[8352] | 1 | /*! |
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| 2 | * @file md_model_structure.h |
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| 3 | */ |
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| 4 | |
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| 5 | |
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[8372] | 6 | |
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| 7 | #ifndef _MD3_MODEL_STRUCTURE_H |
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| 8 | #define _MD3_MODEL_STRUCTURE_H |
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| 9 | |
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| 10 | |
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[8352] | 11 | #include "vector.h" |
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| 12 | |
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| 13 | |
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| 14 | //! compressed vertex data: char insetead of float, the value will be expanded by the scale value. only for loading |
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| 15 | typedef struct |
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| 16 | { |
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| 17 | unsigned char v[3]; //!< the vector of the vertex |
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| 18 | unsigned char lightNormalIndex; //!< the index of the light normal |
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| 19 | } sVertex; |
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| 20 | |
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| 21 | |
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| 22 | //! compressed texture offset data: coords scaled by the texture size. Only for loading |
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| 23 | typedef struct |
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| 24 | { |
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| 25 | short s; //!< the s,t coordinates of a texture |
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| 26 | short t; //!< the s,t coordinates of a texture |
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| 27 | } sTexCoor; |
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| 28 | |
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| 29 | |
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| 30 | //! holds tha informations about a md2 frame |
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| 31 | typedef struct |
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| 32 | { |
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| 33 | sVec3D scale; //!< scales values of the model |
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| 34 | sVec3D translate; //!< translates the model |
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| 35 | char name[16]; //!< frame name: something like "run32" |
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| 36 | sVertex pVertices[1]; //!< first vertex of thes frame |
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| 37 | } sFrame; |
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| 38 | |
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| 39 | |
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| 40 | //! holds the information about a triangle |
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| 41 | typedef struct |
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| 42 | { |
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| 43 | unsigned short indexToVertices[3]; //!< index to the verteces of the triangle |
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| 44 | unsigned short indexToTexCoor[3]; //!< index to the texture coordinates |
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| 45 | } sTriangle; |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | //! the command list of the md2 model, very md2 specific |
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| 50 | typedef struct |
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| 51 | { |
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| 52 | float s; //!< texture coordinate 1 |
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| 53 | float t; //!< texture coordinate 2 |
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| 54 | int vertexIndex; //!< index of the vertex in the vertex list |
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| 55 | } glCommandVertex; |
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| 56 | |
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| 57 | |
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| 58 | //! a md2 animation definition |
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| 59 | typedef struct |
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| 60 | { |
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| 61 | int firstFrame; //!< first frame of the animation |
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| 62 | int lastFrame; //!< last frame of the animation |
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| 63 | int fps; //!< speed: number of frames per second |
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| 64 | int bStoppable; //!< 1 if the animation is stoppable 0 else |
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| 65 | } sAnim; |
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| 66 | |
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| 67 | |
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| 68 | //! animation state definition |
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| 69 | typedef struct |
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| 70 | { |
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| 71 | int startFrame; //!< the start frame of an animation |
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| 72 | int endFrame; //!< last frame of the animation |
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| 73 | int fps; //!< fps of the animaion (speed) |
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| 74 | |
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| 75 | float localTime; //!< the local time |
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| 76 | float lastTime; //!< last time stamp |
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| 77 | float interpolationState; //!< the state of the animation [0..1] |
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| 78 | |
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| 79 | int type; //!< animation type |
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| 80 | |
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| 81 | int currentFrame; //!< the current frame |
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| 82 | int nextFrame; //!< the next frame in the list |
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| 83 | int numPlays; //!< the number of times, this has been played in series |
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| 84 | |
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| 85 | int animPlaybackMode; //!< the playback mode |
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| 86 | } sAnimState; |
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| 87 | |
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[8372] | 88 | #endif /* _MD3_MODEL_STRUCTURE_H */ |
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