[2823] | 1 | /*! |
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[3360] | 2 | \file model.h |
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| 3 | \brief Contains the Model Class that handles 3D-Models |
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[2823] | 4 | */ |
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| 5 | |
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[3360] | 6 | #ifndef _MODEL_H |
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| 7 | #define _MODEL_H |
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[2773] | 8 | |
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[4793] | 9 | #include "abstract_model.h" |
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[5701] | 10 | |
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[2776] | 11 | #include "material.h" |
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[3917] | 12 | #include "glincl.h" |
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[4577] | 13 | #include "array.h" |
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[5774] | 14 | #include <list> |
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[2748] | 15 | |
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[5405] | 16 | // FORWARD DECLARATION // |
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[5390] | 17 | template<class T> class tArray; |
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[3427] | 18 | |
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[4793] | 19 | |
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[3916] | 20 | //! an enumerator fot the different Model Types. |
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| 21 | /** |
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| 22 | MODEL_DISPLAY_LIST means, that a DisplayList will be built out of the model. This model will be STATIC, meaning it cannot be changed after initialisation. |
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| 23 | MODEL_VERTEX_ARRAY means, that a VertexArray will be built out of the model. This moel will be DYNAMIX, meaning that one can change the properties from outside of the model. |
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[4836] | 24 | * @todo implement this stuff |
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[3916] | 25 | */ |
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[4830] | 26 | typedef enum MODEL_TYPE { |
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| 27 | MODEL_DISPLAY_LIST, |
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| 28 | MODEL_VERTEX_ARRAY |
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| 29 | }; |
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[3910] | 30 | |
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| 31 | |
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[3657] | 32 | // definition of different modes for setting up Faces |
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| 33 | #define VERTEX 0 //!< If Faces are created WITH Vertex-Coordinate |
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| 34 | #define NORMAL 1 //!< If Faces are created WITH Normals (otherwise autocalculate) |
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| 35 | #define TEXCOORD 2 //!< If Faces are created WITH TextureCoordinate |
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[4468] | 36 | |
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[3894] | 37 | //! an enumerator for VERTEX_FORMAT |
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[4830] | 38 | typedef enum VERTEX_FORMAT { |
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| 39 | VERTEX_ONLY = VERTEX, |
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| 40 | VERTEX_NORMAL = NORMAL, |
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| 41 | VERTEX_TEXCOORD = TEXCOORD, |
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| 42 | VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD |
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| 43 | }; |
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[2842] | 44 | |
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[4022] | 45 | //////////////////// |
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| 46 | /// SUB-ELEMENTS /// |
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| 47 | //////////////////// |
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| 48 | //! This is the placeholder of one Vertex beloning to a Face. |
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| 49 | class ModelFaceElement |
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[2748] | 50 | { |
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[4022] | 51 | public: |
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| 52 | ModelFaceElement(); |
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| 53 | ~ModelFaceElement(); |
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[3063] | 54 | |
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[4577] | 55 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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| 56 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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| 57 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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[4468] | 58 | |
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[4577] | 59 | ModelFaceElement* next; //!< Point to the next FaceElement in this List. |
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[4022] | 60 | }; |
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[3063] | 61 | |
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[4022] | 62 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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| 63 | class ModelFace |
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| 64 | { |
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| 65 | public: |
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| 66 | ModelFace(); |
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| 67 | ~ModelFace(); |
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[4577] | 68 | |
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| 69 | unsigned int vertexCount; //!< The Count of vertices this Face has. |
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[4468] | 70 | ModelFaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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| 71 | Material* material; //!< The Material to use. |
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[4577] | 72 | |
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[4468] | 73 | ModelFace* next; //!< Pointer to the next Face. |
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[4577] | 74 | }; |
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[3063] | 75 | |
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[4022] | 76 | //! Group to handle multiple Models per obj-file. |
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| 77 | class ModelGroup |
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| 78 | { |
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| 79 | public: |
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| 80 | ModelGroup(); |
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| 81 | ~ModelGroup(); |
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[2850] | 82 | |
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[4022] | 83 | void cleanup(); |
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[2850] | 84 | |
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[4468] | 85 | char* name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. |
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| 86 | GLubyte* indices; //!< The indices of the Groups. Needed for vertex-arrays |
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| 87 | GLuint listNumber; //!< The number of the GL-List this Group gets. |
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| 88 | ModelFace* firstFace; //!< The first Face in this group. |
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| 89 | ModelFace* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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[4836] | 90 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly @todo ENUM... |
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[4468] | 91 | int faceCount; //!< The Number of Faces this Group holds. |
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[4577] | 92 | |
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[4468] | 93 | ModelGroup* next; //!< Pointer to the next Group. |
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[4022] | 94 | }; |
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[2850] | 95 | |
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[5304] | 96 | struct ModelMaterial |
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| 97 | { |
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| 98 | Material* material; |
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| 99 | bool external; |
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| 100 | }; |
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| 101 | |
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[4022] | 102 | ///////////// |
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| 103 | /// MODEL /// |
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| 104 | ///////////// |
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| 105 | //! Class that handles 3D-Models. it can also read them in and display them. |
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[4806] | 106 | class Model : public AbstractModel |
