[4584] | 1 | /* |
---|
[2823] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Benjamin Grauer |
---|
| 13 | co-programmer: ... |
---|
[3140] | 14 | |
---|
[2823] | 15 | */ |
---|
| 16 | |
---|
[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
---|
| 18 | |
---|
[2776] | 19 | #include "material.h" |
---|
| 20 | |
---|
[3427] | 21 | #include "texture.h" |
---|
[3548] | 22 | #include "debug.h" |
---|
[8362] | 23 | #include "compiler.h" |
---|
[8619] | 24 | |
---|
| 25 | #include "loading/load_param.h" |
---|
| 26 | |
---|
[9869] | 27 | #include "resource_texture.h" |
---|
[3427] | 28 | |
---|
[9869] | 29 | ObjectListDefinition(Material); |
---|
| 30 | |
---|
[3186] | 31 | /** |
---|
[7788] | 32 | * @brief creates a Material. |
---|
[4836] | 33 | * @param mtlName Name of the Material to be added to the Material List |
---|
[5306] | 34 | */ |
---|
[7221] | 35 | Material::Material (const std::string& mtlName) |
---|
[2776] | 36 | { |
---|
[9869] | 37 | this->registerObject(this, Material::_objectList); |
---|
[5303] | 38 | |
---|
[3790] | 39 | this->setIllum(3); |
---|
[5374] | 40 | this->setDiffuse(1,1,1); |
---|
[3790] | 41 | this->setAmbient(0,0,0); |
---|
| 42 | this->setSpecular(.5,.5,.5); |
---|
| 43 | this->setShininess(2.0); |
---|
| 44 | this->setTransparency(1.0); |
---|
| 45 | |
---|
| 46 | this->ambientTexture = NULL; |
---|
| 47 | this->specularTexture = NULL; |
---|
[7057] | 48 | this->sFactor = GL_SRC_ALPHA; |
---|
| 49 | this->tFactor = GL_ONE; |
---|
[3790] | 50 | |
---|
[3894] | 51 | this->setName(mtlName); |
---|
[2776] | 52 | } |
---|
| 53 | |
---|
[8619] | 54 | Material& Material::operator=(const Material& material) |
---|
| 55 | { |
---|
| 56 | this->illumModel = material.illumModel; |
---|
| 57 | this->diffuse = material.diffuse; |
---|
| 58 | this->specular = material.specular; |
---|
| 59 | this->ambient = material.ambient; |
---|
| 60 | this->shininess = material.shininess; |
---|
| 61 | |
---|
| 62 | this->textures = material.textures; |
---|
| 63 | this->sFactor = material.sFactor; |
---|
| 64 | this->tFactor = material.tFactor; |
---|
| 65 | this->setName(material.getName()); |
---|
| 66 | |
---|
| 67 | return *this; |
---|
| 68 | } |
---|
| 69 | |
---|
| 70 | |
---|
| 71 | |
---|
| 72 | void Material::loadParams(const TiXmlElement* root) |
---|
| 73 | { |
---|
| 74 | LoadParam(root, "illum", this, Material, setIllum); |
---|
| 75 | |
---|
| 76 | LoadParam(root, "diffuse-color", this, Material , setDiffuse); |
---|
| 77 | LoadParam(root, "ambient-color", this, Material , setAmbient); |
---|
| 78 | LoadParam(root, "specular-color", this, Material , setSpecular); |
---|
| 79 | LoadParam(root, "transparency", this, Material , setTransparency); |
---|
| 80 | |
---|
| 81 | LoadParam(root, "tex", this, Material, setDiffuseMap); |
---|
| 82 | LoadParam(root, "blendfunc", this, Material, setBlendFuncS) |
---|
[9882] | 83 | .defaultValues("ZERO", "ZERO"); |
---|
[8619] | 84 | } |
---|
| 85 | |
---|
| 86 | |
---|
[4584] | 87 | /** |
---|
