1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: bottac@ee.ethz.ch |
---|
13 | |
---|
14 | review: patrick boenzli, patrick@orxonox.ethz.ch |
---|
15 | */ |
---|
16 | |
---|
17 | #include "height_map.h" |
---|
18 | #include "model.h" |
---|
19 | #include "texture.h" |
---|
20 | #include "vector.h" |
---|
21 | #include "material.h" |
---|
22 | #include "p_node.h" |
---|
23 | #include "state.h" |
---|
24 | #include "util/loading/resource_manager.h" |
---|
25 | #include "debug.h" |
---|
26 | |
---|
27 | // INCLUDING SDL_Image |
---|
28 | #ifdef HAVE_SDL_IMAGE_H |
---|
29 | #include <SDL_image.h> |
---|
30 | #else |
---|
31 | #include <SDL/SDL_image.h> |
---|
32 | #endif |
---|
33 | |
---|
34 | |
---|
35 | /** |
---|
36 | * default constructor |
---|
37 | * @param xOffset |
---|
38 | */ |
---|
39 | Tile::Tile(int xOffset, int yOffset, int i2, int j2, HeightMap* heightMapReference ) |
---|
40 | { |
---|
41 | PRINTF(0)("Tile Constructor\n"); |
---|
42 | |
---|
43 | this->highResModel = new VertexArrayModel(); |
---|
44 | this->lowResModel = new VertexArrayModel(); |
---|
45 | |
---|
46 | this->heightMapReference = heightMapReference; |
---|
47 | |
---|
48 | // create high res model |
---|
49 | this->load(xOffset, yOffset, i2, j2, this->highResModel, 4); |
---|
50 | // create low res model |
---|
51 | this->load(xOffset, yOffset, i2, j2, this->lowResModel, 8); |
---|
52 | } |
---|
53 | |
---|
54 | |
---|
55 | Tile::~Tile() |
---|
56 | { |
---|
57 | if( highResModel) |
---|
58 | delete highResModel; |
---|
59 | if( lowResModel) |
---|
60 | delete lowResModel; |
---|
61 | } |
---|
62 | |
---|
63 | |
---|
64 | /** |
---|
65 | * this darws the tile in diefferent resolutions |
---|
66 | */ |
---|
67 | void Tile::draw() |
---|
68 | { |
---|
69 | // draw the tile depending on the distance from the camera with different LOD (level of details) |
---|
70 | float cameraDistance = fabs((State::getCameraNode()->getAbsCoor() - Vector(this->x, heightMapReference->offsetY , this->z) ).len()); |
---|
71 | |
---|
72 | if (cameraDistance < HM_LOD_HIGH_RES ) |
---|
73 | { |
---|
74 | this->drawHighRes(); |
---|
75 | } |
---|
76 | else if( cameraDistance < HM_LOD_LOW_RES) |
---|
77 | { |
---|
78 | this->drawLowRes(); |
---|
79 | } |
---|
80 | } |
---|
81 | |
---|
82 | |
---|
83 | /** |
---|
84 | * loads a tile |
---|
85 | */ |
---|
86 | void Tile::load(int xOffset, int yOffset, int i2, int j2, VertexArrayModel* model, int sampleRate) |
---|
87 | { |
---|
88 | |
---|
89 | // #define heightMap this->heightMapReference->heightMap |
---|
90 | #define colors this->heightMapReference->colors |
---|
91 | #define scaleX this->heightMapReference->scaleX |
---|
92 | #define scaleY this->heightMapReference->scaleY |
---|
93 | #define scaleZ this->heightMapReference->scaleZ |
---|
94 | #define shiftX this->heightMapReference->shiftX |
---|
95 | #define shiftY this->heightMapReference->shiftY |
---|
96 | #define shiftZ this->heightMapReference->shiftZ |
---|
97 | #define normalVectorField this->heightMapReference->normalVectorField |
---|
98 | |
---|
99 | |
---|
100 | //FIXME: OLD implementation |
---|
101 | this->x = this->heightMapReference->offsetX + ( this->heightMapReference->heightMap->h - ((xOffset + i2) / 2)) * scaleX; |
---|
102 | this->z = this->heightMapReference->offsetZ + ((yOffset + j2 ) / 2 ) * scaleZ; |
---|
103 | //NEW: |
---|
104 | this->setAbsCoor(this->heightMapReference->offsetX + ( this->heightMapReference->heightMap->h - ((xOffset + i2) / 2)) * scaleX, |
