1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_MODEL |
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17 | |
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18 | #include "primitive_model.h" |
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19 | |
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20 | #include <math.h> |
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21 | #include "vector.h" |
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22 | #include "debug.h" |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | /** |
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27 | * Creates a 3D-Model of Primitive-Type type |
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28 | |
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29 | if you want to just display a Cube/Sphere/Cylinder/... without any material. |
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30 | |
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31 | @todo implement Cube/Sphere/Cylinder/... |
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32 | */ |
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33 | PrimitiveModel::PrimitiveModel(PRIMITIVE type, float size, unsigned int detail) |
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34 | { |
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35 | switch (type) |
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36 | { |
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37 | default: |
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38 | case PRIM_CUBE: |
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39 | this->cubeModel(); |
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40 | break; |
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41 | case PRIM_SPHERE: |
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42 | this->sphereModel(size, detail); |
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43 | break; |
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44 | case PRIM_CYLINDER: |
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45 | this->cylinderModel(); |
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46 | break; |
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47 | case PRIM_CONE: |
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48 | this->coneModel(size, detail); |
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49 | break; |
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50 | case PRIM_PLANE: |
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51 | this->planeModel(size, detail); |
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52 | break; |
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53 | } |
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54 | this->finalize(); |
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55 | } |
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56 | |
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57 | /** |
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58 | * standard deconstructor |
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59 | |
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60 | */ |
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61 | PrimitiveModel::~PrimitiveModel () |
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62 | { |
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63 | // delete what has to be deleted here |
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64 | } |
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65 | |
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66 | /** |
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67 | * Builds a Sphere into the Model. |
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68 | * @param size The diameter of the Sphere. |
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69 | * @param detail The detail of the Sphere. |
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70 | */ |
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71 | void PrimitiveModel::sphereModel(float size, unsigned int detail) |
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72 | { |
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73 | if (detail <= 0) |
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74 | detail = 1; |
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75 | size /= 2; |
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76 | // detail = 2; // make it even |
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77 | float df = (float)detail; |
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78 | |
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79 | // defining the Vertices |
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80 | for (float i = 0; i < df *2.0; i+=1.0) |
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81 | { |
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82 | float vi = i/df *PI; |
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83 | for (float j = -df / 2.0 +1.0; j < df / 2.0; j+=1.0 *df/(df+1.0)) |
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84 | { |
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85 | float vj = j/df *PI; |
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86 | this->addVertexNormal(cos(vi) * cos(vj), |
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87 | sin(vj), |
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88 | sin(vi) * cos(vj)); |
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89 | |
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90 | this->addVertex(size * cos(vi) * cos(vj), |
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91 | size * sin(vj), |
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92 | size * sin(vi) * cos(vj)); |
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93 | |
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94 | this->addVertexTexture(i / (df *2.0), (j-1.0)/(df)+.5); |
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95 | } |
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96 | } |
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97 | this->addVertex(0, -size, 0); |
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98 | this->addVertexNormal(0, -1, 0); |
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99 | this->addVertexTexture(0,0); |
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100 | this->addVertex(0, size, 0); |
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101 | this->addVertexNormal(0, 1, 0); |
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102 | this->addVertexTexture(0 ,1); |
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103 | |
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104 | // defining the binding Faces. |
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105 | unsigned int v1, v2, v3, v4; |
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106 | for (int i = 0; i <= detail * 2 -1; i++) |
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107 | { |
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108 | for (int j = 0; j <= detail; j++) |
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109 | { |
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110 | |
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111 | v1 = i*detail + j-1; |
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112 | v4 = i*detail + j; |
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113 | |
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114 | if (i == detail*2 -1) |
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115 | { |
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116 | v2 = j-1; |
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117 | v3 = j; |
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118 | } |
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119 | else |
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120 | { |
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121 | v2 = (i+1)*detail + j-1; |
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122 | v3 = (i+1)*detail + j; |
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123 | } |
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124 | |
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125 | if (j == 0) |
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126 | { |
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127 | v1 = this->getVertexCount() - 2; |
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128 | this->addFace(3, VERTEX_TEXCOORD_NORMAL, v1, v1, v1, v3, v3, v3, v4, v4, v4); |
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129 | } |
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130 | else if (j == detail) |
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131 | { |
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132 | v3 = this->getVertexCount()-1; |
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133 | this->addFace(3, VERTEX_TEXCOORD_NORMAL, v1, v1, v1, v2, v2, v2, v3, v3, v3); |
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134 | } |
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135 | else |
