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source: orxonox.OLD/trunk/src/lib/graphics/importer/objModel.cc @ 7422

Last change on this file since 7422 was 7221, checked in by bensch, 19 years ago

orxonox/trunk: merged the std-branche back, it runs on windows and Linux

svn merge https://svn.orxonox.net/orxonox/branches/std . -r7202:HEAD

File size: 6.5 KB
RevLine 
[5014]1/*
[3396]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
[3590]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER
17
[3396]18#include "objModel.h"
19
[3908]20#include <stdio.h>
21#include <string.h>
22#include <stdlib.h>
23
24#define PARSELINELENGTH 8192
25
[3475]26#include "debug.h"
[3915]27#include "compiler.h"
[3427]28
[3396]29/**
[4836]30 *  Crates a 3D-Model, loads in a File and scales it.
31 * @param fileName file to parse and load (must be a .obj file)
32 * @param scaling The factor that the model will be scaled with.
[3396]33*/
[7221]34OBJModel::OBJModel(const std::string& fileName, float scaling)
35  : StaticModel(fileName)
[3396]36{
[6162]37  this->setClassID(CL_OBJ_MODEL, "OBJModel");
38
[4117]39  this->objPath = "./";
40
[3396]41  this->scaleFactor = scaling;
42
43  this->importFile (fileName);
44
[3911]45  this->finalize();
[3396]46}
47
48/**
[4836]49 *  deletes an OBJModel.
[3396]50
51   Looks if any from model allocated space is still in use, and if so deleted it.
52*/
53OBJModel::~OBJModel()
[7221]54{ }
[3396]55
56/**
[4836]57 *  Imports a obj file and handles the the relative location
58 * @param fileName The file to import
[4117]59
60   Splits the FileName from the DirectoryName
[3396]61*/
[7221]62bool OBJModel::importFile (const std::string& fileNameInput)
[3396]63{
[7221]64  const char* fileName = fileNameInput.c_str();
[3548]65  PRINTF(4)("preparing to read in file: %s\n", fileName);
[5014]66  // splitting the
[4117]67  char* split = NULL;
[3396]68
[4117]69  if (!(split = strrchr(fileName, '/')))
70    split = strrchr(fileName, '\\'); // windows Case
71  if (split)
[3396]72    {
[4117]73      int len = split - fileName+1;
[7221]74      this->objPath =  fileName;
75      this->objPath.erase(len, this->objPath.size());
[4118]76      this->objPath[len] = '\0';
[5300]77      PRINTF(4)("Resolved file %s to Path %s.\n", fileName, this->objPath);
[3396]78    }
[4371]79  else
80    this->objPath = "./";
81  Material::addTexturePath(this->objPath);
82
[4117]83  this->readFromObjFile (fileName);
[3396]84  return true;
85}
86
87/**
[4836]88 *  Reads in the .obj File and sets all the Values.
[3396]89   This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks
90*/
[7221]91bool OBJModel::readFromObjFile(const std::string& fileName)
[3396]92{
[3908]93  FILE* stream;
[7221]94  if( (stream = fopen (fileName.c_str(), "r")) == NULL)
[3396]95    {
[7221]96      PRINTF(2)("Object File Could not be Opened %s\n", fileName.c_str());
[3396]97      return false;
98    }
99
[3908]100  char buffer[PARSELINELENGTH];
[3910]101  while(fgets(buffer, PARSELINELENGTH, stream))
102    {
103      // line termiated with \0 not \n
104      if (buffer[strlen(buffer)-1] == '\n')
[5014]105        buffer[strlen(buffer)-1] = '\0';
[3910]106
[3396]107      // case vertice
[3908]108      if (!strncmp(buffer, "v ", 2))
[5014]109        {
110          this->addVertex(buffer+2);
111        }
[3396]112
113      // case face
[3908]114      else if (!strncmp(buffer, "f ", 2))
[5014]115        {
116          this->addFace (buffer+2);
117        }
118
[3908]119      else if (!strncmp(buffer, "mtllib ", 7))
[5014]120        {
121          this->readMtlLib (buffer+7);
122        }
[3396]123
[3908]124      else if (!strncmp(buffer, "usemtl ", 7))
[5014]125        {
126          this->setMaterial (buffer+7);
127        }
[3396]128
129      // case VertexNormal
[3908]130      else if (!strncmp(buffer, "vn ", 3))
[5014]131        {
132          this->addVertexNormal(buffer+3);
133        }
134
[3396]135      // case VertexTextureCoordinate
[3908]136      else if (!strncmp(buffer, "vt ", 3))
[5014]137        {
138          this->addVertexTexture(buffer+3);