---|
105 | 0, |
---|
106 | this->heightMapReference->offsetZ + ((yOffset + j2 ) / 2 ) * scaleZ); |
---|
107 | |
---|
108 | |
---|
109 | float height = 0; |
---|
110 | int offset = 0; |
---|
111 | |
---|
112 | float r = 0.0; |
---|
113 | float g = 0.0; |
---|
114 | float b = 0.0; |
---|
115 | |
---|
116 | |
---|
117 | //if( this->heightMapReference->heightMap != NULL && this->heightMapReference->heightMap->format->BitsPerPixel == 8 ) |
---|
118 | |
---|
119 | SDL_LockSurface(this->heightMapReference->heightMap); |
---|
120 | SDL_LockSurface(this->heightMapReference->colorMap); |
---|
121 | |
---|
122 | for( int i = xOffset ; i <= i2 ; i +=sampleRate) |
---|
123 | { |
---|
124 | int w = 0; |
---|
125 | |
---|
126 | // adjust the colors acoring to the color map |
---|
127 | if( this->heightMapReference->hasColourMap) |
---|
128 | { |
---|
129 | r = colors[3 * w + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
130 | g = colors[3 * w + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
131 | b = colors[3 * w + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
132 | } |
---|
133 | |
---|
134 | w = yOffset; |
---|
135 | |
---|
136 | PRINTF(0)("Values: i = %i, w = %i\n", i, w); |
---|
137 | |
---|
138 | // add a vertex to the list |
---|
139 | model->addVertex(scaleX * (this->heightMapReference->heightMap->h - i) + shiftX, shiftY, scaleZ * w + shiftZ); // Top Right |
---|
140 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].y, |
---|
141 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].z, |
---|
142 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].x); |
---|
143 | model->addTexCoor((float)(yOffset-sampleRate) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
---|
144 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
---|
145 | |
---|
146 | |
---|
147 | for(int j = yOffset; j <= j2; j += sampleRate) |
---|
148 | { |
---|
149 | // adjust the colors acording to the color map |
---|
150 | if( this->heightMapReference->hasColourMap) |
---|
151 | { |
---|
152 | r = colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
153 | g = colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
154 | b = colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
155 | } |
---|
156 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * (this->heightMapReference->heightMap->w)]; |
---|
157 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) * |
---|
158 | this->heightMapReference->heightMap->w]; |
---|
159 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
---|
160 | this->heightMapReference->heightMap->w]; |
---|
161 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
---|
162 | this->heightMapReference->heightMap->w]; |
---|
163 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * (this->heightMapReference->heightMap->w)]; |
---|
164 | height /= 5.0; |
---|
165 | |
---|
166 | model->addVertex(scaleX * (this->heightMapReference->heightMap->h -i) + shiftX , |
---|
167 | ((double)(height)*scaleY) + shiftY , |
---|
168 | scaleZ*(j) + shiftZ); // Top Right |
---|
169 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
---|
170 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].z, |
---|
171 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].x); |
---|
172 | model->addTexCoor((float)(j) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
---|
173 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
---|
