1 | /*! |
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2 | * @file md_model_structure.h |
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3 | */ |
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4 | |
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5 | |
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6 | |
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7 | #ifndef _MD3_MODEL_STRUCTURE_H |
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8 | #define _MD3_MODEL_STRUCTURE_H |
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9 | |
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10 | |
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11 | #include "vector.h" |
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12 | |
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13 | |
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14 | //! compressed vertex data: char insetead of float, the value will be expanded by the scale value. only for loading |
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15 | typedef struct |
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16 | { |
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17 | unsigned char v[3]; //!< the vector of the vertex |
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18 | unsigned char lightNormalIndex; //!< the index of the light normal |
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19 | } sVertex; |
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20 | |
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21 | |
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22 | //! compressed texture offset data: coords scaled by the texture size. Only for loading |
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23 | typedef struct |
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24 | { |
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25 | short s; //!< the s,t coordinates of a texture |
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26 | short t; //!< the s,t coordinates of a texture |
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27 | } sTexCoor; |
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28 | |
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29 | |
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30 | //! holds tha informations about a md2 frame |
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31 | typedef struct |
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32 | { |
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33 | sVec3D scale; //!< scales values of the model |
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34 | sVec3D translate; //!< translates the model |
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35 | char name[16]; //!< frame name: something like "run32" |
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36 | sVertex pVertices[1]; //!< first vertex of thes frame |
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37 | } sFrame; |
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38 | |
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39 | |
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40 | //! holds the information about a triangle |
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41 | typedef struct |
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42 | { |
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43 | unsigned short indexToVertices[3]; //!< index to the verteces of the triangle |
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44 | unsigned short indexToTexCoor[3]; //!< index to the texture coordinates |
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45 | } sTriangle; |
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46 | |
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47 | |
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48 | |
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49 | //! the command list of the md2 model, very md2 specific |
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50 | typedef struct |
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51 | { |
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52 | float s; //!< texture coordinate 1 |
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53 | float t; //!< texture coordinate 2 |
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54 | int vertexIndex; //!< index of the vertex in the vertex list |
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55 | } glCommandVertex; |
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56 | |
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57 | |
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58 | //! a md2 animation definition |
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59 | typedef struct |
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60 | { |
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61 | int firstFrame; //!< first frame of the animation |
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62 | int lastFrame; //!< last frame of the animation |
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63 | int fps; //!< speed: number of frames per second |
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64 | int bStoppable; //!< 1 if the animation is stoppable 0 else |
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65 | } sAnim; |
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66 | |
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67 | |
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68 | //! animation state definition |
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69 | typedef struct |
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70 | { |
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71 | int startFrame; //!< the start frame of an animation |
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72 | int endFrame; //!< last frame of the animation |
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73 | int fps; //!< fps of the animaion (speed) |
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74 | |
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75 | float localTime; //!< the local time |
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76 | float lastTime; //!< last time stamp |
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77 | float interpolationState; //!< the state of the animation [0..1] |
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78 | |
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79 | int type; //!< animation type |
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80 | |
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81 | int currentFrame; //!< the current frame |
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82 | int nextFrame; //!< the next frame in the list |
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83 | int numPlays; //!< the number of times, this has been played in series |
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84 | |
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85 | int animPlaybackMode; //!< the playback mode |
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86 | } sAnimState; |
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87 | |
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88 | #endif /* _MD3_MODEL_STRUCTURE_H */ |
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