[7788] | 88 | * @brief deletes a Material |
---|
| 89 | */ |
---|
[2847] | 90 | Material::~Material() |
---|
| 91 | { |
---|
[9406] | 92 | PRINTF(5)("delete Material %s.\n", this->getCName()); |
---|
[4834] | 93 | |
---|
[7785] | 94 | if (this == Material::selectedMaterial) |
---|
| 95 | Material::selectedMaterial = NULL; |
---|
[2847] | 96 | } |
---|
| 97 | |
---|
[7785] | 98 | |
---|
| 99 | const Material* Material::selectedMaterial = NULL; |
---|
| 100 | |
---|
[2842] | 101 | /** |
---|
[7788] | 102 | * @brief sets the material with which the following Faces will be painted |
---|
[5308] | 103 | */ |
---|
[8619] | 104 | bool Material::select() const |
---|
[3140] | 105 | { |
---|
[7785] | 106 | if (unlikely(this == Material::selectedMaterial)) |
---|
[8619] | 107 | return true; |
---|
[7785] | 108 | |
---|
[8619] | 109 | /// !! HACK !!! FIX THIS IN MODEL /// |
---|
[8037] | 110 | else if (likely(Material::selectedMaterial != NULL)) |
---|
| 111 | { |
---|
[8619] | 112 | Material::unselect(); |
---|
| 113 | // for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) |
---|
| 114 | // { |
---|
| 115 | // glActiveTexture(Material::glTextureArbs[i]); |
---|
| 116 | // glBindTexture(GL_TEXTURE_2D, 0); |
---|
| 117 | // glDisable(GL_TEXTURE_2D); |
---|
| 118 | // } |
---|
[8037] | 119 | } |
---|
| 120 | |
---|
[7919] | 121 | if (likely(Material::selectedMaterial != NULL)) |
---|
| 122 | { |
---|
| 123 | for(unsigned int i = 0; i < Material::selectedMaterial->textures.size(); ++i) |
---|
| 124 | { |
---|
[9882] | 125 | if (GLEW_ARB_multitexture) |
---|
| 126 | glActiveTexture(Material::glTextureArbs[i]); |
---|
[8619] | 127 | //glBindTexture(GL_TEXTURE_2D, 0); |
---|
| 128 | glDisable(GL_TEXTURE_2D); |
---|
[7919] | 129 | } |
---|
| 130 | } |
---|
[7785] | 131 | |
---|
[8619] | 132 | // setting diffuse color |
---|
[8376] | 133 | glColor4f (diffuse.r(), diffuse.g(), diffuse.b(), diffuse.a()); |
---|
[3140] | 134 | // setting ambient color |
---|
[8376] | 135 | glMaterialfv(GL_FRONT, GL_AMBIENT, &this->ambient[0]); |
---|
[3140] | 136 | // setting up Sprecular |
---|
[8376] | 137 | glMaterialfv(GL_FRONT, GL_SPECULAR, &this->specular[0]); |
---|
[3140] | 138 | // setting up Shininess |
---|
[3195] | 139 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); |
---|
[4584] | 140 | |
---|
[3790] | 141 | // setting the transparency |
---|
[8376] | 142 | if (this->diffuse.a() < 1.0 || /* This allows alpha blending of 2D textures with the scene */ |
---|
[7788] | 143 | (likely(!this->textures.empty() && this->textures[0].hasAlpha()))) |
---|
[6812] | 144 | { |
---|
| 145 | glEnable(GL_BLEND); |
---|
[7057] | 146 | glBlendFunc(this->sFactor, this->tFactor); |
---|
[6812] | 147 | } |
---|
[3966] | 148 | else |
---|
[7785] | 149 | { |
---|
| 150 | glDisable(GL_BLEND); |
---|
| 151 | } |
---|
[3790] | 152 | |
---|
[4371] | 153 | |
---|
[4584] | 154 | // setting illumination Model |
---|
[4836] | 155 | if (this->illumModel == 1) //! @todo make this work, if no vertex-normals are read. |
---|