174 | //PRINTF(0)("TexCoord: %f %f \n",(float)j / 100.0, (float)(i %this->heightMapReference->h)/100.0); |
---|
175 | |
---|
176 | w = j; |
---|
177 | } |
---|
178 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i)+ shiftX,shiftY,scaleZ*(w)+ shiftZ); // Top Right |
---|
179 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].y, |
---|
180 | normalVectorField[i % this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].z, |
---|
181 | normalVectorField[i% this->heightMapReference->heightMap->h][w % this->heightMapReference->heightMap->w].x); |
---|
182 | model->addTexCoor((float)(j2+sampleRate) /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
---|
183 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
---|
184 | } |
---|
185 | |
---|
186 | SDL_UnlockSurface(this->heightMapReference->heightMap); |
---|
187 | int cnt = 0; |
---|
188 | |
---|
189 | for( int i = xOffset; i < i2; i +=sampleRate) |
---|
190 | { |
---|
191 | for( int j = yOffset-sampleRate; j < j2 + 2 * sampleRate; j += sampleRate) |
---|
192 | { |
---|
193 | model->addIndice(cnt); |
---|
194 | model->addIndice(cnt + (j2 -yOffset + 3* sampleRate )/ sampleRate ); |
---|
195 | cnt++; |
---|
196 | } |
---|
197 | model->newStripe(); |
---|
198 | } |
---|
199 | cnt += (j2 -yOffset + 3* sampleRate)/ sampleRate; |
---|
200 | |
---|
201 | for( int j = yOffset; j <= j2; j += sampleRate) |
---|
202 | { |
---|
203 | int i = xOffset; |
---|
204 | |
---|
205 | // To be fixed |
---|
206 | if(this->heightMapReference->hasColourMap) |
---|
207 | { |
---|
208 | r = (float)colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
209 | g = (float)colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
210 | b = (float)colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
211 | } |
---|
212 | |
---|
213 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
---|
214 | shiftY , |
---|
215 | scaleZ*(j) + shiftZ); // Top Right |
---|
216 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
---|
217 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].z, |
---|
218 | normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].x); |
---|
219 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)((i - sampleRate) %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
---|
220 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
---|
221 | } |
---|
222 | |
---|
223 | |
---|
224 | for(int j = yOffset ; j <= j2 ; j += sampleRate) |
---|
225 | { |
---|
226 | int i = xOffset; |
---|
227 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
---|
228 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) * |
---|
229 | this->heightMapReference->heightMap->w]; |
---|
230 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
---|
231 | this->heightMapReference->heightMap->w]; |
---|
232 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
---|
233 | this->heightMapReference->heightMap->w]; |
---|
234 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
---|
235 | height=height/5.0; |
---|
236 | |
---|
237 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
---|
238 | ((double)(height)*scaleY) +shiftY , |
---|
239 | scaleZ*(j) + shiftZ); // Top Right |
---|
240 | model->addNormal(normalVectorField[i % this->heightMapReference->heightMap->h][j % this->heightMapReference->heightMap->w].y, |
---|
241 | normalVectorField[i % this->heightMapReference->heightMap->h][j% this->heightMapReference->heightMap->w].z, |
---|
242 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
