )) ]; | 
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| 149 | height +=  (float) (unsigned char) this->heightMapReference->heights[(j -1+ sampleRate   + (i+1)*(this->heightMapReference->heightMap->w ))]; | 
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| 150 | height +=  (float)(unsigned char)this->heightMapReference->heights[(j +sampleRate+ (i+2)*(this->heightMapReference->heightMap->w )) ]; | 
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| 151 | height +=  (float)(unsigned char)this->heightMapReference->heights[(j+sampleRate + (i)*(this->heightMapReference->heightMap->w )) ]; | 
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| 152 | height=height/5.0; | 
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| 153 |  | 
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| 154 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX ,((double)(height)*scaleY) + shiftY ,scaleZ*(j) + shiftZ); // Top Right | 
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| 155 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y,normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].z,normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].x); | 
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| 156 | model->addTexCoor((float)(j) /(texRate), (float)(i %this->heightMapReference->heightMap->h)/(texRate)); | 
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| 157 |  | 
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| 158 | //PRINTF(0)("TexCoord:  %f %f \n",(float)j / 100.0, (float)(i %this->heightMapReference->h)/100.0); | 
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| 159 |  | 
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| 160 | model->addColor(r/255.0,g/255.0,b/255.0); | 
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| 161 | w = j; | 
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| 162 | } | 
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| 163 |  | 
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| 164 |  | 
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| 165 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i)+ shiftX,shiftY,scaleZ*(w)+ shiftZ); // Top Right | 
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| 166 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].y,normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].z,normalVectorField[i% this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].x); | 
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| 167 | model->addTexCoor((float)(j2+sampleRate) /(texRate), (float)(i %this->heightMapReference->heightMap->h)/(texRate)); | 
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| 168 | model->addColor(r/255.0,g/255.0,b/255.0); | 
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| 169 |  | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 |  | 
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| 174 |  | 
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| 175 |  | 
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| 176 | SDL_UnlockSurface(this->heightMapReference->heightMap); | 
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| 177 | int cnt = 0; | 
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| 178 | for(int i = i1   ; i < i2  ; i +=sampleRate) | 
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| 179 | { | 
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| 180 |  | 
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| 181 | for(int j = j1-sampleRate  ; j < j2  + 2*sampleRate  ;  j += sampleRate) | 
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| 182 | { | 
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| 183 |  | 
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| 184 | model->addIndice(cnt); | 
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| 185 | model->addIndice(cnt  + (j2 -j1 + 3* sampleRate  )/ sampleRate ); | 
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| 186 | cnt++; | 
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| 187 |  | 
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| 188 | } | 
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| 189 |  | 
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| 190 |  | 
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| 191 |  | 
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| 192 | model->newStripe(); | 
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| 193 |  | 
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| 194 |  | 
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| 195 | } | 
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| 196 | cnt += (j2 -j1 + 3* sampleRate)/ sampleRate; | 
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| 197 |  | 
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| 198 | for(int j = j1 ; j <= j2    ;  j += sampleRate) | 
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| 199 | { | 
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| 200 | int i = i1; | 
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| 201 |  | 
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| 202 | // To be fixed | 
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| 203 | if(this->heightMapReference->hasColourMap) | 
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| 204 | { | 
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| 205 | r = (float)colours[(3*j+2 + 3*i*(this->heightMapReference->heightMap->w )) ]; | 
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| 206 | g = (float)colours[(3*j+1 + 3*i*(this->heightMapReference->heightMap->w)) ]; | 
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| 207 | b = (float)colours[(3*j+0 + 3*i*(this->heightMapReference->heightMap->w))]; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , shiftY ,scaleZ*(j) + shiftZ); // Top Right | 
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| 211 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y,normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].z,normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].x); | 
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| 212 | model->addTexCoor((float)j /(texRate), (float)((i - sampleRate) %this->heightMapReference->heightMap->h)/(texRate)); | 
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| 213 | model->addColor(r/255.0,g/255.0,b/255.0); | 
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| 214 |  | 
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| 215 | } | 
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| 216 |  | 
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| 217 | for(int j = j1  ; j <= j2    ;  j += sampleRate) | 
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| 218 | { | 
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| 219 | int i = i1; | 