[3140] | 156 | glShadeModel(GL_FLAT); |
---|
[3195] | 157 | else if (this->illumModel >= 2) |
---|
[3140] | 158 | glShadeModel(GL_SMOOTH); |
---|
| 159 | |
---|
[7785] | 160 | for(unsigned int i = 0; i < this->textures.size(); ++i) |
---|
| 161 | { |
---|
[9882] | 162 | if (GLEW_ARB_multitexture) |
---|
| 163 | glActiveTexture(Material::glTextureArbs[i]); |
---|
[8619] | 164 | glEnable(GL_TEXTURE_2D); |
---|
| 165 | if(this->textures[i].hasAlpha()) |
---|
| 166 | { |
---|
| 167 | glEnable(GL_BLEND); |
---|
| 168 | } |
---|
| 169 | glBindTexture(GL_TEXTURE_2D, this->textures[i].getTexture()); |
---|
[7785] | 170 | } |
---|
| 171 | Material::selectedMaterial = this; |
---|
[8316] | 172 | |
---|
| 173 | return true; |
---|
[3140] | 174 | } |
---|
[8370] | 175 | /** |
---|
| 176 | * @brief Deselect Material (if one is selected). |
---|
| 177 | */ |
---|
[8037] | 178 | void Material::unselect() |
---|
| 179 | { |
---|
| 180 | Material::selectedMaterial = NULL; |
---|
[8619] | 181 | for(unsigned int i = 0; i < 8; ++i) |
---|
| 182 | { |
---|
| 183 | glActiveTexture(Material::glTextureArbs[i]); |
---|
| 184 | glBindTexture(GL_TEXTURE_2D, 0); |
---|
| 185 | glDisable(GL_TEXTURE_2D); |
---|
| 186 | } |
---|
[8037] | 187 | } |
---|
| 188 | |
---|
[3140] | 189 | /** |
---|
[8370] | 190 | * @brief Sets the Material Illumination Model. |
---|
| 191 | * @param illu illumination Model in int form |
---|
[5308] | 192 | */ |
---|
[2776] | 193 | void Material::setIllum (int illum) |
---|
| 194 | { |
---|
[9406] | 195 | PRINTF(4)("setting illumModel of Material %s to %i\n", this->getCName(), illum); |
---|
[3195] | 196 | this->illumModel = illum; |
---|
[2776] | 197 | } |
---|
[5308] | 198 | |
---|
[2842] | 199 | /** |
---|
[8370] | 200 | * @brief Sets the Material Diffuse Color. |
---|
[7785] | 201 | * @param r Red Color Channel.a |
---|
[4836] | 202 | * @param g Green Color Channel. |
---|
| 203 | * @param b Blue Color Channel. |
---|
[5308] | 204 | */ |
---|
[2776] | 205 | void Material::setDiffuse (float r, float g, float b) |
---|
| 206 | { |
---|
[9406] | 207 | PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); |
---|
[8376] | 208 | this->diffuse = Color(r, g, b, this->diffuse.a() ); |
---|
[2776] | 209 | } |
---|
[5308] | 210 | |
---|
[2776] | 211 | |
---|
[2842] | 212 | /** |
---|
[8370] | 213 | * @brief Sets the Material Ambient Color. |
---|
[4836] | 214 | * @param r Red Color Channel. |
---|
| 215 | * @param g Green Color Channel. |
---|
| 216 | * @param b Blue Color Channel. |
---|
[2842] | 217 | */ |
---|
[2776] | 218 | void Material::setAmbient (float r, float g, float b) |
---|
| 219 | { |
---|
[9406] | 220 | PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); |
---|
[8376] | 221 | this->ambient = Color(r, g, b, 1.0); |
---|
[2776] | 222 | } |
---|
[5308] | 223 | |
---|
[2842] | 224 | /** |
---|
[8370] | 225 | * @brief Sets the Material Specular Color. |
---|
[4836] | 226 | * @param r Red Color Channel. |
---|
| 227 | * @param g Green Color Channel. |
---|
