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source: orxonox.OLD/trunk/src/lib/graphics/importer/material.h @ 9466

Last change on this file since 9466 was 8761, checked in by bensch, 18 years ago

merged the new Font-Implementation back here
merged with svn merge https://svn.orxonox.net/orxonox/branches/fontdata . -r8752:HEAD
no conflicts, naturally

File size: 3.7 KB
Line 
1/*!
2 * @file material.h
3 * @brief Contains the Material Class that handles Material for 3D-Objects.
4 * @todo free SDL-surface when deleting Material.
5 * @todo delete imgNameWithPath after use creation.
6 */
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10#include "base_object.h"
11
12
13#if HAVE_CONFIG_H
14#include <config.h>
15#endif /* HAVE_CONFIG_H */
16
17#include <vector>
18#include "texture.h"
19#include "color.h"
20
21// FORWARD DECLARATIONS //
22
23//! Class to handle Materials.
24class Material : public BaseObject
25{
26public:
27  Material (const std::string& mtlName = "");
28  virtual ~Material ();
29
30  void loadParams(const TiXmlElement* root);
31
32  Material& operator=(const Material& material);
33
34  bool select () const;
35  bool activateTextureUnit(unsigned int textureNumber);
36  static void unselect();
37
38  void setIllum (int illum);
39  int getIllumModel() const { return this->illumModel; };
40
41  void setDiffuse (float r, float g, float b);
42  void setDiffuseColor(const Color& diffuseColor) { this->diffuse = diffuseColor; };
43  void setAmbient (float r, float g, float b);
44  void setSpecular (float r, float g, float b);
45  void setShininess (float shini);
46  void setTransparency (float trans);
47  void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; };
48  void setBlendFuncS(const std::string& sFactor, const std::string& tFactor);
49
50  Color& diffuseColor() { return diffuse; };
51  const Color& diffuseColor() const { return diffuse; };
52
53  // MAPPING //
54  void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0);
55  void setDiffuseMap(const TextureDataPointer& texturePointer, unsigned int textureNumber = 0);
56  void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
57  void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
58  void renderToTexture(unsigned int textureNumber, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
59
60  void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D);
61  void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
62  void setBump(const std::string& bump);
63
64  GLuint diffuseTextureID(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
65
66  const Texture& diffuseTexture(unsigned int i = 0) const { return this->textures[i]; };
67
68  static void addTexturePath(const std::string& pathName);
69
70  static const std::string& blendFuncToString(GLenum blendFunc);
71  static GLenum stringToBlendFunc(const std::string& blendFuncString);
72
73  void debug() const;
74
75public:
76  static const GLenum glTextureArbs[];  //!< The Texture ARB's
77
78  static const GLenum glBlendFuncParams[];
79  static const std::string blendFuncNames[];
80
81  static unsigned int getMaxTextureUnits();
82
83private:
84  static const Material* selectedMaterial; //!< The currently selected material.
85
86  int              illumModel;       //!< The IlluminationModel is either flat or smooth.
87  Color            diffuse;          //!< The diffuse color of the Material. (also transparency.)
88  Color            ambient;          //!< The ambient color of the Material.
89  Color            specular;         //!< The specular color of the Material.
90  float            shininess;        //!< The shininess of the Material.
91  GLenum           sFactor;          //!< The Blending Factor for the Source.
92  GLenum           tFactor;          //!< The Blending Factor for the Destination.
93
94  std::vector<Texture> textures;     //!< An Array of Textures.
95
96  Texture*         ambientTexture;   //!< The ambient texture of the Material.
97  Texture*         specularTexture;  //!< The specular texture of the Material.
98};
99
100#endif
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