1 | /*! |
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2 | \file material.h |
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3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
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4 | @todo free SDL-surface when deleting Material. |
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5 | @todo delete imgNameWithPath after use creation. |
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6 | */ |
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7 | |
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8 | #ifndef _MATERIAL_H |
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9 | #define _MATERIAL_H |
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10 | #include "base_object.h" |
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11 | |
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12 | #if HAVE_CONFIG_H |
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13 | #include <config.h> |
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14 | #endif /* HAVE_CONFIG_H */ |
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15 | |
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16 | #ifndef NULL |
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17 | #define NULL 0 //!< a pointer to NULL |
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18 | #endif |
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19 | |
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20 | #include "texture.h" |
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21 | |
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22 | // FORWARD DECLARATIONS // |
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23 | |
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24 | //! Class to handle Materials. |
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25 | class Material : public BaseObject |
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26 | { |
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27 | public: |
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28 | Material (const char* mtlName = NULL); |
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29 | virtual ~Material (); |
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30 | |
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31 | Material& operator=(const Material& material); |
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32 | |
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33 | bool select () const; |
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34 | |
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35 | void setIllum (int illum); |
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36 | void setIllum (char* illum); |
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37 | int getIllumModel() const { return this->illumModel; }; |
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38 | void setDiffuse (float r, float g, float b); |
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39 | void setDiffuse (char* rgb); |
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40 | void setAmbient (float r, float g, float b); |
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41 | void setAmbient (char* rgb); |
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42 | void setSpecular (float r, float g, float b); |
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43 | void setSpecular (char* rgb); |
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44 | void setShininess (float shini); |
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45 | void setShininess (char* shini); |
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46 | void setTransparency (float trans); |
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47 | void setTransparency (char* trans); |
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48 | |
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49 | // MAPPING // |
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50 | void setDiffuseMap(const char* dMap, GLenum target = GL_TEXTURE_2D); |
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51 | void setAmbientMap(const char* aMap, GLenum target = GL_TEXTURE_2D); |
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52 | void setSpecularMap(const char* sMap, GLenum target = GL_TEXTURE_2D); |
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53 | void setBump(const char* bump); |
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54 | GLuint getDiffuseTexture() const { return (this->diffuseTexture)? this->diffuseTexture->getTexture() : 0; }; |
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55 | |
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56 | static void addTexturePath(const char* pathName); |
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57 | |
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58 | private: |
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59 | int illumModel; //!< The IlluminationModel is either flat or smooth. |
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60 | float diffuse [4]; //!< The diffuse color of the Material. |
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61 | float ambient [4]; //!< The ambient color of the Material. |
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62 | float specular [4]; //!< The specular color of the Material. |
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63 | float shininess; //!< The shininess of the Material. |
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64 | float transparency; //!< The transperency of the Material. |
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65 | |
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66 | Texture* diffuseTexture; //!< The diffuse texture of the Material. |
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67 | Texture* ambientTexture; //!< The ambient texture of the Material. |
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68 | Texture* specularTexture; //!< The specular texture of the Material. |
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69 | }; |
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70 | #endif |
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