| 228 | * @param b Blue Color Channel. |
---|
[5308] | 229 | */ |
---|
[2776] | 230 | void Material::setSpecular (float r, float g, float b) |
---|
| 231 | { |
---|
[9406] | 232 | PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->getCName(), r, g, b); |
---|
[8376] | 233 | this->specular = Color (r, g, b, 1.0); |
---|
[7785] | 234 | } |
---|
[5308] | 235 | |
---|
[2842] | 236 | /** |
---|
[8370] | 237 | * @brief Sets the Material Shininess. |
---|
[4836] | 238 | * @param shini stes the Shininess from float. |
---|
[2842] | 239 | */ |
---|
[2836] | 240 | void Material::setShininess (float shini) |
---|
| 241 | { |
---|
[3195] | 242 | this->shininess = shini; |
---|
[2836] | 243 | } |
---|
[2776] | 244 | |
---|
[2842] | 245 | /** |
---|
[8370] | 246 | * @brief Sets the Material Transparency. |
---|
[4836] | 247 | * @param trans stes the Transparency from int. |
---|
[2842] | 248 | */ |
---|
[2776] | 249 | void Material::setTransparency (float trans) |
---|
| 250 | { |
---|
[9406] | 251 | PRINTF(4)("setting Transparency of Material %s to %f.\n", this->getCName(), trans); |
---|
[8376] | 252 | this->diffuse.a() = trans; |
---|
[2776] | 253 | } |
---|
[2778] | 254 | |
---|
[3140] | 255 | /** |
---|
[8619] | 256 | * @brief sets the Blend-Function Parameters |
---|
| 257 | * @param sFactor the Source Parameter. |
---|
| 258 | * @param tFactor the Desitnation Parameter. |
---|
| 259 | */ |
---|
| 260 | void Material::setBlendFuncS(const std::string& sFactor, const std::string& tFactor) |
---|
| 261 | { |
---|
| 262 | this->setBlendFunc(Material::stringToBlendFunc(sFactor), Material::stringToBlendFunc(tFactor)); |
---|
| 263 | } |
---|
| 264 | |
---|
| 265 | |
---|
| 266 | /** |
---|
[8370] | 267 | * @brief Sets the Diffuse map of this Texture. |
---|
| 268 | * @param texture The Texture to load |
---|
| 269 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS |
---|
| 270 | */ |
---|
[7788] | 271 | void Material::setDiffuseMap(const Texture& texture, unsigned int textureNumber) |
---|
[7785] | 272 | { |
---|
| 273 | assert(textureNumber < Material::getMaxTextureUnits()); |
---|
| 274 | |
---|
| 275 | if (this->textures.size() <= textureNumber) |
---|
[7788] | 276 | this->textures.resize(textureNumber+1, Texture()); |
---|
[7785] | 277 | |
---|
| 278 | //! @todo check if RESOURCE MANAGER is availiable |
---|
| 279 | this->textures[textureNumber] = texture; |
---|
| 280 | } |
---|
| 281 | |
---|
[8761] | 282 | /** |
---|
| 283 | * @brief Sets the Diffuse map of this Texture by a Texture-pointer. |
---|
| 284 | * @param textureDataPointer The Texture-Data-Pointer to load. |
---|
| 285 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS |
---|
| 286 | */ |
---|
[9869] | 287 | void Material::setDiffuseMap(const TextureData::Pointer& textureDataPointer, unsigned int textureNumber) |
---|
[8761] | 288 | { |
---|
| 289 | assert(textureNumber < Material::getMaxTextureUnits()); |
---|
[7785] | 290 | |
---|
[8761] | 291 | if (this->textures.size() <= textureNumber) |
---|