---|
243 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
---|
244 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
---|
245 | } |
---|
246 | |
---|
247 | |
---|
248 | for(int j = yOffset; j <= j2; j += sampleRate) |
---|
249 | { |
---|
250 | int i = i2; |
---|
251 | // To be fixed |
---|
252 | if( this->heightMapReference->hasColourMap) |
---|
253 | { |
---|
254 | r = (float)colors[3 * j + 2 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
255 | g = (float)colors[3 * j + 1 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
256 | b = (float)colors[3 * j + 0 + 3 * i * this->heightMapReference->heightMap->w]; |
---|
257 | } |
---|
258 | |
---|
259 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
---|
260 | shiftY , |
---|
261 | scaleZ*(j) + shiftZ); // Top Right |
---|
262 | model->addNormal(normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].y, |
---|
263 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].z, |
---|
264 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
---|
265 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)((i+ sampleRate) %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
---|
266 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
---|
267 | } |
---|
268 | |
---|
269 | |
---|
270 | for(int j = yOffset; j <= j2; j += sampleRate) |
---|
271 | { |
---|
272 | int i = i2; |
---|
273 | height = (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
---|
274 | height += (float)(unsigned char)this->heightMapReference->heights[j + 1 + sampleRate + (i + 1) |
---|
275 | * this->heightMapReference->heightMap->w]; |
---|
276 | height += (float)(unsigned char)this->heightMapReference->heights[j - 1 + sampleRate + (i + 1) * |
---|
277 | this->heightMapReference->heightMap->w]; |
---|
278 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + (i + 2) * |
---|
279 | this->heightMapReference->heightMap->w]; |
---|
280 | height += (float)(unsigned char)this->heightMapReference->heights[j + sampleRate + i * this->heightMapReference->heightMap->w]; |
---|
281 | height /= 5.0; |
---|
282 | model->addVertex(scaleX*(this->heightMapReference->heightMap->h -i) + shiftX , |
---|
283 | ((double)(height)*scaleY) +shiftY , |
---|
284 | scaleZ*(j) + shiftZ); // Top Right |
---|
285 | model->addNormal(normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].y, |
---|
286 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].z, |
---|
287 | normalVectorField[i%this->heightMapReference->heightMap->h][j%this->heightMapReference->heightMap->w].x); |
---|
288 | model->addTexCoor((float)j /(HM_TEX_RATE), (float)(i %this->heightMapReference->heightMap->h)/(HM_TEX_RATE)); |
---|
289 | model->addColor(r/255.0f, g/255.0f, b/255.0f); |
---|
290 | } |
---|
291 | |
---|
292 | // link Boarder Stripe |
---|
293 | for(int j = yOffset - sampleRate; j < j2; j += sampleRate) |
---|
294 | { |
---|
295 | model->addIndice(cnt); |
---|
296 | model->addIndice(cnt + (j2 - yOffset + sampleRate) / sampleRate ); |
---|
297 | cnt++; |
---|
298 | } |
---|
299 | cnt++; |
---|
300 | |
---|
301 | |
---|
302 | model->newStripe(); |
---|
303 | |
---|
304 | |
---|
305 | cnt += (j2-yOffset)/ sampleRate; |
---|
306 | // link 2nd BoarderStripe |
---|
307 | for(int j = yOffset-sampleRate; j < j2; j += sampleRate) |
---|
308 | { |
---|
309 | model->addIndice(cnt); |
---|
310 | model->addIndice(cnt + (j2 - yOffset + sampleRate) / sampleRate); |
---|
311 | cnt++; |
---|
312 | } |