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| 220 | height = (float)(unsigned char) this->heightMapReference->heights[(j +sampleRate+ i*(this->heightMapReference->heightMap->w )) ]; | 
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| 221 | height += (float)(unsigned char) this->heightMapReference->heights[(j+ 1 + sampleRate + (i+1)*(this->heightMapReference->heightMap->w )) ]; | 
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| 222 | height +=  (float) (unsigned char) this->heightMapReference->heights[(j -1+ sampleRate   + (i+1)*(this->heightMapReference->heightMap->w ))]; | 
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| 223 | height +=  (float)(unsigned char)this->heightMapReference->heights[(j +sampleRate+ (i+2)*(this->heightMapReference->heightMap->w )) ]; | 
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| 224 | height +=  (float)(unsigned char)this->heightMapReference->heights[(j+sampleRate + (i)*(this->heightMapReference->heightMap->w )) ]; | 
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| 225 | height=height/5.0; | 
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| 226 |  | 
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| 227 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , ((double)(height)*scaleY) +shiftY ,scaleZ*(j) + shiftZ); // Top Right | 
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| 228 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y,normalVectorField[i % this->heightMapReference->heightMap->h][j% this->heightMapReference->heightMap->w].z,normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); | 
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| 229 | model->addTexCoor((float)j /(texRate), (float)(i %this->heightMapReference->heightMap->h)/(texRate)); | 
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| 230 | model->addColor(r/255.0,g/255.0,b/255.0); | 
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| 231 |  | 
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| 232 | } | 
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| 233 |  | 
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| 234 |  | 
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| 235 |  | 
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| 236 | for(int j = j1  ; j <= j2    ;  j += sampleRate) | 
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| 237 | { | 
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| 238 | int i = i2; | 
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| 239 |  | 
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| 240 | // To be fixed | 
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| 241 | if(this->heightMapReference->hasColourMap) | 
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| 242 | { | 
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| 243 | r = (float)colours[3*j+2 + 3*i*(this->heightMapReference->heightMap->w )]; | 
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| 244 | g = (float)colours[3*j+1 + 3*i*(this->heightMapReference->heightMap->w)]; | 
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| 245 | b = (float)colours[3*j+0 + 3*i*(this->heightMapReference->heightMap->w)]; | 
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| 246 | } | 
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| 247 |  | 
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| 248 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , shiftY ,scaleZ*(j) + shiftZ); // Top Right | 
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| 249 | model->addNormal(normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].y,normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].z,normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); | 
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| 250 | model->addTexCoor((float)j /(texRate), (float)((i+ sampleRate) %this->heightMapReference->heightMap->h)/(texRate)); | 
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| 251 | model->addColor(r/255.0,g/255.0,b/255.0); | 
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| 252 |  | 
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| 253 | } | 
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| 254 |  | 
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| 255 |  | 
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| 256 | for(int j = j1 ; j <= j2    ;  j += sampleRate) | 
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| 257 | { | 
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| 258 | int i = i2; | 
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| 259 | height = (float)(unsigned char) this->heightMapReference->heights[(j +sampleRate+ i*(this->heightMapReference->heightMap->w )) ]; | 
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| 260 | height += (float)(unsigned char) this->heightMapReference->heights[(j+ 1 + sampleRate + (i+1)*(this->heightMapReference->heightMap->w )) ]; | 
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| 261 | height +=  (float) (unsigned char) this->heightMapReference->heights[(j -1+ sampleRate   + (i+1)*(this->heightMapReference->heightMap->w ))]; | 
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| 262 | height +=  (float)(unsigned char)this->heightMapReference->heights[(j +sampleRate+ (i+2)*(this->heightMapReference->heightMap->w ))]; | 
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| 263 | height +=  (float)(unsigned char)this->heightMapReference->heights[(j+sampleRate + (i)*(this->heightMapReference->heightMap->w )) ]; | 
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| 264 | height=height/5.0; | 
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| 265 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , ((double)(height)*scaleY) +shiftY ,scaleZ*(j) + shiftZ); // Top Right | 
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| 266 | model->addNormal(normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].y,normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].z,normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); | 
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| 267 | model->addTexCoor((float)j /(texRate), (float)(i %this->heightMapReference->heightMap->h)/(texRate)); | 
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| 268 | model->addColor(r/255.0,g/255.0,b/255.0); | 
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| 269 |  | 
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| 270 | } | 
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| 271 |  | 
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| 272 |  | 
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| 273 |  | 
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| 274 |  | 