| 292 | this->textures.resize(textureNumber+1, Texture()); |
---|
| 293 | |
---|
| 294 | this->textures[textureNumber] = textureDataPointer; |
---|
| 295 | } |
---|
| 296 | |
---|
| 297 | |
---|
[2842] | 298 | /** |
---|
[7785] | 299 | * @brief Sets the Materials Diffuse Map |
---|
[4836] | 300 | * @param dMap the Name of the Image to Use |
---|
[8370] | 301 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS |
---|
| 302 | */ |
---|
[7785] | 303 | void Material::setDiffuseMap(const std::string& dMap, GLenum target, unsigned int textureNumber) |
---|
[3070] | 304 | { |
---|
[7785] | 305 | assert(textureNumber < Material::getMaxTextureUnits()); |
---|
| 306 | |
---|
[7676] | 307 | PRINTF(5)("setting Diffuse Map %s\n", dMap.c_str()); |
---|
[7785] | 308 | if (this->textures.size() <= textureNumber) |
---|
[7788] | 309 | this->textures.resize(textureNumber+1, Texture()); |
---|
[7785] | 310 | |
---|
[4834] | 311 | //! @todo check if RESOURCE MANAGER is availiable |
---|
[7221] | 312 | if (!dMap.empty()) |
---|
[7785] | 313 | { |
---|
[9869] | 314 | this->textures[textureNumber] = ResourceTexture(dMap); |
---|
[9882] | 315 | //dynamic_cast<Texture*>(ResourceManager::getInstance()->load(dMap, IMAGE, RP_GAME, (int)target)); |
---|
| 316 | /* if (tex != NULL) |
---|
| 317 | this->textures[textureNumber] = tex; |
---|
| 318 | else |
---|
| 319 | this->textures[textureNumber] = Texture();*/ |
---|
[7785] | 320 | } |
---|
[4834] | 321 | else |
---|
[7785] | 322 | { |
---|
[7788] | 323 | this->textures[textureNumber] = Texture(); |
---|
[7785] | 324 | } |
---|
[3070] | 325 | } |
---|
| 326 | |
---|
| 327 | /** |
---|
[7788] | 328 | * @brief Sets the Materials Diffuse Map |
---|
[8370] | 329 | * @param surface pointer to SDL_Surface which shall be used as texture. |
---|
| 330 | * @param target the GL-Target to load the Surface to. |
---|
| 331 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. |
---|
| 332 | */ |
---|
[7785] | 333 | void Material::setSDLDiffuseMap(SDL_Surface *surface, GLenum target, unsigned int textureNumber) |
---|
| 334 | { |
---|
| 335 | assert(textureNumber < Material::getMaxTextureUnits()); |
---|
| 336 | |
---|
| 337 | |
---|
| 338 | if (this->textures.size() <= textureNumber) |
---|
[7788] | 339 | this->textures.resize(textureNumber+1, Texture()); |
---|
[7785] | 340 | |
---|
| 341 | if(surface != NULL) |
---|
| 342 | { |
---|
[7788] | 343 | this->textures[textureNumber] = Texture(surface, GL_TEXTURE_2D); |
---|
[7785] | 344 | } |
---|
| 345 | else |
---|
| 346 | { |
---|
[7788] | 347 | this->textures[textureNumber] = Texture(); |
---|
[7785] | 348 | } |
---|
| 349 | |
---|
| 350 | } |
---|
| 351 | |
---|
[8037] | 352 | /** |
---|
[8370] | 353 | * @brief Renders to a Texture. |
---|
| 354 | * @param textureNumber The Texture-Number from 0 to GL_MAX_TEXTURE_UNITS. |
---|
| 355 | * @param target The GL-Target. |
---|
| 356 | * @param level the MipMap-Level to render to. |
---|
| 357 | * @param xoffset The offset in the Source from the left. |
---|
