1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: bottac@ee.ethz.ch |
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13 | */ |
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14 | |
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15 | |
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16 | #include "vertex_array_model.h" |
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17 | |
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18 | |
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19 | #define texRate 32 |
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20 | #define texRatef 4.0f |
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21 | #define tileSize 64 |
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22 | |
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23 | class SDL_Surface; |
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24 | class Vector; |
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25 | class Material; |
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26 | class PNode; |
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27 | class Texture; |
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28 | class HeightMap; |
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29 | |
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30 | class Tile |
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31 | { |
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32 | public: |
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33 | void draw(); |
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34 | void drawHighRes(); |
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35 | void drawLowRes(); |
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36 | int getRes(); |
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37 | int setHighRes(bool b); |
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38 | Tile(int i1, int j1, int i2, int j2, HeightMap* hm ) ; |
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39 | Tile(); |
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40 | float x; |
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41 | float z; |
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42 | virtual ~Tile(); |
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43 | |
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44 | |
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45 | |
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46 | private: |
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47 | HeightMap* hmref; |
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48 | VertexArrayModel* highResModel; |
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49 | VertexArrayModel* lowResModel; |
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50 | int highRes; |
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51 | int lowRes; |
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52 | void load(int i1, int j1, int i2, int i2, HeightMap* hm, VertexArrayModel* model, int Res); |
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53 | }; |
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54 | |
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55 | class HeightMap : public VertexArrayModel |
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56 | { |
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57 | public: |
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58 | void draw(); |
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59 | void load(); |
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60 | void load(int Mode); |
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61 | void load(const char*, int Mode); |
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62 | void scale( Vector V); |
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63 | void setAbsCoor(Vector V); |
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64 | float getHeight(float x, float y); |
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65 | float getNormal(float x, float y); |
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66 | HeightMap(); |
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67 | HeightMap(const char*); |
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68 | HeightMap(const char*, const char*); |
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69 | virtual ~HeightMap(); |
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70 | |
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71 | friend class Tile; |
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72 | |
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73 | private: |
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74 | SDL_Surface* heightMap; |
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75 | SDL_Surface* colourMap; |
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76 | unsigned char* heights; |
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77 | unsigned char* colours; |
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78 | |
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79 | void generateNormalVectorField(); |
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80 | void drawRect(int xBottomLeft, int yBottomLeft, int xTopRight, int yTopRight ); |
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81 | void fixBoarder(int xBottomLeft, int yBottomLeft, int xTopRight, int yTopRight); |
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82 | Vector ** normalVectorField ; |
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83 | Tile *** tiles; |
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84 | Vector camCoords; |
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85 | Vector offsetCoords; |
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86 | Material * tmp_mat; |
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87 | Material* red_mat; |
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88 | Texture* texture; |
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89 | const PNode* camera; |
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90 | float scaleX ; |
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91 | float scaleY ; |
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92 | float scaleZ ; |
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93 | float shiftX ; // to be removed |
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94 | float shiftY ; // to be removed |
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95 | float shiftZ ; // to be removed |
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96 | float offsetX; |
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97 | float offsetY; |
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98 | float offsetZ; |
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99 | int cmScaleX; |
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100 | int cmScaleY; |
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101 | bool hasColourMap; |
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102 | |
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103 | inline int abs(int val) |
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104 | { |
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105 | if(val < 0) val = -val; |
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106 | return val; |
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107 | } |
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108 | inline int max(int x, int y) |
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109 | { |
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110 | return (x>y)? x:y; |
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111 | } |
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112 | inline int min(int x, int y) |
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113 | { |
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114 | return (x<y)? x: y; |
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115 | } |
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116 | }; |
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