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| 275 | // link Boarder Stripe | 
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| 276 | for(int j = j1-sampleRate  ; j < j2    ;  j += sampleRate) | 
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| 277 | { | 
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| 278 |  | 
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| 279 | model->addIndice(cnt); | 
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| 280 | model->addIndice(cnt  + (j2 -j1 +  sampleRate  )/ sampleRate ); | 
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| 281 | cnt++; | 
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| 282 |  | 
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| 283 | } | 
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| 284 |  | 
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| 285 | cnt++; | 
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| 286 |  | 
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| 287 | model->newStripe(); | 
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| 288 |  | 
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| 289 |  | 
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| 290 |  | 
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| 291 |  | 
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| 292 |  | 
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| 293 | cnt += (j2-j1)/ sampleRate; | 
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| 294 |  | 
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| 295 | // link 2nd BoarderStripe | 
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| 296 | for(int j = j1-sampleRate  ; j < j2    ;  j += sampleRate) | 
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| 297 | { | 
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| 298 |  | 
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| 299 | model->addIndice(cnt); | 
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| 300 | model->addIndice(cnt  + (j2 -j1 +  sampleRate  )/ sampleRate ); | 
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| 301 | cnt++; | 
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| 302 |  | 
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| 303 | } | 
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| 304 |  | 
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| 305 |  | 
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| 306 | SDL_UnlockSurface(this->heightMapReference->colourMap); | 
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| 307 |  | 
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| 308 | model->finalize(); | 
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| 309 |  | 
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| 310 |  | 
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| 311 |  | 
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| 312 |  | 
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| 313 | // #undef heightMap | 
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| 314 | #undef colours | 
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| 315 | #undef scaleX | 
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| 316 | #undef scaleY | 
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| 317 | #undef scaleZ | 
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| 318 | #undef shiftX | 
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| 319 | #undef shiftY | 
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| 320 | #undef shiftZ | 
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| 321 | #undef normalVectorField | 
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| 322 |  | 
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| 323 | } | 
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| 324 |  | 
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| 325 |  | 
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| 326 | HeightMap::HeightMap() | 
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| 327 | { | 
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| 328 | } | 
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| 329 |  | 
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| 330 |  | 
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| 331 | HeightMap::HeightMap(const std::string& height_map_name = "") | 
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| 332 | : VertexArrayModel() | 
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| 333 | { | 
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| 334 | this->setClassID(CL_HEIGHT_MAP, "HeightMap"); | 
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| 335 | heightMap =  IMG_Load(height_map_name.c_str()); | 
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| 336 | if(heightMap!=NULL) | 
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| 337 | { | 
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| 338 |  | 
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| 339 | PRINTF(0)("loading Image %s\n", height_map_name.c_str()); | 
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| 340 | PRINTF(0)("width : %i\n", heightMap->w); | 
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| 341 | PRINTF(0)("height : %i\n", heightMap->h); | 
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| 342 | PRINTF(0)("%i Byte(s) per Pixel \n", heightMap->format->BytesPerPixel); | 
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| 343 | PRINTF(0)("Rshift : %i\n", heightMap->format->Rshift); | 
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| 344 | PRINTF(0)("Bshift: %i\n", heightMap->format->Bshift); | 
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| 345 | PRINTF(0)("Gshift: %i\n", heightMap->format->Gshift); | 
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| 346 | PRINTF(0)("Rmask: %i\n", heightMap->format->Rmask); | 
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| 347 | PRINTF(0)("Gmask: %i\n", heightMap->format->Gmask); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | else | 
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| 351 | PRINTF(4)("oops! couldn't load %s for some reason.\n", height_map_name.c_str()); | 
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| 352 |  | 
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| 353 |  | 
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| 354 | generateNormalVectorField(); | 
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| 355 |  | 
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| 356 | shiftX = 0; | 
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| 357 | shiftY = 0; | 
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| 358 | shiftZ = 0; | 
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| 359 |  | 
