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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | /*! |
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17 | * @file interactive_model.h |
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18 | * Definition of an abstract interactive model. |
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19 | * it offers a skeletton for choosing animations, ticking the model a.s.o |
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20 | */ |
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21 | |
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22 | #ifndef _INTERACTIVE_MODEL_H |
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23 | #define _INTERACTIVE_MODEL_H |
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24 | |
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25 | #include "model.h" |
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26 | #include "vector.h" |
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27 | |
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28 | |
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29 | |
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30 | class InteractiveModel : public Model |
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31 | { |
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32 | public: |
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33 | InteractiveModel(); |
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34 | ~InteractiveModel(); |
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35 | |
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36 | virtual void tick(float) = 0; |
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37 | |
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38 | virtual void setAnimation(int animNum, int playbackMode = 0) = 0; |
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39 | virtual void setAnimation(int firstFrame, int lastFrame, int fps, int bStoppable, int animPlayback) {} |
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40 | virtual int getAnimation() = 0; |
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41 | |
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42 | virtual bool isAnimationFinished() { return false; } |
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43 | |
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44 | virtual void setAnimationSpeed(float speed) {} |
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45 | }; |
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46 | |
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47 | |
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48 | #endif /* _INTERACTIVE_MODEL_H */ |
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