[4584] | 1 | /* |
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[2823] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[3140] | 14 | |
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[2823] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 18 | |
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[2776] | 19 | #include "material.h" |
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| 20 | |
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[3427] | 21 | #include "texture.h" |
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[3548] | 22 | #include "debug.h" |
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[7193] | 23 | #include "util/loading/resource_manager.h" |
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[3427] | 24 | #include <stdlib.h> |
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| 25 | #include <string.h> |
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| 26 | |
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[4836] | 27 | //! @todo check if we are in RESOURCE MANAGER-mode |
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[7193] | 28 | #include "util/loading/resource_manager.h" |
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[3655] | 29 | |
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[3140] | 30 | using namespace std; |
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| 31 | |
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[3186] | 32 | /** |
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[5306] | 33 | * creates a Material. |
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[4836] | 34 | * @param mtlName Name of the Material to be added to the Material List |
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[5306] | 35 | */ |
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[3894] | 36 | Material::Material (const char* mtlName) |
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[2776] | 37 | { |
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[5303] | 38 | this->setClassID(CL_MATERIAL, "Material"); |
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| 39 | |
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[3790] | 40 | this->setIllum(3); |
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[5374] | 41 | this->setDiffuse(1,1,1); |
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[3790] | 42 | this->setAmbient(0,0,0); |
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| 43 | this->setSpecular(.5,.5,.5); |
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| 44 | this->setShininess(2.0); |
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| 45 | this->setTransparency(1.0); |
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| 46 | |
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| 47 | this->diffuseTexture = NULL; |
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| 48 | this->ambientTexture = NULL; |
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| 49 | this->specularTexture = NULL; |
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[7057] | 50 | this->sFactor = GL_SRC_ALPHA; |
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| 51 | this->tFactor = GL_ONE; |
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[3790] | 52 | |
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[3894] | 53 | this->setName(mtlName); |
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[2776] | 54 | } |
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| 55 | |
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[4584] | 56 | /** |
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[4836] | 57 | * deletes a Material |
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[2847] | 58 | */ |
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| 59 | Material::~Material() |
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| 60 | { |
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[5308] | 61 | PRINTF(5)("delete Material %s.\n", this->getName()); |
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[4834] | 62 | |
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[5303] | 63 | if (this->diffuseTexture != NULL) |
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[5308] | 64 | { |
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[3672] | 65 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
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[5308] | 66 | } |
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[5303] | 67 | if (this->ambientTexture != NULL) |
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[4834] | 68 | ResourceManager::getInstance()->unload(this->ambientTexture); |
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[5303] | 69 | if (this->specularTexture != NULL) |
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[4834] | 70 | ResourceManager::getInstance()->unload(this->specularTexture); |
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[2847] | 71 | } |
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| 72 | |
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[6622] | 73 | Material& Material::operator=(const Material& m) |
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| 74 | { |
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| 75 | this->setIllum(m.illumModel); |
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| 76 | this->setDiffuse(m.diffuse[0],m.diffuse[1],m.diffuse[2]); |
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| 77 | this->setAmbient(m.ambient[0],m.ambient[1],m.ambient[2]); |
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| 78 | this->setSpecular(m.specular[0],m.specular[1],m.specular[2]); |
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| 79 | this->setShininess(m.shininess); |
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| 80 | this->setTransparency(m.transparency); |
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| 81 | |
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| 82 | if (this->diffuseTexture != NULL) |
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| 83 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
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| 84 | if (m.diffuseTexture != NULL) |
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[6651] | 85 | this->diffuseTexture = (Texture*)ResourceManager::getInstance()->copy(m.diffuseTexture); |
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[6622] | 86 | this->ambientTexture = NULL; /// FIXME |
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| 87 | this->specularTexture = NULL; /// FIXME |
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| 88 | |
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| 89 | this->setName(m.getName()); |
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| 90 | } |
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| 91 | |
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| 92 | |
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[2842] | 93 | /** |
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[4836] | 94 | * sets the material with which the following Faces will be painted |
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[5308] | 95 | */ |
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| 96 | bool Material::select () const |
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[3140] | 97 | { |
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| 98 | // setting diffuse color |
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[6763] | 99 | glColor4f (diffuse[0], diffuse[1], diffuse[2], this->transparency); |
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| 100 | // glMaterialfv(GL_FRONT, GL_DIFFUSE, this->diffuse); |
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[3140] | 101 | |
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| 102 | // setting ambient color |
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[3195] | 103 | glMaterialfv(GL_FRONT, GL_AMBIENT, this->ambient); |
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[3140] | 104 | |
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| 105 | // setting up Sprecular |
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[3195] | 106 | glMaterialfv(GL_FRONT, GL_SPECULAR, this->specular); |
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[3140] | 107 | |
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| 108 | // setting up Shininess |
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[3195] | 109 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); |
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[4584] | 110 | |
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[3790] | 111 | // setting the transparency |
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[6812] | 112 | if (this->transparency < 1.0 || /* This allows alpha blending of 2D textures with the scene */ |
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| 113 | (this->diffuseTexture && this->diffuseTexture->hasAlpha())) |
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| 114 | { |
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| 115 | glEnable(GL_BLEND); |
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[7057] | 116 | glBlendFunc(this->sFactor, this->tFactor); |
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[6812] | 117 | } |
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[3966] | 118 | else |
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| 119 | { |
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| 120 | glDisable(GL_BLEND); |