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| 360 | } | 
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| 361 |  | 
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| 362 | HeightMap::HeightMap(const std::string& height_map_name = NULL, const std::string& colour_map_name = NULL) | 
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| 363 | : VertexArrayModel() | 
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| 364 | { | 
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| 365 | this->setClassID(CL_HEIGHT_MAP, "HeightMap"); | 
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| 366 |  | 
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| 367 | heightMap =  IMG_Load(height_map_name.c_str()); | 
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| 368 | if(heightMap!=NULL) | 
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| 369 | { | 
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| 370 |  | 
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| 371 | PRINTF(0)("loading Image %s\n", height_map_name.c_str()); | 
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| 372 | PRINTF(0)("width : %i\n", heightMap->w); | 
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| 373 | PRINTF(0)("height : %i\n", heightMap->h); | 
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| 374 | PRINTF(0)("%i Byte(s) per Pixel \n", heightMap->format->BytesPerPixel); | 
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| 375 | PRINTF(0)("Rshift : %i\n", heightMap->format->Rshift); | 
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| 376 | PRINTF(0)("Bshift: %i\n", heightMap->format->Bshift); | 
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| 377 | PRINTF(0)("Gshift: %i\n", heightMap->format->Gshift); | 
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| 378 | PRINTF(0)("Rmask: %i\n", heightMap->format->Rmask); | 
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| 379 | PRINTF(0)("Gmask: %i\n", heightMap->format->Gmask); | 
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| 380 | } | 
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| 381 |  | 
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| 382 | else | 
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| 383 | PRINTF(4)("oops! couldn't load %s for some reason.\n", height_map_name.c_str()); | 
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| 384 |  | 
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| 385 |  | 
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| 386 | generateNormalVectorField(); | 
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| 387 |  | 
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| 388 | colourMap=NULL; | 
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| 389 | if(colour_map_name != "") | 
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| 390 | { | 
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| 391 | colourMap = IMG_Load(colour_map_name.c_str()); | 
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| 392 | } | 
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| 393 |  | 
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| 394 | if(colourMap != NULL) | 
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| 395 | { | 
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| 396 | PRINTF(0)("loading Image %s\n", colour_map_name.c_str()); | 
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| 397 | PRINTF(0)("width : %i\n", colourMap->w); | 
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| 398 | PRINTF(0)("height : %i\n", colourMap->h); | 
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| 399 | PRINTF(0)("%i Byte(s) per Pixel \n", colourMap->format->BytesPerPixel); | 
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| 400 | PRINTF(0)("Rshift : %i\n", colourMap->format->Rshift); | 
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| 401 | PRINTF(0)("Bshift: %i\n", colourMap->format->Bshift); | 
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| 402 | PRINTF(0)("Gshift: %i\n", colourMap->format->Gshift); | 
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| 403 | PRINTF(0)("Rmask: %i\n", colourMap->format->Rmask); | 
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| 404 | PRINTF(0)("Gmask: %i\n", colourMap->format->Gmask); | 
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| 405 | } | 
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| 406 | else | 
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| 407 | PRINTF(0)("oops! couldn't load colorMap for some reason.\n"); | 
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| 408 |  | 
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| 409 |  | 
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| 410 |  | 
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| 411 | if(colourMap != NULL) | 
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| 412 | { | 
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| 413 | colours = (unsigned char *) colourMap->pixels; | 
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| 414 | hasColourMap = true; | 
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| 415 | } | 
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| 416 | else | 
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| 417 | hasColourMap = false; | 
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| 418 |  | 
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| 419 |  | 
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| 420 | heights  = (unsigned char*) heightMap->pixels; | 
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| 421 | shiftX = 0; | 
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| 422 | shiftY = 0; | 
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| 423 | shiftZ = 0; | 
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| 424 | } | 
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| 425 |  | 
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| 426 |  | 
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| 427 | HeightMap::~HeightMap() | 
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| 428 | { | 
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| 429 | delete heightMap; | 
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| 430 | delete colourMap; | 
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| 431 |  | 
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| 432 |  | 
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| 433 | for(int i=0;i <    heightMap->h/tileSize ; i++) | 
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| 434 | { | 
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| 435 | for(int j = 0; j < heightMap->w/ tileSize; j++) | 
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| 436 | { | 
