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source: orxonox.OLD/trunk/src/lib/graphics/importer/model.cc @ 7362

Last change on this file since 7362 was 7194, checked in by bensch, 19 years ago

orxonox/trunk: compile again

File size: 2.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL
17
18#include "model.h"
19
20#include "glincl.h"
21
22using namespace std;
23
24/**
25 * standard constructor
26 * @todo this constructor is not jet implemented - do it
27*/
28Model::Model()
29{
30  this->setClassID(CL_MODEL, "Model");
31  this->pModelInfo.numVertices = 0;
32  this->pModelInfo.numTriangles = 0;
33  this->pModelInfo.numNormals = 0;
34  this->pModelInfo.numTexCoor = 0;
35
36  this->pModelInfo.pVertices = NULL;
37  this->pModelInfo.pTriangles = NULL;
38  this->pModelInfo.pNormals = NULL;
39  this->pModelInfo.pTexCoor = NULL;
40}
41
42
43/**
44 * standard deconstructor
45*/
46Model::~Model()
47{ }
48
49
50
51void Model::draw() const
52{
53  const GLfloat* pVertices = NULL;
54  const GLfloat* pNorm = NULL;
55
56  glBegin(GL_TRIANGLES);
57  for( int i = 0; i < this->pModelInfo.numTriangles; ++i)
58    {
59      //printf("int i = %i\n", i);
60      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]];
61      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]];
62      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
63      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
64
65      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]];
66      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]];
67      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
68      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
69
70      pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]];
71      pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]];
72      glNormal3f(pNorm[0], pNorm[1], pNorm[2]);
73      glVertex3f(pVertices[0], pVertices[1], pVertices[2]);
74
75    }
76  glEnd();
77}
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