---|
313 | |
---|
314 | SDL_UnlockSurface(this->heightMapReference->colorMap); |
---|
315 | |
---|
316 | model->finalize(); |
---|
317 | |
---|
318 | // #undef heightMap |
---|
319 | #undef colors |
---|
320 | #undef scaleX |
---|
321 | #undef scaleY |
---|
322 | #undef scaleZ |
---|
323 | #undef shiftX |
---|
324 | #undef shiftY |
---|
325 | #undef shiftZ |
---|
326 | #undef normalVectorField |
---|
327 | } |
---|
328 | |
---|
329 | |
---|
330 | |
---|
331 | |
---|
332 | /** |
---|
333 | * constructor |
---|
334 | * @param heightMapName file name of the height map |
---|
335 | */ |
---|
336 | HeightMap::HeightMap(const std::string& heightMapName) |
---|
337 | : VertexArrayModel() |
---|
338 | { |
---|
339 | this->init(heightMapName); |
---|
340 | |
---|
341 | this->colorMap = NULL; |
---|
342 | } |
---|
343 | |
---|
344 | |
---|
345 | /** |
---|
346 | * constructor |
---|
347 | * @param heightMapName file name of the height map |
---|
348 | * @param colorMapName file name of the color map |
---|
349 | */ |
---|
350 | HeightMap::HeightMap(const std::string& heightMapName, const std::string& colorMapName) |
---|
351 | : VertexArrayModel() |
---|
352 | { |
---|
353 | this->init(heightMapName); |
---|
354 | |
---|
355 | this->colorMap = IMG_Load(colorMapName.c_str()); |
---|
356 | if( this->colorMap != NULL) |
---|
357 | { |
---|
358 | PRINTF(0)("loading Image %s\n", colorMapName.c_str()); |
---|
359 | PRINTF(0)("width : %i\n", this->colorMap->w); |
---|
360 | PRINTF(0)("height : %i\n", this->colorMap->h); |
---|
361 | PRINTF(0)("%i Byte(s) per Pixel \n", this->colorMap->format->BytesPerPixel); |
---|
362 | PRINTF(0)("Rshift : %i\n", this->colorMap->format->Rshift); |
---|
363 | PRINTF(0)("Bshift: %i\n", this->colorMap->format->Bshift); |
---|
364 | PRINTF(0)("Gshift: %i\n", this->colorMap->format->Gshift); |
---|
365 | PRINTF(0)("Rmask: %i\n", this->colorMap->format->Rmask); |
---|
366 | PRINTF(0)("Gmask: %i\n", this->colorMap->format->Gmask); |
---|
367 | |
---|
368 | this->colors = (unsigned char *) colorMap->pixels; |
---|
369 | this->hasColourMap = true; |
---|
370 | } |
---|
371 | else |
---|
372 | { |
---|
373 | PRINTF(0)("oops! couldn't load colorMap for some reason.\n"); |
---|
374 | this->hasColourMap = false; |
---|
375 | } |
---|
376 | } |
---|
377 | |
---|
378 | |
---|
379 | /** |
---|
380 | * deconstructor |
---|
381 | */ |
---|
382 | HeightMap::~HeightMap() |
---|
383 | { |
---|
384 | if( heightMap) |
---|
385 | delete heightMap; |
---|
386 | if( colorMap) |
---|
387 | delete colorMap; |
---|
388 | |
---|
389 | if( this->tiles) |
---|
390 | { |
---|
391 | for( int i = 0; i < heightMap->h / HM_TILE_SIZE; i++) { |
---|
392 | for( int j = 0; j < heightMap->w / HM_TILE_SIZE; j++) { |
---|
393 | delete tiles [i][j]; |
---|
394 | } |
---|
395 | } |
---|
396 | |
---|
397 | for( int i = 0; i < heightMap->h / HM_TILE_SIZE; i++) |
---|
398 | delete[] tiles[i]; |
---|
399 | delete[] tiles; |
---|
400 | } |
---|
401 | |
---|
402 | if( this->normalVectorField) |
---|
403 | { |
---|
404 | for(int i = 0; i < heightMap->h; i++) |
---|
405 | delete[] normalVectorField[i]; |
---|
406 | delete[] normalVectorField; |
---|
407 | } |
---|
408 | } |
---|
409 | |
---|
410 | |
---|
411 | /** |
---|
412 | * this is the init function with stuff shared between all constructors |
---|
413 | */ |
---|
414 | void HeightMap::init(const std::string& heightMapName) |
---|
415 | { |
---|