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[6799] | 121 | //glColor4f(*(this->diffuse), *(this->diffuse+1), *(this->diffuse+2), 1); |
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[3966] | 122 | } |
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[3790] | 123 | |
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[4371] | 124 | |
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[4584] | 125 | // setting illumination Model |
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[4836] | 126 | if (this->illumModel == 1) //! @todo make this work, if no vertex-normals are read. |
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[3140] | 127 | glShadeModel(GL_FLAT); |
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[3195] | 128 | else if (this->illumModel >= 2) |
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[3140] | 129 | glShadeModel(GL_SMOOTH); |
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| 130 | |
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[5306] | 131 | if (this->diffuseTexture != NULL) |
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[3536] | 132 | { |
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| 133 | glEnable(GL_TEXTURE_2D); |
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| 134 | glBindTexture(GL_TEXTURE_2D, this->diffuseTexture->getTexture()); |
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| 135 | } |
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[3140] | 136 | else |
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[3536] | 137 | { |
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| 138 | glDisable(GL_TEXTURE_2D); |
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| 139 | glBindTexture(GL_TEXTURE_2D, 0); |
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| 140 | } |
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[3140] | 141 | } |
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| 142 | |
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| 143 | /** |
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[4836] | 144 | * Sets the Material Illumination Model. |
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| 145 | * illu illumination Model in int form |
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[5308] | 146 | */ |
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[2776] | 147 | void Material::setIllum (int illum) |
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| 148 | { |
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[4584] | 149 | PRINTF(4)("setting illumModel of Material %s to %i\n", this->getName(), illum); |
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[3195] | 150 | this->illumModel = illum; |
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[2776] | 151 | } |
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[5308] | 152 | |
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[2842] | 153 | /** |
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[4836] | 154 | * Sets the Material Illumination Model. |
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| 155 | * illu illumination Model in char* form |
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[5308] | 156 | */ |
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| 157 | void Material::setIllum (char* illum) |
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[2776] | 158 | { |
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[3195] | 159 | this->setIllum (atoi(illum)); |
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[2776] | 160 | } |
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| 161 | |
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[2842] | 162 | /** |
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[4836] | 163 | * Sets the Material Diffuse Color. |
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| 164 | * @param r Red Color Channel. |
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| 165 | * @param g Green Color Channel. |
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| 166 | * @param b Blue Color Channel. |
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[5308] | 167 | */ |
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[2776] | 168 | void Material::setDiffuse (float r, float g, float b) |
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| 169 | { |
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[4584] | 170 | PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
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[3195] | 171 | this->diffuse[0] = r; |
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| 172 | this->diffuse[1] = g; |
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[4584] | 173 | this->diffuse[2] = b; |
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[3195] | 174 | this->diffuse[3] = 1.0; |
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[2780] | 175 | |
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[2776] | 176 | } |
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[5308] | 177 | |
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[2842] | 178 | /** |
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[4836] | 179 | * Sets the Material Diffuse Color. |
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| 180 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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[5308] | 181 | */ |
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[2776] | 182 | void Material::setDiffuse (char* rgb) |
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| 183 | { |
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[3140] | 184 | float r,g,b; |
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| 185 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 186 | this->setDiffuse (r, g, b); |
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[2776] | 187 | } |
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| 188 | |
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[2842] | 189 | /** |
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[4836] | 190 | * Sets the Material Ambient Color. |
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| 191 | * @param r Red Color Channel. |
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| 192 | * @param g Green Color Channel. |
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| 193 | * @param b Blue Color Channel. |
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[2842] | 194 | */ |
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[2776] | 195 | void Material::setAmbient (float r, float g, float b) |
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| 196 | { |
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[4584] | 197 | PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
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[3195] | 198 | this->ambient[0] = r; |
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| 199 | this->ambient[1] = g; |
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| 200 | this->ambient[2] = b; |
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| 201 | this->ambient[3] = 1.0; |
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[2776] | 202 | } |
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[5308] | 203 | |
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[2842] | 204 | /** |
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[4836] | 205 | * Sets the Material Ambient Color. |
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| 206 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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[5308] | 207 | */ |
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[2776] | 208 | void Material::setAmbient (char* rgb) |
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| 209 | { |
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[3140] | 210 | float r,g,b; |
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| 211 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 212 | this->setAmbient (r, g, b); |
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[2776] | 213 | } |
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| 214 | |
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[2842] | 215 | /** |
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[4836] | 216 | * Sets the Material Specular Color. |
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| 217 | * @param r Red Color Channel. |
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| 218 | * @param g Green Color Channel. |
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| 219 | * @param b Blue Color Channel. |
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[5308] | 220 | */ |
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[2776] | 221 | void Material::setSpecular (float r, float g, float b) |
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| 222 | { |
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[4584] | 223 | PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
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[3195] | 224 | this->specular[0] = r; |
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| 225 | this->specular[1] = g; |
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| 226 | this->specular[2] = b; |
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| 227 | this->specular[3] = 1.0; |
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[2804] | 228 | } |
