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source: orxonox.OLD/trunk/src/lib/graphics/importer/md_model_structure.h @ 9704

Last change on this file since 9704 was 8490, checked in by patrick, 19 years ago

merged the bsp branche back to trunk

File size: 2.8 KB
Line 
1/*!
2 * @file md_model_structure.h
3 */
4
5
6
7#ifndef _MD3_MODEL_STRUCTURE_H
8#define _MD3_MODEL_STRUCTURE_H
9
10
11#include "vector.h"
12
13
14//! compressed vertex data: char insetead of float, the value will be expanded by the scale value. only for loading
15typedef struct
16{
17  unsigned char    v[3];                 //!< the vector of the vertex
18  unsigned char    lightNormalIndex;     //!< the index of the light normal
19} sVertex;
20
21
22//! compressed texture offset data: coords scaled by the texture size. Only for loading
23typedef struct
24{
25  short            s;                    //!< the s,t coordinates of a texture
26  short            t;                    //!< the s,t coordinates of a texture
27} sTexCoor;
28
29
30//! holds tha informations about a md2 frame
31typedef struct
32{
33  sVec3D           scale;                //!< scales values of the model
34  sVec3D           translate;            //!< translates the model
35  char             name[16];             //!< frame name: something like "run32"
36  sVertex          pVertices[1];         //!< first vertex of thes frame
37} sFrame;
38
39
40//! holds the information about a triangle
41typedef struct
42{
43  unsigned short   indexToVertices[3];   //!< index to the verteces of the triangle
44  unsigned short   indexToTexCoor[3];    //!< index to the texture coordinates
45} sTriangle;
46
47
48
49//! the command list of the md2 model, very md2 specific
50typedef struct
51{
52  float            s;                    //!< texture coordinate 1
53  float            t;                    //!< texture coordinate 2
54  int              vertexIndex;          //!< index of the vertex in the vertex list
55} glCommandVertex;
56
57
58//! a md2 animation definition
59typedef struct
60{
61  int              firstFrame;           //!< first frame of the animation
62  int              lastFrame;            //!< last frame of the animation
63  int              fps;                  //!< speed: number of frames per second
64  int              bStoppable;           //!< 1 if the animation is stoppable 0 else
65} sAnim;
66
67
68//! animation state definition
69typedef struct
70{
71  int              startFrame;           //!< the start frame of an animation
72  int              endFrame;             //!< last frame of the animation
73  int              fps;                  //!< fps of the animaion (speed)
74
75  float            localTime;            //!< the local time
76  float            lastTime;             //!< last time stamp
77  float            interpolationState;   //!< the state of the animation [0..1]
78
79  int              type;                 //!< animation type
80
81  int              currentFrame;         //!< the current frame
82  int              nextFrame;            //!< the next frame in the list
83  int              numPlays;             //!< the number of times, this has been played in series
84
85  int              animPlaybackMode;     //!< the playback mode
86} sAnimState;
87
88#endif /* _MD3_MODEL_STRUCTURE_H */
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