| 358 | * @param yoffset The offset in the Source from the top (or bottom). |
---|
| 359 | * @param x The Offset in the Destination from the left. |
---|
| 360 | * @param y The Offset in the Destination from the top (or bottom). |
---|
| 361 | * @param width The width of the region to copy. |
---|
| 362 | * @param height The height of the region to copy. |
---|
| 363 | */ |
---|
[8037] | 364 | void Material::renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
---|
| 365 | { |
---|
| 366 | assert(textureNumber < Material::getMaxTextureUnits()); |
---|
| 367 | assert(textureNumber < this->textures.size()); |
---|
[7785] | 368 | |
---|
[8312] | 369 | // HACK |
---|
| 370 | glActiveTexture(textureNumber); |
---|
[8619] | 371 | glEnable(GL_TEXTURE_2D); |
---|
| 372 | glBindTexture(GL_TEXTURE_2D, this->textures[textureNumber].getTexture()); |
---|
[8037] | 373 | glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
---|
| 374 | |
---|
| 375 | } |
---|
| 376 | |
---|
[7785] | 377 | /** |
---|
[7788] | 378 | * @brief Sets the Materials Ambient Map |
---|
[8037] | 379 | * @todo implement this |
---|
[8376] | 380 | */ |
---|
[7221] | 381 | void Material::setAmbientMap(const std::string& aMap, GLenum target) |
---|
[3070] | 382 | { |
---|
[8316] | 383 | /// FIXME SDL_Surface* ambientMap; |
---|
[3070] | 384 | |
---|
| 385 | } |
---|
| 386 | |
---|
| 387 | /** |
---|
[7788] | 388 | * @brief Sets the Materials Specular Map |
---|
[4836] | 389 | * @param sMap the Name of the Image to Use |
---|
[8376] | 390 | * @todo implement this |
---|
| 391 | */ |
---|
[7221] | 392 | void Material::setSpecularMap(const std::string& sMap, GLenum target) |
---|
[3070] | 393 | { |
---|
[8316] | 394 | /// FIXME SDL_Surface* specularMap; |
---|
[3070] | 395 | |
---|
| 396 | } |
---|
| 397 | |
---|
| 398 | /** |
---|
[7788] | 399 | * @brief Sets the Materials Bumpiness |
---|
[4836] | 400 | * @param bump the Name of the Image to Use |
---|
[7788] | 401 | * @todo implemet this |
---|
[8376] | 402 | */ |
---|
[7221] | 403 | void Material::setBump(const std::string& bump) |
---|
[8619] | 404 | {} |
---|
[3070] | 405 | |
---|
[7785] | 406 | |
---|
[8370] | 407 | /** |
---|
| 408 | * @returns the Maximim Texture Unit the users OpenGL-Implementation supports. |
---|
| 409 | */ |
---|
[8316] | 410 | unsigned int Material::getMaxTextureUnits() |
---|
[7785] | 411 | { |
---|
| 412 | int maxTexUnits = 0; |
---|
| 413 | glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTexUnits); |
---|
| 414 | return maxTexUnits; |
---|
[3070] | 415 | } |
---|
[8619] | 416 | |
---|
[8761] | 417 | |
---|
| 418 | |
---|
| 419 | void Material::debug() const |
---|
| 420 | { |
---|
[9406] | 421 | PRINT(0)("Debug Material: %s\n", this->getCName()); |
---|
[8761] | 422 | PRINT(0)("illumModel: %d ; ShiniNess %f\n", this->illumModel, shininess); |
---|
| 423 | PRINT(0)("diffuseColor: "); diffuse.debug(); |
---|
| 424 | PRINT(0)("ambientColor: "); ambient.debug(); |
---|
| 425 | PRINT(0)("diffuseColor: "); specular.debug(); |
---|
