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source: orxonox.OLD/trunk/src/lib/graphics/importer/md3/md3_animation.h @ 8595

Last change on this file since 8595 was 8490, checked in by patrick, 18 years ago

merged the bsp branche back to trunk

File size: 1.3 KB
Line 
1/*!
2 * @file md3_animation.h
3 *
4 * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer
5 * Copyright (C) 1999 Erwin 'KLR8' Vervaet
6 */
7
8#ifndef _MD3_ANIMATION_H
9#define _MD3_ANIMATION_H
10
11#include <string>
12
13
14typedef struct AnimationType
15{};
16
17
18/**
19 * a class with metadata describing an MD3 model animation
20 */
21class MD3Animation
22{
23
24  public:
25    MD3Animation();
26    MD3Animation(std::string line);
27    virtual ~MD3Animation();
28
29    void init();
30
31    std::string toString() { return std::string("Name: " + this->name); }
32
33
34  public:
35    AnimationType    type;                        //!< specifies for what parts of a model this animation is appilcable (e.g. LEGS, BOTH)
36    std::string      name;                        //!< name of the animation
37
38    int              offset;                      //!< for LEGS animation, this is the offset value to skip TORSO frames
39    int              first;                       //!< first frame
40    int              numFrames;                   //!< the number of frames in the anumation. < 0 means that all available frames used
41    int              numLoopFrames;               //!< number of looping frames
42    int              fps;                         //!< frames per second
43
44
45};
46
47
48#endif /* _MD3_ANIMATION_H */
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