[2823] | 1 | /*! |
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[6021] | 2 | * @file static_model.h |
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| 3 | * @brief Contains the Model Class that handles Static 3D-Models rendered with glList's |
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| 4 | */ |
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[2823] | 5 | |
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[6021] | 6 | #ifndef _STATIC_MODEL_H |
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| 7 | #define _STATIC_MODEL_H |
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[2773] | 8 | |
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[6021] | 9 | #include "model.h" |
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[5701] | 10 | |
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[2776] | 11 | #include "material.h" |
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[3917] | 12 | #include "glincl.h" |
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[6423] | 13 | #include <vector> |
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[5774] | 14 | #include <list> |
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[2748] | 15 | |
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[3657] | 16 | // definition of different modes for setting up Faces |
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| 17 | #define VERTEX 0 //!< If Faces are created WITH Vertex-Coordinate |
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| 18 | #define NORMAL 1 //!< If Faces are created WITH Normals (otherwise autocalculate) |
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| 19 | #define TEXCOORD 2 //!< If Faces are created WITH TextureCoordinate |
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[4468] | 20 | |
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[3894] | 21 | //! an enumerator for VERTEX_FORMAT |
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[4830] | 22 | typedef enum VERTEX_FORMAT { |
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| 23 | VERTEX_ONLY = VERTEX, |
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| 24 | VERTEX_NORMAL = NORMAL, |
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| 25 | VERTEX_TEXCOORD = TEXCOORD, |
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| 26 | VERTEX_TEXCOORD_NORMAL = NORMAL | TEXCOORD |
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| 27 | }; |
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[2842] | 28 | |
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[4022] | 29 | //////////////////// |
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| 30 | /// SUB-ELEMENTS /// |
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| 31 | //////////////////// |
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| 32 | //! This is the placeholder of one Vertex beloning to a Face. |
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| 33 | class ModelFaceElement |
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[2748] | 34 | { |
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[4022] | 35 | public: |
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| 36 | ModelFaceElement(); |
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| 37 | ~ModelFaceElement(); |
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[3063] | 38 | |
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[4577] | 39 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
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| 40 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
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| 41 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
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[4468] | 42 | |
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[4577] | 43 | ModelFaceElement* next; //!< Point to the next FaceElement in this List. |
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[4022] | 44 | }; |
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[3063] | 45 | |
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[4022] | 46 | //! This is the placeholder of a Face belonging to a Group of Faces. |
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| 47 | class ModelFace |
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| 48 | { |
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| 49 | public: |
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| 50 | ModelFace(); |
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| 51 | ~ModelFace(); |
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[4577] | 52 | |
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| 53 | unsigned int vertexCount; //!< The Count of vertices this Face has. |
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[4468] | 54 | ModelFaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
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| 55 | Material* material; //!< The Material to use. |
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[4577] | 56 | |
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[4468] | 57 | ModelFace* next; //!< Pointer to the next Face. |
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[4577] | 58 | }; |
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[3063] | 59 | |
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[4022] | 60 | //! Group to handle multiple Models per obj-file. |
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| 61 | class ModelGroup |
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| 62 | { |
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| 63 | public: |
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| 64 | ModelGroup(); |
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| 65 | ~ModelGroup(); |
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[2850] | 66 | |
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[4022] | 67 | void cleanup(); |
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[2850] | 68 | |
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[7221] | 69 | std::string name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (std::string name) function. |
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[4468] | 70 | GLubyte* indices; //!< The indices of the Groups. Needed for vertex-arrays |
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| 71 | GLuint listNumber; //!< The number of the GL-List this Group gets. |
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| 72 | ModelFace* firstFace; //!< The first Face in this group. |
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| 73 | ModelFace* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
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[4836] | 74 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly @todo ENUM... |
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[4468] | 75 | int faceCount; //!< The Number of Faces this Group holds. |
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[4577] | 76 | |
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[4468] | 77 | ModelGroup* next; //!< Pointer to the next Group. |
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[4022] | 78 | }; |
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[2850] | 79 | |
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[5304] | 80 | struct ModelMaterial |
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| 81 | { |
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| 82 | Material* material; |
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| 83 | bool external; |