| 426 | PRINT(0)("Blending Properties: Source: %s, Destination: %s\n", blendFuncToString(sFactor).c_str(), blendFuncToString(tFactor).c_str()); |
---|
| 427 | |
---|
| 428 | PRINT(0)("Textures: %d loaded", textures.size()); |
---|
| 429 | if (!this->textures.empty()) |
---|
| 430 | { |
---|
| 431 | PRINT(0)(" - ID's: "); |
---|
| 432 | for (unsigned int i = 0; i < textures.size(); ++i) |
---|
| 433 | { |
---|
| 434 | PRINT(0)("%d ", textures[i].getTexture()); |
---|
| 435 | } |
---|
| 436 | } |
---|
| 437 | PRINT(0)("\n"); |
---|
| 438 | } |
---|
| 439 | |
---|
| 440 | |
---|
[8619] | 441 | const GLenum Material::glTextureArbs[] = |
---|
[9882] | 442 | { |
---|
| 443 | GL_TEXTURE0, |
---|
| 444 | GL_TEXTURE1, |
---|
| 445 | GL_TEXTURE2, |
---|
| 446 | GL_TEXTURE3, |
---|
| 447 | GL_TEXTURE4, |
---|
| 448 | GL_TEXTURE5, |
---|
| 449 | GL_TEXTURE6, |
---|
| 450 | GL_TEXTURE7 |
---|
| 451 | }; |
---|
[8619] | 452 | |
---|
| 453 | |
---|
| 454 | /** |
---|
| 455 | * @param blendFunc the Enumerator to convert to a String. |
---|
| 456 | * @returns the matching String if found |
---|
| 457 | */ |
---|
| 458 | const std::string& Material::blendFuncToString(GLenum blendFunc) |
---|
| 459 | { |
---|
| 460 | for (unsigned int i = 0; i < 9; ++i) |
---|
| 461 | if (blendFunc == Material::glBlendFuncParams[i]) |
---|
| 462 | return Material::blendFuncNames[i]; |
---|
| 463 | PRINTF(2)("Supplied an Invalid Enumerator to blendfunc %d\n", blendFunc); |
---|
| 464 | return Material::blendFuncNames[0]; |
---|
| 465 | } |
---|
| 466 | |
---|
| 467 | /** |
---|
| 468 | * @param blendFuncString the String to convert into a gl-enumeration |
---|
| 469 | * @returns the matching GL-enumeration if found. |
---|
| 470 | */ |
---|
| 471 | GLenum Material::stringToBlendFunc(const std::string& blendFuncString) |
---|
| 472 | { |
---|
| 473 | for (unsigned int i = 0; i < 9; ++i) |
---|
| 474 | if (blendFuncString == Material::blendFuncNames[i]) |
---|
| 475 | return Material::glBlendFuncParams[i]; |
---|
| 476 | PRINTF(2)("BlendFunction %s not recognized using %s\n", blendFuncString.c_str(), Material::blendFuncNames[0].c_str()); |
---|
| 477 | return Material::glBlendFuncParams[0]; |
---|
| 478 | } |
---|
| 479 | |
---|
| 480 | |
---|
| 481 | const GLenum Material::glBlendFuncParams[] = |
---|
| 482 | { |
---|
| 483 | GL_ZERO, |
---|
| 484 | GL_ONE, |
---|
| 485 | GL_DST_COLOR, |
---|
| 486 | GL_ONE_MINUS_DST_COLOR, |
---|
| 487 | GL_SRC_ALPHA, |
---|
| 488 | GL_ONE_MINUS_SRC_ALPHA, |
---|
| 489 | GL_DST_ALPHA, |
---|
| 490 | GL_ONE_MINUS_DST_ALPHA, |
---|
| 491 | GL_SRC_ALPHA_SATURATE |
---|
| 492 | }; |
---|
| 493 | |
---|
| 494 | const std::string Material::blendFuncNames[] = |
---|
| 495 | { |
---|
| 496 | "ZERO", |
---|
| 497 | "ONE", |
---|
| 498 | "DST_COLOR", |
---|
| 499 | "ONE_MINUS_DST_COLOR", |
---|
| 500 | "SRC_ALPHA", |
---|
| 501 | "ONE_MINUS_SRC_ALPHA", |
---|
| 502 | "DST_ALPHA", |
---|
| 503 | "ONE_MINUS_DST_ALPHA", |
---|
| 504 | "SRC_ALPHA_SATURATE" |
---|
| 505 | |
---|
| 506 | }; |
---|