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1 | /*! |
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2 | * @file primitive_model.h |
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3 | * a Class to handle different simple models like planes cubes spheres and so on. |
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4 | (cube is also an option of Model, but is extended here. |
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5 | */ |
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6 | |
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7 | #ifndef _PRIMITIVE_MODEL_H |
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8 | #define _PRIMITIVE_MODEL_H |
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9 | |
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10 | #include "model.h" |
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11 | |
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12 | //! Specification of different primitives the Model knows |
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13 | enum PRIMITIVE { PRIM_CUBE, |
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14 | PRIM_SPHERE, |
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15 | PRIM_PLANE, |
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16 | PRIM_CYLINDER, |
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17 | PRIM_CONE }; |
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18 | |
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19 | //! A Class to create some default Models |
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20 | class PrimitiveModel : public Model { |
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21 | |
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22 | public: |
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23 | PrimitiveModel(PRIMITIVE type, float size = 1.0, unsigned int detail = 10); |
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24 | virtual ~PrimitiveModel(); |
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25 | |
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26 | protected: |
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27 | void sphereModel(float size = 1.0, unsigned int detail = 10); |
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28 | void cylinderModel(float size = 1.0, unsigned int detail = 10); |
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29 | void coneModel(float size = 1.0, unsigned int detail = 10); |
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30 | void planeModel(float size = 1.0, unsigned int detail = 1); |
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31 | }; |
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32 | |
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33 | #endif /* _PRIMITIVE_MODEL_H */ |
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