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| 84 | }; |
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| 85 | |
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[4022] | 86 | ///////////// |
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| 87 | /// MODEL /// |
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| 88 | ///////////// |
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[6021] | 89 | //! Class that handles static 3D-Models. |
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| 90 | /** |
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| 91 | * it can also read them in and display them. |
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| 92 | * All the objects are rendered with glLists |
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| 93 | */ |
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| 94 | class StaticModel : public Model |
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[4022] | 95 | { |
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[3398] | 96 | public: |
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[7221] | 97 | StaticModel(const std::string& modelName = ""); |
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[6021] | 98 | virtual ~StaticModel(); |
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[3910] | 99 | |
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[6021] | 100 | virtual void draw() const; |
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[3910] | 101 | void draw(int groupNumber) const; |
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[7221] | 102 | void draw(const std::string& groupName) const; |
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[3910] | 103 | |
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[5790] | 104 | void rebuild(); |
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| 105 | |
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[3913] | 106 | Material* addMaterial(Material* material); |
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[7221] | 107 | Material* addMaterial(const std::string& materialName); |
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[3913] | 108 | |
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[7221] | 109 | bool addGroup(const std::string& groupString); |
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[6031] | 110 | |
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[7221] | 111 | bool addVertex(const std::string& vertexString); |
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[3894] | 112 | bool addVertex(float x, float y, float z); |
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[6031] | 113 | |
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[7221] | 114 | bool addFace(const std::string& faceString); |
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[3895] | 115 | bool addFace(int faceElemCount, VERTEX_FORMAT type, ...); |
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[6031] | 116 | |
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[7221] | 117 | bool addVertexNormal(const std::string& normalString); |
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[3894] | 118 | bool addVertexNormal(float x, float y, float z); |
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[6031] | 119 | |
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[7221] | 120 | bool addVertexTexture(const std::string& vTextureString); |
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[3894] | 121 | bool addVertexTexture(float u, float v); |
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[6031] | 122 | |
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[7221] | 123 | bool setMaterial(const std::string& mtlString); |
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[3913] | 124 | bool setMaterial(Material* mtl); |
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[6031] | 125 | |
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[4746] | 126 | void finalize(); |
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[4106] | 127 | |
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[4468] | 128 | |
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| 129 | protected: |
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[4746] | 130 | void cubeModel(); |
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[4468] | 131 | |
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[7221] | 132 | Material* findMaterialByName(const std::string& materialName); |
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[4468] | 133 | |
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[4529] | 134 | protected: |
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[4836] | 135 | float scaleFactor; //!< The Factor with which the Model should be scaled. @todo maybe one wants to scale the Model after Initialisation |
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[4529] | 136 | |
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[4468] | 137 | private: |
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[4746] | 138 | bool buildVertexNormals(); |
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[4468] | 139 | |
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[4746] | 140 | bool importToDisplayList(); |
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[4791] | 141 | bool buildTriangleList(); |
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[6031] | 142 | |
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[4468] | 143 | bool addGLElement(ModelFaceElement* elem); |
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| 144 | |
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[4746] | 145 | bool cleanup(); |
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[4468] | 146 | |
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| 147 | private: |
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[5774] | 148 | bool finalized; //!< Sets the Object to be finalized. |
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[4468] | 149 | |
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[5774] | 150 | unsigned int faceCount; //!< A modelwide Counter for the faces |
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[4468] | 151 | |
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[6423] | 152 | std::vector<GLfloat> vertices; //!< The Array that handles the Vertices. |
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| 153 | std::vector<GLfloat> normals; //!< The Array that handles the Normals. |
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| 154 | std::vector<GLfloat> vTexture; //!< The Array that handles the VertexTextureCoordinates. |
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[6031] | 155 | |
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[5774] | 156 | ModelGroup* firstGroup; //!< The first of all groups. |
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| 157 | ModelGroup* currentGroup; //!< The currentGroup. this is the one we will work with. |
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| 158 | int groupCount; //!< The Count of Groups. |
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[4468] | 159 | |
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[5774] | 160 | std::list<ModelMaterial*> materialList; //!< A list for all the Materials in this Model |
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[2748] | 161 | }; |
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[2773] | 162 | |
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| 163 | #endif |
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