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| 437 | delete tiles [i][j]; | 
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| 438 | } | 
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| 439 | } | 
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| 440 | for(int i=0;i <    heightMap->h/tileSize ; i++) | 
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| 441 | delete[] tiles[i]; | 
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| 442 | delete[] tiles; | 
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| 443 |  | 
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| 444 |  | 
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| 445 |  | 
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| 446 |  | 
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| 447 |  | 
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| 448 | for(int i=0;i<heightMap->h;i++) | 
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| 449 | delete[] normalVectorField [i]; | 
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| 450 | delete[] normalVectorField; | 
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| 451 |  | 
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| 452 |  | 
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| 453 |  | 
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| 454 |  | 
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| 455 |  | 
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| 456 |  | 
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| 457 |  | 
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| 458 | } | 
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| 459 |  | 
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| 460 | void HeightMap::load() | 
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| 461 | { | 
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| 462 |  | 
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| 463 | //Create a Dynamicly sized 2D-Array for Tiles | 
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| 464 | tiles =  new Tile** [heightMap->h/tileSize]; | 
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| 465 | for(int i=0;i <    heightMap->h/tileSize ; i++) | 
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| 466 | tiles [i]= new (Tile* [heightMap->w /tileSize ]); | 
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| 467 |  | 
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| 468 | //SetUp Arrays | 
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| 469 | for(int i = 0; i < (heightMap->h  )/ tileSize; i ++) | 
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| 470 | { | 
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| 471 | for(int j = 0; j < (heightMap->w )/ tileSize; j ++) | 
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| 472 | { | 
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| 473 |  | 
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| 474 | tiles[i][j] =    new Tile( i*tileSize ,  j*tileSize , (i+1)*tileSize, (j+1)*tileSize , this ) ; | 
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| 475 | } | 
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| 476 | } | 
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| 477 |  | 
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| 478 | } | 
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| 479 |  | 
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| 480 |  | 
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| 481 | void HeightMap::draw() | 
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| 482 | { | 
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| 483 | const PNode* camera = State::getCameraNode(); | 
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| 484 | Vector v = camera->getAbsCoor(); | 
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| 485 |  | 
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| 486 | int i_min = 0; | 
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| 487 | int i_max = (heightMap->h )/ tileSize; | 
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| 488 | int j_min = 0; | 
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| 489 | int j_max= (heightMap->w  ) / tileSize; | 
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| 490 |  | 
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| 491 |  | 
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| 492 |  | 
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| 493 | for(int i = 0; i <  i_max        ; i ++) | 
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| 494 | { | 
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| 495 | for(int j = 0; j < j_max ; j++) | 
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| 496 | { | 
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| 497 | tiles[i][j]->draw(); | 
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| 498 | } | 
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| 499 | } | 
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| 500 |  | 
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| 501 | } | 
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| 502 | void HeightMap::generateNormalVectorField() | 
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| 503 | { | 
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| 504 | int delta = 1; | 
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| 505 | heights  = (unsigned char*) heightMap->pixels; | 
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| 506 |  | 
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| 507 | //Create a Dynamicly sized 2D-Array to store our normals | 
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| 508 | normalVectorField =  new Vector* [heightMap->h]; | 
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| 509 | for(int i=0;i<heightMap->h;i++) | 
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| 510 | normalVectorField [i]= new (Vector [heightMap->w]); | 
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| 511 |  | 
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| 512 |  | 
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| 513 |  | 
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| 514 |  | 
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| 515 | // Initialize | 
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| 516 | for(int i=0; i< heightMap->h; i++) | 
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| 517 | { | 
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| 518 | for(int j = 0; j> heightMap->w; j++) | 
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| 519 | { | 
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| 520 | Vector v = Vector(0.0, 1.0, 0.0); | 