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136 | this->addFace(4, VERTEX_TEXCOORD_NORMAL, v1, v1, v1, v2, v2, v2, v3, v3, v3, v4, v4, v4); |
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137 | } |
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138 | } |
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139 | } |
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140 | /** |
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141 | * Creates a Cylinder. |
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142 | */ |
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143 | void PrimitiveModel::cylinderModel(float size, unsigned int detail) |
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144 | { |
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145 | // check if devision by zero |
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146 | if (detail <= 3) |
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147 | detail = 3; |
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148 | int count = 0; |
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149 | // defining Points of the Cylinder. |
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150 | for (float phi = 0.0; phi < 2.0*PI; phi += 2.0*PI/(float)detail) |
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151 | { |
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152 | this->addVertex(size*cos(phi), size*sin(phi), -size); |
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153 | this->addVertex(size*cos(phi), size*sin(phi), size); |
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154 | count ++; |
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155 | } |
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156 | this->addVertex(0, 0, -size); |
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157 | this->addVertex(0, 0, size); |
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158 | |
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159 | if (count != detail) |
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160 | PRINTF(1)("calculation error, count should be %d but is %d.\n", detail, count); |
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161 | |
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162 | // adding Faces |
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163 | for (int i = 0; i < detail-1; i++) |
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164 | { |
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165 | int p1, p2, p3, p4; |
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166 | p1 = 2*i; |
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167 | p2 = 2*i+1; |
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168 | p3 = 2*i+3; |
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169 | p4 = 2*i+2; |
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170 | // something is wrong here |
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171 | this->addFace(4, VERTEX_ONLY, p1, p2, p3, p4); |
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172 | this->addFace(3, VERTEX_ONLY, p4, p1, 2*detail); |
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173 | this->addFace(3, VERTEX_ONLY, p2, p3, 2*detail+1); |
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174 | } |
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175 | // caps |
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176 | this->addFace(4, VERTEX_ONLY, 2*detail-2, 2*detail-1, 1, 0); |
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177 | this->addFace(3, VERTEX_ONLY, 0, 2*detail-2, 2*detail); |
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178 | this->addFace(3, VERTEX_ONLY, 2*detail-1, 1, 2*detail+1); |
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179 | } |
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180 | |
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181 | /** |
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182 | * creates a cone inside of this Model |
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183 | * @param size The size of the cone |
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184 | * @param detail the Detail-level of this cone |
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185 | */ |
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186 | void PrimitiveModel::coneModel(float size, unsigned int detail) |
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187 | { |
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188 | this->addVertex(0,-size,0); |
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189 | this->addVertex(0,size,0); |
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190 | if (detail <= 0) |
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191 | detail = 1; |
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192 | float df = (float)detail; |
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193 | |
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194 | // defining the Vertices |
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195 | for (float i = 0; i < df; i+=1.0) |
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196 | { |
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197 | float vi = i/df *2.0*PI; |
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198 | this->addVertex(size* sin(vi), |
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199 | -size, |
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200 | size* cos(vi)); |
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201 | } |
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202 | |
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203 | //defining Faces |
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204 | for (int i = 0; i < detail; i++) |
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205 | { |
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206 | unsigned int v1, v2; |
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207 | v1 = i+2; |
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208 | if (i == detail -1) |
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209 | v2 = 2; |
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210 | else |
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211 | v2 = i+3; |
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212 | this->addFace(3, VERTEX_ONLY, 0, v1, v2); |
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213 | this->addFace(3, VERTEX_ONLY, 1, v1, v2); |
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214 | } |
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215 | } |
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216 | |
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217 | /** |
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218 | * creates a Plane inside of this Model |
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219 | * @param size The size of this plane |
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220 | * @param detail the Detail-level of this plane. |
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221 | */ |
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222 | void PrimitiveModel::planeModel(float size, unsigned int detail) |
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223 | { |
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224 | //defining vertices |
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225 | for (int i = 0; i < detail; i++) |
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226 | for (int j = 0; j < detail; j++) |
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227 | { |
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228 | this->addVertex(((float)i/(float)(detail-1) -.5)*size, |
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229 | 0, |
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230 | ((float)j/(float)(detail-1) -.5)*size); |
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231 | this->addVertexTexture((float)i/(float)(detail-1), |
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232 | (float)j/(float)(detail-1)); |
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233 | } |
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234 | //defining Faces |
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235 | unsigned int v1, v2, v3, v4; |
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236 | for (int i = 0; i < detail-1; i++) |
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237 | for (int j = 0; j < detail-1; j++) |
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238 | { |
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239 | v1 = i*detail + j; |
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240 | v2 = (i+1)*detail + j; |
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241 | v3 = (i+1)*detail + (j+1); |
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242 | v4 = i*detail + (j+1); |
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243 | this->addFace(4, VERTEX_TEXCOORD, v1, v1, v2, v2, v3, v3, v4, v4); |
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244 | } |
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245 | } |
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