| 1 | /*! |
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| 2 | * @file md3_mesh.h |
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| 3 | * |
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| 4 | * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer |
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| 5 | * Copyright (C) 1999 Erwin 'KLR8' Vervaet |
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| 6 | */ |
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| 7 | |
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| 8 | #ifndef _MD3_MESH_H |
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| 9 | #define _MD3_MESH_H |
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| 10 | |
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| 11 | |
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| 12 | #include <string> |
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| 13 | |
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| 14 | #include "md_model_structure.h" |
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| 15 | |
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| 16 | #include "vector.h" |
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| 17 | |
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| 18 | class Material; |
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| 19 | |
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| 20 | |
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| 21 | namespace md3 |
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| 22 | { |
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| 23 | |
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| 24 | typedef struct MD3MeshHeader { |
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| 25 | |
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| 26 | int id; //!< individual id, must be IDP3 |
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| 27 | char name[68]; //!< the name of the mesh |
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| 28 | |
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| 29 | int meshFrameNum; //!< numbers of frames |
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| 30 | int textureNum; //!< numbers of textures |
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| 31 | int vertexNum; //!< numbers of verteces |
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| 32 | int triangleNum; //!< number of triangles |
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| 33 | |
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| 34 | int triangleStart; //!< triangle start offset |
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| 35 | int textureStart; //!< texture start offset |
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| 36 | int texVecStart; //!< tex vec start offset |
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| 37 | int vertexStart; //!< vertex start offset |
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| 38 | |
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| 39 | int meshSize; //!< total mesh size |
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| 40 | }; |
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| 41 | |
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| 42 | |
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| 43 | typedef struct MD3Triangle { |
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| 44 | int vertexOffset[3]; //!< the vertex offsets of the triangles in the vertex array |
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| 45 | }; |
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| 46 | |
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| 47 | typedef struct MD3Texture { |
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| 48 | char fileName[68]; //!< the filename of the texture. path relativly to the model file |
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| 49 | }; |
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| 50 | |
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| 51 | typedef struct MD3TexVecs { |
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| 52 | float textureCoord[2]; //!< the texture u/v coordinates |
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| 53 | }; |
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| 54 | |
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| 55 | typedef struct MD3Normal { |
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| 56 | int vertexNormal[2]; //!< vertex normals |
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| 57 | }; |
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| 58 | |
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| 59 | typedef struct MD3VertexCompressed { |
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| 60 | short vector[3]; //!< compressed vertex information |
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| 61 | unsigned char vertexNormal[2]; //!< vertex normals compressed |
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| 62 | }; |
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| 63 | |
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| 64 | |
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| 65 | |
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| 66 | class MD3Mesh |
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| 67 | { |
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| 68 | public: |
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| 69 | MD3Mesh(); |
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| 70 | virtual ~MD3Mesh(); |
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| 71 | |
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| 72 | |
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| 73 | public: |
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| 74 | MD3MeshHeader* header; //!< the header of the mesh |
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| 75 | |
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| 76 | Material* material; //!< the material/textures of the models |
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| 77 | MD3Triangle* triangles; //!< indices into mesh frames and texture coord arrays |
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| 78 | MD3TexVecs* texVecs; //!< tex vecs coordinates |
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| 79 | sVec3D** meshFrames; //!< mesh frames |
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| 80 | MD3Normal** normals; //!< 3d array of normals with spherical coordinates giving the dir of the vertex normal |
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| 81 | |
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| 82 | }; |
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| 83 | |
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| 84 | } |
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| 85 | |
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| 86 | #endif /* _MD3_MESH_H */ |
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