416 | this->setClassID(CL_HEIGHT_MAP, "HeightMap"); |
---|
417 | |
---|
418 | this->shiftX = 0; |
---|
419 | this->shiftY = 0; |
---|
420 | this->shiftZ = 0; |
---|
421 | |
---|
422 | heightMap = IMG_Load(heightMapName.c_str()); |
---|
423 | if( heightMap != NULL) |
---|
424 | { |
---|
425 | /* |
---|
426 | WHAT about following checks: |
---|
427 | - image size (rectangular?) |
---|
428 | - image file type (bw?) |
---|
429 | */ |
---|
430 | PRINTF(1)("loading Image %s\n", heightMapName.c_str()); |
---|
431 | PRINTF(1)("width : %i\n", heightMap->w); |
---|
432 | PRINTF(1)("height : %i\n", heightMap->h); |
---|
433 | PRINTF(1)("%i Byte(s) per Pixel \n", heightMap->format->BytesPerPixel); |
---|
434 | PRINTF(1)("Rshift : %i\n", heightMap->format->Rshift); |
---|
435 | PRINTF(1)("Bshift: %i\n", heightMap->format->Bshift); |
---|
436 | PRINTF(1)("Gshift: %i\n", heightMap->format->Gshift); |
---|
437 | PRINTF(1)("Rmask: %i\n", heightMap->format->Rmask); |
---|
438 | PRINTF(1)("Gmask: %i\n", heightMap->format->Gmask); |
---|
439 | } |
---|
440 | else |
---|
441 | PRINTF(1)("oops! couldn't load %s for some reason.\n", heightMapName.c_str()); |
---|
442 | |
---|
443 | this->generateNormalVectorField(); |
---|
444 | |
---|
445 | this->heights = (unsigned char*)heightMap->pixels; |
---|
446 | } |
---|
447 | |
---|
448 | |
---|
449 | /** |
---|
450 | * this function loads the heightmap by creatin tiles |
---|
451 | */ |
---|
452 | void HeightMap::load() |
---|
453 | { |
---|
454 | // create a dynamicly sized 2D-array for tiles |
---|
455 | this->tiles = new Tile**[this->heightMap->h / HM_TILE_SIZE]; |
---|
456 | |
---|
457 | for( int i = 0;i < heightMap->h / HM_TILE_SIZE; i++) |
---|
458 | this->tiles [i]= new Tile*[this->heightMap->w / HM_TILE_SIZE]; |
---|
459 | |
---|
460 | // setup arrays |
---|
461 | for( int i = 0; i < this->heightMap->h / HM_TILE_SIZE; i++) { |
---|
462 | for( int j = 0; j < this->heightMap->w / HM_TILE_SIZE; j++) { |
---|
463 | this->tiles[i][j] = new Tile( i * HM_TILE_SIZE , j * HM_TILE_SIZE , (i+1) * HM_TILE_SIZE, (j+1) * HM_TILE_SIZE , this); |
---|
464 | } |
---|
465 | } |
---|
466 | } |
---|
467 | |
---|
468 | |
---|
469 | /** |
---|
470 | * this function draws the height map |
---|
471 | */ |
---|
472 | void HeightMap::draw() const |
---|
473 | { |
---|
474 | Vector v = State::getCameraNode()->getAbsCoor(); |
---|
475 | |
---|
476 | int i_min = 0; |
---|
477 | int i_max = (heightMap->h )/ HM_TILE_SIZE; |
---|
478 | int j_min = 0; |
---|
479 | int j_max= (heightMap->w ) / HM_TILE_SIZE; |
---|
480 | |
---|
481 | |
---|
482 | |
---|
483 | /* process the draw command to the tiles, FIXME: think of something more efficient*/ |
---|
484 | for( int i = 0; i < i_max; i++) { |
---|
485 | for( int j = 0; j < j_max; j++) { |
---|
486 | tiles[i][j]->draw(); |
---|
487 | } |
---|
488 | } |
---|
489 | } |
---|
490 | |
---|
491 | |
---|
492 | /** |
---|
493 | * this function generates the normal vector field |
---|
494 | */ |
---|
495 | void HeightMap::generateNormalVectorField() |
---|
496 | { |
---|
497 | int delta = 1; |
---|
498 | heights = (unsigned char*) heightMap->pixels; |
---|
499 | |
---|
500 | //Create a Dynamicly sized 2D-Array to store our normals |
---|
501 | normalVectorField = new Vector* [heightMap->h]; |
---|
502 | for(int i=0;i<heightMap->h;i++) |
---|
503 | normalVectorField [i]= new (Vector [heightMap->w]); |
---|
504 | |
---|
505 | // Initialize |
---|
506 | for(int i=0; i< heightMap->h; i++) |
