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source: orxonox.OLD/trunk/src/lib/graphics/importer/material.h @ 7548

Last change on this file since 7548 was 7221, checked in by bensch, 19 years ago

orxonox/trunk: merged the std-branche back, it runs on windows and Linux

svn merge https://svn.orxonox.net/orxonox/branches/std . -r7202:HEAD

File size: 2.4 KB
RevLine 
[2842]1/*!
2  \file material.h
3  \brief Contains the Material Class that handles Material for 3D-Objects.
[4836]4  @todo free SDL-surface when deleting Material.
5  @todo delete imgNameWithPath after use creation.
[2842]6*/
7
[2776]8#ifndef _MATERIAL_H
9#define _MATERIAL_H
[4584]10#include "base_object.h"
[2804]11
[4584]12#if HAVE_CONFIG_H
13#include <config.h>
[3140]14#endif /* HAVE_CONFIG_H */
15
[3894]16#ifndef NULL
[4466]17#define NULL 0            //!< a pointer to NULL
[3894]18#endif
19
[6769]20#include "texture.h"
21
[5405]22// FORWARD DECLARATIONS //
[3140]23
[2842]24//! Class to handle Materials.
[4584]25class Material : public BaseObject
[2776]26{
27 public:
[7221]28  Material (const std::string& mtlName = "");
[5308]29  virtual ~Material ();
[2778]30
[6622]31  Material& operator=(const Material& material);
32
[5308]33  bool select () const;
[2778]34
[2776]35  void setIllum (int illum);
36  void setIllum (char* illum);
[6622]37  int getIllumModel() const { return this->illumModel; };
[2776]38  void setDiffuse (float r, float g, float b);
39  void setDiffuse (char* rgb);
40  void setAmbient (float r, float g, float b);
41  void setAmbient (char* rgb);
42  void setSpecular (float r, float g, float b);
43  void setSpecular (char* rgb);
[2836]44  void setShininess (float shini);
45  void setShininess (char* shini);
[2776]46  void setTransparency (float trans);
47  void setTransparency (char* trans);
[7057]48  void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; };
[2776]49
[3140]50 // MAPPING //
[7221]51  void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D);
52  void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D);
53  void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
54  void setBump(const std::string& bump);
[6769]55  GLuint getDiffuseTexture() const { return (this->diffuseTexture)? this->diffuseTexture->getTexture() : 0; };
[3070]56
[7221]57  static void addTexturePath(const std::string& pathName);
[4466]58
[5866]59  private:
60    int         illumModel;       //!< The IlluminationModel is either flat or smooth.
61    float       diffuse [4];      //!< The diffuse color of the Material.
62    float       ambient [4];      //!< The ambient color of the Material.
63    float       specular [4];     //!< The specular color of the Material.
64    float       shininess;        //!< The shininess of the Material.
65    float       transparency;     //!< The transperency of the Material.
[7057]66    GLenum      sFactor;
67    GLenum      tFactor;
[6622]68
[5866]69    Texture*    diffuseTexture;   //!< The diffuse texture of the Material.
70    Texture*    ambientTexture;   //!< The ambient texture of the Material.
71    Texture*    specularTexture;  //!< The specular texture of the Material.
[2776]72};
73#endif
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