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[5308] | 229 | |
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[2842] | 230 | /** |
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[4836] | 231 | * Sets the Material Specular Color. |
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| 232 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
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[2842] | 233 | */ |
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[2776] | 234 | void Material::setSpecular (char* rgb) |
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| 235 | { |
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[3140] | 236 | float r,g,b; |
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| 237 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
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[3195] | 238 | this->setSpecular (r, g, b); |
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[2776] | 239 | } |
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| 240 | |
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[2842] | 241 | /** |
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[4836] | 242 | * Sets the Material Shininess. |
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| 243 | * @param shini stes the Shininess from float. |
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[2842] | 244 | */ |
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[2836] | 245 | void Material::setShininess (float shini) |
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| 246 | { |
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[3195] | 247 | this->shininess = shini; |
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[2836] | 248 | } |
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[2842] | 249 | /** |
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[4836] | 250 | * Sets the Material Shininess. |
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| 251 | * @param shini stes the Shininess from char*. |
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[2842] | 252 | */ |
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[2836] | 253 | void Material::setShininess (char* shini) |
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| 254 | { |
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[3195] | 255 | this->setShininess (atof(shini)); |
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[2836] | 256 | } |
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[2776] | 257 | |
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[2842] | 258 | /** |
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[4836] | 259 | * Sets the Material Transparency. |
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| 260 | * @param trans stes the Transparency from int. |
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[2842] | 261 | */ |
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[2776] | 262 | void Material::setTransparency (float trans) |
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| 263 | { |
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[4584] | 264 | PRINTF(4)("setting Transparency of Material %s to %f.\n", this->getName(), trans); |
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[3195] | 265 | this->transparency = trans; |
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[2776] | 266 | } |
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[2842] | 267 | /** |
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[4836] | 268 | * Sets the Material Transparency. |
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| 269 | * @param trans stes the Transparency from char*. |
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[2842] | 270 | */ |
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[2776] | 271 | void Material::setTransparency (char* trans) |
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| 272 | { |
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[3195] | 273 | this->setTransparency (atof(trans)); |
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[2776] | 274 | } |
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[2778] | 275 | |
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[3140] | 276 | /** |
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[4836] | 277 | * Adds a Texture Path to the List of already existing Paths |
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| 278 | * @param pathName The Path to add. |
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[3140] | 279 | */ |
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[4370] | 280 | void Material::addTexturePath(const char* pathName) |
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[3140] | 281 | { |
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[3658] | 282 | ResourceManager::getInstance()->addImageDir(pathName); |
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[3140] | 283 | } |
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| 284 | |
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[3070] | 285 | // MAPPING // |
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| 286 | |
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[2842] | 287 | /** |
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[4836] | 288 | * Sets the Materials Diffuse Map |
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| 289 | * @param dMap the Name of the Image to Use |
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[3070] | 290 | */ |
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[6467] | 291 | void Material::setDiffuseMap(const char* dMap, GLenum target) |
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[3070] | 292 | { |
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[5308] | 293 | PRINTF(5)("setting Diffuse Map %s\n", dMap); |
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[5302] | 294 | if (this->diffuseTexture != NULL) |
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[4539] | 295 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
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[3070] | 296 | |
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[4834] | 297 | //! @todo check if RESOURCE MANAGER is availiable |
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| 298 | //! @todo Textures from .mtl-file need special care. |
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[6622] | 299 | if (dMap != NULL) |
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[6645] | 300 | this->diffuseTexture = (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE, RP_GAME, (int)target); |
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[4834] | 301 | else |
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| 302 | this->diffuseTexture = NULL; |
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[3070] | 303 | } |
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| 304 | |
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| 305 | /** |
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[4836] | 306 | * Sets the Materials Ambient Map |
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| 307 | * @param aMap the Name of the Image to Use |
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| 308 | @todo implement this |
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[3070] | 309 | */ |
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[6467] | 310 | void Material::setAmbientMap(const char* aMap, GLenum target) |
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[3070] | 311 | { |
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| 312 | SDL_Surface* ambientMap; |
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| 313 | |
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| 314 | } |
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| 315 | |
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| 316 | /** |
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[4836] | 317 | * Sets the Materials Specular Map |
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| 318 | * @param sMap the Name of the Image to Use |
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| 319 | @todo implement this |
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[3070] | 320 | */ |
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[6467] | 321 | void Material::setSpecularMap(const char* sMap, GLenum target) |
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[3070] | 322 | { |
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| 323 | SDL_Surface* specularMap; |
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| 324 | |
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| 325 | } |
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| 326 | |
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| 327 | /** |
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[4836] | 328 | * Sets the Materials Bumpiness |
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| 329 | * @param bump the Name of the Image to Use |
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| 330 | @todo implemet this |
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[3070] | 331 | */ |
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[3803] | 332 | void Material::setBump(const char* bump) |
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[3070] | 333 | { |
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| 334 | |
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| 335 | } |
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