1 | /*! |
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2 | * @file md3_model.h |
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3 | * |
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4 | * Code heavely inspired by: JAVA MD3 Model Viewer - A Java based Quake 3 model viewer |
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5 | * Copyright (C) 1999 Erwin 'KLR8' Vervaet |
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6 | */ |
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7 | |
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8 | #ifndef _MD3_MODEL_H |
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9 | #define _MD3_MODEL_H |
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10 | |
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11 | #include <string> |
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12 | #include "interactive_model.h" |
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13 | |
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14 | |
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15 | #define FRACTION 0.34f |
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16 | |
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17 | |
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18 | namespace md3 |
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19 | { |
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20 | |
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21 | |
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22 | class MD3Data; |
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23 | class MD3BoneFrame; |
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24 | class MD3Mesh; |
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25 | class MD3Tag; |
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26 | class MD3AnimationCfg; |
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27 | class MD3Animation; |
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28 | |
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29 | struct MD3Normal; |
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30 | |
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31 | |
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32 | typedef enum MD3FrameHandling { |
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33 | MD3_ANIM_NEXT = 0, //!< swith to the next frame |
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34 | MD3_ANIM_PREVIOUS, //!< swith to the previous frame |
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35 | MD3_ANIM_REWIND //!< rewind the animation |
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36 | }; |
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37 | |
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38 | |
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39 | class MD3Model : public InteractiveModel |
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40 | { |
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41 | |
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42 | public: |
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43 | MD3Model(std::string filename, float scaling); |
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44 | ~MD3Model(); |
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45 | |
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46 | virtual void setAnimation(int animNum, int playbackMode = 0) {} |
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47 | virtual int getAnimation() { return 0;} |
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48 | |
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49 | virtual void tick(float dt); |
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50 | virtual void draw() const; |
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51 | |
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52 | |
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53 | private: |
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54 | |
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55 | void autoAssemblePlayerModel(std::string filename, float scaling); |
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56 | |
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57 | void draw(MD3Data* data) const; |
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58 | void tick(float dt, MD3Data* data); |
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59 | |
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60 | |
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61 | void drawMesh(MD3Mesh* mesh, sVec3D* frame) const; |
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62 | void drawVertexNormals(sVec3D* frame, MD3Normal* normals) const; |
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63 | void drawBoneFrame(MD3BoneFrame* frame) const; |
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64 | |
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65 | |
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66 | MD3BoneFrame* interpolateBoneFrame(MD3Data* data, MD3BoneFrame* currBoneFrame, MD3BoneFrame* nextBoneFrame, float frac); |
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67 | sVec3D* interpolateMeshFrame(MD3Data* data, sVec3D* currMeshFrame, sVec3D* nextMeshFrame, float frac, MD3Mesh* mesh, int i); |
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68 | MD3Normal* interpolateVertexNormals(MD3Data* data, MD3Normal* curNormals, MD3Normal* nextNormals, float frac, MD3Mesh* mesh, int i); |
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69 | float* interpolateTransformation(MD3Data* data, MD3Tag* currFrameTag, MD3Tag* nextFrameTag, float frac, int i); |
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70 | |
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71 | |
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72 | void interpolate(MD3Data* data, MD3Animation* anim, int op, bool bInterpolate); |
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73 | |
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74 | void visit(MD3Data* data, float time); |
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75 | int next(MD3Data* data, int nr); |
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76 | int prev(MD3Data* data, int nr); |
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77 | void doOp(MD3Data* data, float time); |
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78 | |
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79 | |
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80 | private: |
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81 | MD3Data* md3Data; //!< reference to the md3 model data |
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82 | |
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83 | bool bDrawBones; //!< draws the bone frames too |
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84 | bool bDrawNormals; //!< draw the normals |
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85 | |
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86 | MD3AnimationCfg* config; //!< the config file parsed |
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87 | |
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88 | float time; |
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89 | |
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90 | }; |
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91 | |
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92 | |
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93 | } |
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94 | |
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95 | #endif /* _MD3_MODEL_H */ |
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