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source: orxonox.OLD/trunk/src/lib/graphics/importer/model.h @ 6794

Last change on this file since 6794 was 6308, checked in by bensch, 19 years ago

orxonox/trunk: added tc a library to convert Vertice-Melanges into VertexArrayStrips. Also implemented it partly in the VertexArrayModel-class…. testing

File size: 3.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer:
14*/
15
16/*!
17 * @file model.h
18 *  Definition of an abstract model.
19 *  containing all needed for other models
20 */
21
22#ifndef _MODEL_H
23#define _MODEL_H
24
25#include "base_object.h"
26#include "vector.h"
27
28using namespace std;
29
30
31//! holds the information about a triangle
32typedef struct
33{
34  unsigned int   indexToVertices[3];   //!< index to the vertices of the triangle
35  unsigned int   indexToNormals[3];    //!< index to the normals of the triangle
36  unsigned int   indexToTexCoor[3];    //!< index to the texture coordinates
37} sTriangleExt;
38
39
40//! Model Information definitions
41typedef struct
42{
43  unsigned int     numVertices;          //!< number of Vertices in the Model
44  unsigned int     numTriangles;         //!< number of triangles in the Model
45  unsigned int     numNormals;           //!< how many Normals in the Model
46  unsigned int     numTexCoor;           //!< how many Texture Coordinates in the Model
47
48  const float*     pVertices;            //!< array of the Vertives
49  sTriangleExt*    pTriangles;           //!< array of all triangles
50  const float*     pNormals;             //!< array of the Normals
51  const float*     pTexCoor;             //!< array of the Texture Coordinates
52
53} modelInfo;
54
55
56//! This class defines the basic components of a model
57class Model : public BaseObject {
58
59  public:
60    Model();
61    virtual ~Model();
62
63    virtual void draw() const;
64
65    inline const modelInfo* getModelInfo() const { return &this->pModelInfo; }
66
67    /** @returns a Pointer to the Vertex-Array, if it was deleted it returns NULL */
68    inline const float* getVertexArray() const { return this->pModelInfo.pVertices; };
69    /** @returns the VertexCount of this Model */
70    inline unsigned int getVertexCount() const { return this->pModelInfo.numVertices; };
71
72    /** @returns a Pointer to the Normals-Array, if it was deleted it returns NULL */
73    inline const float* getNormalsArray() const { return this->pModelInfo.pNormals; };
74    /** @returns the NormalsCount of this Model */
75    inline unsigned int getNormalsCount() const { return this->pModelInfo.numNormals; };
76
77    /** @returns a Pointer to the TexCoord-Array, if it was deleted it returns NULL */
78    inline const float* getTexCoordArray() const { return this->pModelInfo.pTexCoor; };
79    /** @returns the TexCoord-Count of this Model */
80    inline unsigned int getTexCoordCount() const { return this->pModelInfo.numTexCoor; };
81
82    /** @returns the Array of triangles */
83    inline sTriangleExt* getTriangles() const { return this->pModelInfo.pTriangles; };
84    /** @returns the Count of Faces of this Model */
85    inline unsigned int getTriangleCount() const { return this->pModelInfo.numTriangles; };
86
87
88  protected:
89    modelInfo      pModelInfo;      //!< Reference to the modelInfo
90};
91
92#endif /* _MODEL_H */
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