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source: orxonox.OLD/trunk/src/lib/graphics/importer/material.h @ 8373

Last change on this file since 8373 was 8370, checked in by bensch, 18 years ago

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1/*!
2 * @file material.h
3 * @brief Contains the Material Class that handles Material for 3D-Objects.
4 * @todo free SDL-surface when deleting Material.
5 * @todo delete imgNameWithPath after use creation.
6 */
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10#include "base_object.h"
11
12
13#if HAVE_CONFIG_H
14#include <config.h>
15#endif /* HAVE_CONFIG_H */
16
17#include <vector>
18#include "texture.h"
19
20// FORWARD DECLARATIONS //
21
22//! Class to handle Materials.
23class Material : public BaseObject
24{
25  public:
26    Material (const std::string& mtlName = "");
27    virtual ~Material ();
28
29    Material& operator=(const Material& material);
30
31    bool select () const;
32    bool activateTextureUnit(unsigned int textureNumber);
33    static void unselect();
34
35    void setIllum (int illum);
36    int getIllumModel() const { return this->illumModel; };
37    void setDiffuse (float r, float g, float b);
38    void setAmbient (float r, float g, float b);
39    void setSpecular (float r, float g, float b);
40    void setShininess (float shini);
41    void setTransparency (float trans);
42    void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; };
43
44    void getDiffuseColor(float& r, float& g, float& b) const { r = diffuse[0], g = diffuse[1], b = diffuse[2]; }
45
46    // MAPPING //
47    void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0);
48    void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
49    void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
50    void renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
51
52    void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D);
53    void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
54    void setBump(const std::string& bump);
55    GLuint getDiffuseTexture(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
56
57    static void addTexturePath(const std::string& pathName);
58
59  public:
60    static const GLenum glTextureArbs[];  //!< The Texture ARB's
61
62    static unsigned int getMaxTextureUnits();
63
64  private:
65    static const Material* selectedMaterial; //!< The currently selected material.
66
67    int              illumModel;       //!< The IlluminationModel is either flat or smooth.
68    float            diffuse [4];      //!< The diffuse color of the Material.
69    float            ambient [4];      //!< The ambient color of the Material.
70    float            specular [4];     //!< The specular color of the Material.
71    float            shininess;        //!< The shininess of the Material.
72    float            transparency;     //!< The transperency of the Material.
73    GLenum           sFactor;          //!< The Blending Factor for the Source.
74    GLenum           tFactor;          //!< The Blending Factor for the Destination.
75
76    std::vector<Texture> textures;     //!< An Array of Textures.
77
78    Texture*         ambientTexture;   //!< The ambient texture of the Material.
79    Texture*         specularTexture;  //!< The specular texture of the Material.
80};
81
82#endif
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