---|
507 | { |
---|
508 | for(int j = 0; j> heightMap->w; j++) |
---|
509 | { |
---|
510 | Vector v = Vector(0.0, 1.0, 0.0); |
---|
511 | normalVectorField[i][j] = v; |
---|
512 | } |
---|
513 | } |
---|
514 | |
---|
515 | // !!! Does not yet calculate the normals of some border points!!!!! |
---|
516 | |
---|
517 | if(heightMap != NULL && heightMap->format->BitsPerPixel == 8 ) |
---|
518 | { |
---|
519 | SDL_LockSurface(heightMap); |
---|
520 | for(int i = 0 ; i < heightMap->h - 1 ; i ++) |
---|
521 | { |
---|
522 | for(int j = 0; j < heightMap->w - 1 ; j ++) |
---|
523 | { |
---|
524 | |
---|
525 | |
---|
526 | delta = (int)heights[j + (i+1)*(heightMap->w )] - (int) heights[j + i*(heightMap->w )]; |
---|
527 | Vector a = Vector(-scaleX,(float)delta*scaleY ,0.0f); |
---|
528 | |
---|
529 | delta = (int)heights[j+1 + i*(heightMap->w )] - (int)heights[j + i*(heightMap->w )]; |
---|
530 | Vector b = Vector(0.0f,(float) delta*scaleY ,scaleZ); |
---|
531 | |
---|
532 | |
---|
533 | normalVectorField[i][j] = b.cross(a); |
---|
534 | normalVectorField[i][j].normalize(); |
---|
535 | |
---|
536 | } |
---|
537 | } |
---|
538 | SDL_UnlockSurface(heightMap); |
---|
539 | |
---|
540 | } |
---|
541 | } |
---|
542 | |
---|
543 | |
---|
544 | /** |
---|
545 | * scales the height map about a vector |
---|
546 | * @param v scaling vector |
---|
547 | */ |
---|
548 | void HeightMap::scale(Vector v) |
---|
549 | { |
---|
550 | scaleX = v.x; |
---|
551 | scaleY = v.y; |
---|
552 | scaleZ = v.z; |
---|
553 | generateNormalVectorField(); |
---|
554 | } |
---|
555 | |
---|
556 | |
---|
557 | /** |
---|
558 | * sets the absolute coordinates of the height map |
---|
559 | * @param v the moving vector |
---|
560 | */ |
---|
561 | void HeightMap::setAbsCoor(Vector v) |
---|
562 | { |
---|
563 | offsetX = v.x; |
---|
564 | offsetY = v.y; |
---|
565 | offsetZ = v.z; |
---|
566 | } |
---|
567 | |
---|
568 | |
---|
569 | /** |
---|
570 | * returns the height at a given 2D coordinate |
---|
571 | * @param x x coordinate of the height map (world space) |
---|
572 | * @param y y coordinate of the height map (world space) |
---|
573 | * @return the height (z) |
---|
574 | */ |
---|
575 | float HeightMap::getHeight(float x, float y) |
---|
576 | { |
---|
577 | x -= offsetX; |
---|
578 | y -= offsetZ; |
---|
579 | |
---|
580 | int xInt = (int)( x / scaleX); |
---|
581 | x -= (float)((int)x); |
---|
582 | xInt = heightMap->h - xInt; |
---|
583 | int yInt = (int)( y / scaleZ); |
---|
584 | y -= (float) ((int) y); /*yInt = heightMap->w - yInt;*/ |
---|
585 | |
---|
586 | //PRINTF(0)("xInt: %i, yInt: %i, x: %f, y: %f\n", xInt, yInt, x, y); |
---|
587 | |
---|
588 | if(xInt <= 0 || xInt >= heightMap->h || yInt <= 0 || yInt >= heightMap->w ) |
---|
589 | return 0; |
---|
590 | if( y >= 0.5*x) |
---|
591 | { |
---|
592 | // Check for ... |
---|
593 | } |
---|
594 | |
---|
595 | float height = heights[yInt + (xInt)*heightMap->w]*scaleY; |
---|
596 | |
---|
597 | float a = normalVectorField[(xInt)][yInt].x; |
---|
598 | float b = normalVectorField [(xInt)][yInt].z; |
---|
599 | float c = normalVectorField [(xInt)][yInt].y; |
---|
600 | |
---|
601 | PRINTF(0)("a: %f \n" ,a); |
---|
602 | PRINTF(0)("b: %f \n" ,b); |
---|
603 | PRINTF(0)("c: %f \n" ,c); |
---|
604 | |
---|
605 | height -= ( (a/c)*(x) + (b/c)*(y)); |
---|
606 | |
---|
607 | PRINTF(0)("height: %f \n" ,height ); |
---|
608 | return (height + offsetZ); |
---|
609 | } |
---|