139        }
[3396]140      // case group
[3908]141      else if (!strncmp(buffer, "g ", 2))
[5014]142        {
143          this->addGroup (buffer+2);
144        }
[4836]145      else if (!strncmp(buffer, "s ", 2)) //! @todo smoothing groups have to be implemented
[5014]146        {
[5300]147          PRINTF(3)("smoothing groups not supportet yet. line: %s\n", buffer);
[5014]148        }
[3396]149    }
[3908]150  fclose (stream);
[3396]151  return true;
152}
153
[5014]154/**
[5300]155 * Function to read in a mtl File.
156 * @param mtlFile The .mtl file to read
157 *
158 * This Function parses all Lines of an mtl File.
159 * The reason for it not to be in the materials-class is,
160 * that a material does not have to be able to read itself in from a File.
161 */
[7221]162bool OBJModel::readMtlLib (const std::string& mtlFile)
[3396]163{
[7221]164  std::string fileName = this->objPath + mtlFile;
[3396]165
[3909]166  FILE* stream;
[7221]167  if( (stream = fopen (fileName.c_str(), "r")) == NULL)
[3396]168    {
[7221]169      PRINTF(2)("MaterialLibrary could not be opened %s\n", fileName.c_str());
[3396]170      return false;
171    }
[3909]172
173  char buffer[PARSELINELENGTH];
[3915]174  Material* tmpMat = NULL;
[3911]175
[5319]176  while(fgets(buffer, PARSELINELENGTH, stream) != NULL)
[3396]177    {
[3908]178      PRINTF(5)("found line in mtlFile: %s\n", buffer);
[3396]179
[3910]180      // line termiated with \0 not \n
181      if (buffer[strlen(buffer)-1] == '\n')
[5014]182        buffer[strlen(buffer)-1] = '\0';
[3910]183
[3396]184      // create new Material
[3908]185      if (!strncmp(buffer, "newmtl ", 7))
[5014]186        {
187          tmpMat = this->addMaterial(buffer+7);//tmpMat->addMaterial(buffer+7);
188        }
[3396]189      // setting a illumMode
[3908]190      else if (!strncmp(buffer, "illum ", 6))
[5014]191        {
192          if (likely(tmpMat != NULL))
193            tmpMat->setIllum(buffer+6);
[3396]194
[5014]195        }
[3396]196      // setting Diffuse Color
[3908]197      else if (!strncmp(buffer, "Kd ", 3))
[5014]198        {
199          if (likely(tmpMat != NULL))
200            tmpMat->setDiffuse(buffer+3);
201        }
[3396]202      // setting Ambient Color
[3908]203      else if (!strncmp(buffer, "Ka ", 3))
[5014]204        {
205          if (likely(tmpMat != NULL))
206            tmpMat->setAmbient(buffer+3);
207        }
[3396]208      // setting Specular Color
[3908]209      else if (!strncmp(buffer, "Ks ", 3))
[5014]210        {
211          if (likely(tmpMat != NULL))
212            tmpMat->setSpecular(buffer+3);
213        }
[3396]214      // setting The Specular Shininess
[3908]215      else if (!strncmp(buffer, "Ns ", 3))
[5014]216        {
217          if (likely(tmpMat != NULL))
218            tmpMat->setShininess(buffer+3);
219        }
[3396]220      // setting up transparency
[3908]221      else if (!strncmp(buffer, "d ", 2))
[5014]222        {
223          if (likely(tmpMat != NULL))
224            tmpMat->setTransparency(buffer+2);
225        }
[3908]226      else if (!strncmp(buffer, "Tf ", 3))
[5014]227        {
228          if (likely(tmpMat != NULL))
229            tmpMat->setTransparency(buffer+3);
230        }
231
[3908]232      else if (!strncmp(buffer, "map_Kd ", 7))
[5014]233        {
234          if (likely(tmpMat != NULL))
235            tmpMat->setDiffuseMap(buffer+7);
236        }
[3908]237      else if (!strncmp(buffer, "map_Ka ", 7))
[5014]238        {
239          if (likely(tmpMat != NULL))
240            tmpMat->setAmbientMap(buffer+7);
241        }
[3908]242      else if (!strncmp(buffer, "map_Ks ", 7))
[5014]243        {
244          if (likely(tmpMat != NULL))
245            tmpMat->setSpecularMap(buffer+7);
246        }
[3908]247      else if (!strncmp(buffer, "bump ", 5))
[5014]248        {
249          if (likely(tmpMat != NULL))
250            tmpMat->setBump(buffer+7);
251        }
[3396]252
[5014]253
[3396]254    }
[3909]255  fclose(stream);
[3396]256  return true;
257}
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