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[4022] | 107 | { |
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[3398] | 108 | public: |
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[3916] | 109 | Model(const char* modelName = NULL, MODEL_TYPE type = MODEL_DISPLAY_LIST); |
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[4746] | 110 | virtual ~Model(); |
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[3910] | 111 | |
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[4746] | 112 | void draw() const; |
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[3910] | 113 | void draw(int groupNumber) const; |
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| 114 | void draw(char* groupName) const; |
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| 115 | |
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[5790] | 116 | void rebuild(); |
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| 117 | |
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[4836] | 118 | /** @returns Count of the Models (Groups) in this File */ |
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[4746] | 119 | inline int getGroupCount() const { return this->groupCount; }; |
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[4038] | 120 | |
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[4836] | 121 | /** @returns a Pointer to the Vertex-Array, if it was deleted it returns NULL */ |
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[4746] | 122 | inline const GLfloat* getVertexArray() const { return this->vertices->getArray(); }; |
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[4836] | 123 | /** @returns the VertexCount of this Model */ |
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[4746] | 124 | inline unsigned int getVertexCount() const { return this->vertexCount; }; |
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[4577] | 125 | |
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[4836] | 126 | /** @returns a Pointer to the Normals-Array, if it was deleted it returns NULL */ |
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[4746] | 127 | inline const GLfloat* getNormalsArray() const { return this->normals->getArray(); }; |
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[4836] | 128 | /** @returns the NormalsCount of this Model */ |
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[4746] | 129 | inline unsigned int getNormalsCount() const { return this->normalCount; }; |
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[4577] | 130 | |
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[4836] | 131 | /** @returns a Pointer to the TexCoord-Array, if it was deleted it returns NULL */ |
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[4746] | 132 | inline const GLfloat* getTexCoordArray() const { return this->vTexture->getArray(); }; |
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[4836] | 133 | /** @returns the TexCoord-Count of this Model */ |
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[4746] | 134 | inline unsigned int getTexCoordCount() const { return this->texCoordCount; }; |
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[4577] | 135 | |
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[4836] | 136 | /** @returns the Count of Faces of this Model */ |
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[4678] | 137 | inline unsigned int getFaceCount() const { return this->faceCount; }; |
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[4577] | 138 | |
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[4678] | 139 | |
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[3913] | 140 | Material* addMaterial(Material* material); |
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| 141 | Material* addMaterial(const char* materialName); |
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| 142 | |
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[3894] | 143 | bool addGroup(const char* groupString); |
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[3909] | 144 | bool addVertex(const char* vertexString); |
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[3894] | 145 | bool addVertex(float x, float y, float z); |
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[3909] | 146 | bool addFace(const char* faceString); |
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[3895] | 147 | bool addFace(int faceElemCount, VERTEX_FORMAT type, ...); |
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[3909] | 148 | bool addVertexNormal(const char* normalString); |
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[3894] | 149 | bool addVertexNormal(float x, float y, float z); |
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[3909] | 150 | bool addVertexTexture(const char* vTextureString); |
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[3894] | 151 | bool addVertexTexture(float u, float v); |
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[3913] | 152 | bool setMaterial(const char* mtlString); |
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| 153 | bool setMaterial(Material* mtl); |
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[4746] | 154 | void finalize(); |
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[4106] | 155 | |
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[4468] | 156 | |
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| 157 | protected: |
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[4746] | 158 | void cubeModel(); |
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[4468] | 159 | |
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| 160 | Material* findMaterialByName(const char* materialName); |
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| 161 | |
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[4529] | 162 | |
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| 163 | protected: |
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[4836] | 164 | float scaleFactor; //!< The Factor with which the Model should be scaled. @todo maybe one wants to scale the Model after Initialisation |
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[4529] | 165 | |
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[4468] | 166 | private: |
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[4746] | 167 | bool buildVertexNormals(); |
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[4468] | 168 | |
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[4746] | 169 | bool importToDisplayList(); |
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[4791] | 170 | bool buildTriangleList(); |
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[4468] | 171 | bool addGLElement(ModelFaceElement* elem); |
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| 172 | |
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[4746] | 173 | bool importToVertexArray(); |
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[4468] | 174 | |
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[4746] | 175 | bool deleteArrays(); |
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| 176 | bool cleanup(); |
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[4468] | 177 | |
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| 178 | private: |
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[5774] | 179 | MODEL_TYPE type; //!< A type for the Model |
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| 180 | bool finalized; //!< Sets the Object to be finalized. |
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[4468] | 181 | |
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[5774] | 182 | unsigned int vertexCount; //!< A modelwide Counter for vertices. |
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| 183 | unsigned int normalCount; //!< A modelwide Counter for the normals. |
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| 184 | unsigned int texCoordCount; //!< A modelwide Counter for the texCoord. |
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| 185 | unsigned int faceCount; //!< A modelwide Counter for the faces |
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| 186 | unsigned int triangleCount; //!< Number of triangles >= faceCount |
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| 187 | tArray<GLfloat>* vertices; //!< The Array that handles the Vertices. |
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| 188 | tArray<GLfloat>* normals; //!< The Array that handles the Normals. |
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| 189 | tArray<GLfloat>* vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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| 190 | sTriangleExt* triangles; //!< The Array of triangles in the abstract_model.h style |
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[4468] | 191 | |
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[5774] | 192 | ModelGroup* firstGroup; //!< The first of all groups. |
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| 193 | ModelGroup* currentGroup; //!< The currentGroup. this is the one we will work with. |
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| 194 | int groupCount; //!< The Count of Groups. |
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[4468] | 195 | |
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[5774] | 196 | std::list<ModelMaterial*> materialList; //!< A list for all the Materials in this Model |
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[2748] | 197 | }; |
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[2773] | 198 | |
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| 199 | #endif |
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