1 | /*! |
---|
2 | * @file md3_mesh.h |
---|
3 | * |
---|
4 | * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer |
---|
5 | * Copyright (C) 1999 Erwin 'KLR8' Vervaet |
---|
6 | */ |
---|
7 | |
---|
8 | #ifndef _MD3_MESH_H |
---|
9 | #define _MD3_MESH_H |
---|
10 | |
---|
11 | |
---|
12 | #include <string> |
---|
13 | |
---|
14 | #include "md_model_structure.h" |
---|
15 | |
---|
16 | #include "vector.h" |
---|
17 | |
---|
18 | class Material; |
---|
19 | |
---|
20 | |
---|
21 | namespace md3 |
---|
22 | { |
---|
23 | |
---|
24 | typedef struct MD3MeshHeader { |
---|
25 | |
---|
26 | int id; //!< individual id, must be IDP3 |
---|
27 | char name[68]; //!< the name of the mesh |
---|
28 | |
---|
29 | int meshFrameNum; //!< numbers of frames |
---|
30 | int textureNum; //!< numbers of textures |
---|
31 | int vertexNum; //!< numbers of verteces |
---|
32 | int triangleNum; //!< number of triangles |
---|
33 | |
---|
34 | int triangleStart; //!< triangle start offset |
---|
35 | int textureStart; //!< texture start offset |
---|
36 | int texVecStart; //!< tex vec start offset |
---|
37 | int vertexStart; //!< vertex start offset |
---|
38 | |
---|
39 | int meshSize; //!< total mesh size |
---|
40 | }; |
---|
41 | |
---|
42 | |
---|
43 | typedef struct MD3Triangle { |
---|
44 | int vertexOffset[3]; //!< the vertex offsets of the triangles in the vertex array |
---|
45 | }; |
---|
46 | |
---|
47 | typedef struct MD3Texture { |
---|
48 | char fileName[68]; //!< the filename of the texture. path relativly to the model file |
---|
49 | }; |
---|
50 | |
---|
51 | typedef struct MD3TexVecs { |
---|
52 | float textureCoord[2]; //!< the texture u/v coordinates |
---|
53 | }; |
---|
54 | |
---|
55 | typedef struct MD3Normal { |
---|
56 | int vertexNormal[2]; //!< vertex normals |
---|
57 | }; |
---|
58 | |
---|
59 | typedef struct MD3VertexCompressed { |
---|
60 | short vector[3]; //!< compressed vertex information |
---|
61 | unsigned char vertexNormal[2]; //!< vertex normals compressed |
---|
62 | }; |
---|
63 | |
---|
64 | |
---|
65 | |
---|
66 | class MD3Mesh |
---|
67 | { |
---|
68 | public: |
---|
69 | MD3Mesh(); |
---|
70 | virtual ~MD3Mesh(); |
---|
71 | |
---|
72 | |
---|
73 | public: |
---|
74 | MD3MeshHeader* header; //!< the header of the mesh |
---|
75 | |
---|
76 | Material* material; //!< the material/textures of the models |
---|
77 | MD3Triangle* triangles; //!< indices into mesh frames and texture coord arrays |
---|
78 | MD3TexVecs* texVecs; //!< tex vecs coordinates |
---|
79 | sVec3D* meshFrames; //!< mesh frames |
---|
80 | MD3Normal* normals; //!< 3d array of normals with spherical coordinates giving the dir of the vertex normal |
---|
81 | |
---|
82 | }; |
---|
83 | |
---|
84 | } |
---|
85 | |
---|
86 | #endif /* _MD3_MESH_H */ |
---|