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| 521 | normalVectorField[i][j] = v; | 
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| 522 | } | 
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| 523 | } | 
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| 524 |  | 
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| 525 | // !!! Does not yet calculate the normals of some border points!!!!! | 
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| 526 |  | 
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| 527 | if(heightMap != NULL && heightMap->format->BitsPerPixel == 8 ) | 
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| 528 | { | 
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| 529 | SDL_LockSurface(heightMap); | 
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| 530 | for(int i = 0 ; i < heightMap->h - 1  ; i ++) | 
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| 531 | { | 
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| 532 | for(int j = 0; j < heightMap->w  - 1  ;  j ++) | 
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| 533 | { | 
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| 534 |  | 
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| 535 |  | 
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| 536 | delta = (int)heights[j + (i+1)*(heightMap->w )] -  (int) heights[j + i*(heightMap->w )]; | 
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| 537 | Vector a =  Vector(-scaleX,(float)delta*scaleY  ,0.0f); | 
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| 538 |  | 
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| 539 | delta = (int)heights[j+1 + i*(heightMap->w )] - (int)heights[j + i*(heightMap->w )]; | 
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| 540 | Vector b =  Vector(0.0f,(float) delta*scaleY ,scaleZ); | 
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| 541 |  | 
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| 542 |  | 
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| 543 | normalVectorField[i][j] = b.cross(a); | 
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| 544 | normalVectorField[i][j].normalize(); | 
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| 545 |  | 
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| 546 | } | 
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| 547 | } | 
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| 548 | SDL_UnlockSurface(heightMap); | 
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| 549 |  | 
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| 550 | } | 
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| 551 |  | 
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| 552 |  | 
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| 553 |  | 
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| 554 |  | 
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| 555 | } | 
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| 556 |  | 
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| 557 |  | 
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| 558 | void HeightMap::scale(Vector v) | 
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| 559 | { | 
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| 560 | scaleX = v.x; | 
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| 561 | scaleY = v.y; | 
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| 562 | scaleZ = v.z; | 
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| 563 | generateNormalVectorField(); | 
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| 564 | } | 
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| 565 |  | 
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| 566 | void HeightMap::setAbsCoor(Vector v) | 
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| 567 | { | 
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| 568 | offsetX = v.x; | 
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| 569 | offsetY = v.y; | 
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| 570 | offsetZ  = v.z; | 
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| 571 | } | 
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| 572 |  | 
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| 573 |  | 
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| 574 | float HeightMap::getHeight(float x, float y) | 
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| 575 | { | 
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| 576 |  | 
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| 577 | x -= offsetX; | 
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| 578 | y -= offsetZ; | 
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| 579 |  | 
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| 580 |  | 
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| 581 | int xInt = (int)x / scaleX; | 
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| 582 | x -= (float)((int)x); | 
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| 583 | xInt = heightMap->h - xInt; | 
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| 584 | int yInt = (int)y / scaleZ; | 
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| 585 | y -= (float) ((int) y); /*yInt = heightMap->w - yInt;*/ | 
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| 586 |  | 
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| 587 | //PRINTF(0)("xInt: %i, yInt: %i, x: %f, y: %f\n", xInt, yInt, x, y); | 
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| 588 |  | 
|---|
| 589 | if(xInt <= 0 || xInt >= heightMap->h || yInt <= 0 || yInt >= heightMap->w  ) | 
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| 590 | return 0; | 
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| 591 | if( y >= 0.5*x) | 
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| 592 | { | 
|---|
| 593 | // Check for ... | 
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| 594 | } | 
|---|
| 595 |  | 
|---|
| 596 | float height = heights[yInt + (xInt)*heightMap->w]*scaleY; | 
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| 597 |  | 
|---|
| 598 |  | 
|---|
| 599 | float a = normalVectorField[(xInt)][yInt].x; | 
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| 600 | float b = normalVectorField [(xInt)][yInt].z; | 
|---|
| 601 | float c = normalVectorField [(xInt)][yInt].y; | 
|---|
| 602 |  | 
|---|
| 603 | PRINTF(0)("a: %f \n" ,a); | 
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| 604 | PRINTF(0)("b: %f \n" ,b); | 
|---|
| 605 | PRINTF(0)("c: %f \n" ,c); | 
|---|
| 606 |  | 
|---|
| 607 | height -= ( (a/c)*(x) + (b/c)*(y)); | 
|---|
| 608 |  | 
|---|
| 609 | PRINTF(0)("height: %f \n" ,height ); | 
|---|
| 610 | return (height + offsetZ); | 
|---|
| 611 | } | 
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