Last change
on this file since 10758 was
8724,
checked in by bensch, 18 years ago
|
merged the bsp-model-stuff back here
|
File size:
1.3 KB
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Rev | Line | |
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[8342] | 1 | /*! |
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| 2 | * @file md3_bone_frame.h |
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| 3 | * |
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| 4 | * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer |
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| 5 | * Copyright (C) 1999 Erwin 'KLR8' Vervaet |
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| 6 | */ |
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| 7 | |
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[8724] | 8 | #ifndef _MD3_BONE_FRAME_ANIMATION_H |
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| 9 | #define _MD3_BONE_FRAME_ANIMATION_H |
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[8342] | 10 | |
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| 11 | #include "vector.h" |
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| 12 | |
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[8348] | 13 | #include <string> |
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[8342] | 14 | |
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[8357] | 15 | namespace md3 |
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| 16 | { |
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[8348] | 17 | |
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[8358] | 18 | typedef struct MD3BoneFrameData { |
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| 19 | sVec3D mins; |
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| 20 | sVec3D maxs; |
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| 21 | sVec3D position; |
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| 22 | float scale; |
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| 23 | char creator[16]; |
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| 24 | }; |
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| 25 | |
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| 26 | |
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[8348] | 27 | class MD3Tag; |
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| 28 | |
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[8342] | 29 | class MD3BoneFrame |
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| 30 | { |
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| 31 | public: |
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| 32 | /** create a MD3BoneFrame object with the data coming from the specified input stream */ |
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[8357] | 33 | MD3BoneFrame(int tagNum /*, DataInput din*/); |
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| 34 | MD3BoneFrame(/*int tagNum*/); |
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[8348] | 35 | virtual ~MD3BoneFrame(); |
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[8342] | 36 | |
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| 37 | |
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[8358] | 38 | public: |
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| 39 | Vector mins; //!< lower extrema of the bounding box of this bone anumation frame |
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| 40 | Vector maxs; //!< upper extrema of the bounding box of this bone anumation frame |
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| 41 | Vector position; //!< coordinate origin within the bounding box |
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[8342] | 42 | |
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[8358] | 43 | std::string cratorName; //!< the name of the creator |
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| 44 | float scale; //!< scale of the box |
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[8342] | 45 | |
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[8371] | 46 | MD3Tag** tags; //!< arrays of tags size |
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[8342] | 47 | |
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[8359] | 48 | MD3BoneFrameData* data; //!< reference md3 bone frames data |
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[8342] | 49 | }; |
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| 50 | |
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[8357] | 51 | } |
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[8342] | 52 | |
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[8724] | 53 | #endif /* _MD3_BONE_FRAME_ANIMATION_H */ |
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