[4662] | 1 | /* |
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[3341] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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[3341] | 18 | #include "texture.h" |
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| 19 | |
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[4357] | 20 | #include "debug.h" |
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[3622] | 21 | #include "graphics_engine.h" |
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| 22 | |
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[4662] | 23 | #ifdef HAVE_SDL_IMAGE_H |
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[4357] | 24 | #include <SDL_image.h> |
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[4662] | 25 | #else |
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| 26 | #include <SDL/SDL_image.h> |
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| 27 | #endif |
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[4357] | 28 | |
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[3341] | 29 | /** |
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[4836] | 30 | * Constructor for a Texture |
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[3344] | 31 | */ |
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[3655] | 32 | Texture::Texture(const char* imageName) |
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| 33 | { |
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[5304] | 34 | this->setClassID(CL_TEXTURE, "Texture"); |
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[5306] | 35 | this->setName(imageName); |
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[5304] | 36 | |
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[5212] | 37 | this->bAlpha = false; |
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[3655] | 38 | this->texture = 0; |
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[5305] | 39 | if (imageName != NULL) |
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[3905] | 40 | this->loadImage(imageName); |
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[4662] | 41 | } |
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[3655] | 42 | |
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| 43 | /** |
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[4836] | 44 | * Destructor of a Texture |
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[4662] | 45 | |
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[3344] | 46 | Frees Data, and deletes the textures from GL |
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| 47 | */ |
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[4746] | 48 | Texture::~Texture() |
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[3344] | 49 | { |
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[5211] | 50 | if (this->texture != 0) |
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[3344] | 51 | glDeleteTextures(1, &this->texture); |
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| 52 | } |
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| 53 | |
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| 54 | /** |
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[4836] | 55 | * Loads a Texture to the openGL-environment. |
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| 56 | * @param surface the Image to load to openGL |
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| 57 | * @returns The ID of the texture. |
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[3341] | 58 | */ |
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[3905] | 59 | GLuint Texture::loadTexToGL (SDL_Surface* surface) |
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[3341] | 60 | { |
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[3622] | 61 | if (GraphicsEngine::texturesEnabled) |
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| 62 | { |
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| 63 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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[3905] | 64 | |
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| 65 | int w, h; |
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| 66 | SDL_Surface *image; |
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| 67 | SDL_Rect area; |
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| 68 | Uint32 saved_flags; |
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| 69 | Uint8 saved_alpha; |
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[4662] | 70 | |
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[3905] | 71 | w = surface->w; |
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| 72 | h = surface->h; |
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[4662] | 73 | |
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[3905] | 74 | image = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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[4662] | 75 | w, h, |
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| 76 | 32, |
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[3905] | 77 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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[4662] | 78 | 0x000000FF, |
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| 79 | 0x0000FF00, |
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| 80 | 0x00FF0000, |
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| 81 | 0xFF000000 |
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[3905] | 82 | #else |
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[4662] | 83 | 0xFF000000, |
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| 84 | 0x00FF0000, |
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| 85 | 0x0000FF00, |
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| 86 | 0x000000FF |
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[3905] | 87 | #endif |
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[4662] | 88 | ); |
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[3905] | 89 | if ( image == NULL ) { |
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[4662] | 90 | return 0; |
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[3905] | 91 | } |
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[4662] | 92 | |
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[3905] | 93 | /* Save the alpha blending attributes */ |
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| 94 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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| 95 | saved_alpha = surface->format->alpha; |
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| 96 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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[4662] | 97 | SDL_SetAlpha(surface, 0, 0); |
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[3905] | 98 | } |
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[4662] | 99 | |
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[3905] | 100 | /* Copy the surface into the GL texture image */ |
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| 101 | area.x = 0; |
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| 102 | area.y = 0; |
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| 103 | area.w = surface->w; |
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| 104 | area.h = surface->h; |
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| 105 | SDL_BlitSurface(surface, &area, image, &area); |
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[4662] | 106 | |
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[3905] | 107 | /* Restore the alpha blending attributes */ |
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| 108 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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[4662] | 109 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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| 110 | this->bAlpha = true; |
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[3905] | 111 | } |
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[4662] | 112 | |
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[3905] | 113 | /* Create an OpenGL texture for the image */ |
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[5293] | 114 | glGenTextures(1, &this->texture); |
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| 115 | glBindTexture(GL_TEXTURE_2D, this->texture); |
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[5228] | 116 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 117 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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[3966] | 118 | // build the Texture |
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| 119 | glTexImage2D(GL_TEXTURE_2D, |
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[4662] | 120 | 0, |
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| 121 | GL_RGBA, |
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| 122 | w, h, |
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| 123 | 0, |
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| 124 | GL_RGBA, |
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| 125 | GL_UNSIGNED_BYTE, |
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| 126 | image->pixels); |
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[3966] | 127 | // build the MipMaps |
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[3905] | 128 | gluBuild2DMipmaps(GL_TEXTURE_2D, |
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[4662] | 129 | GL_RGBA, |
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| 130 | w, |
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| 131 | h, |
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| 132 | GL_RGBA, |
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| 133 | GL_UNSIGNED_BYTE, |
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| 134 | image->pixels); |
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| 135 | |
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[3905] | 136 | SDL_FreeSurface(image); /* No longer needed */ |
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[5228] | 137 | glBindTexture(GL_TEXTURE_2D, 0); |
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[3622] | 138 | } |
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[3341] | 139 | } |
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| 140 | |
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[3863] | 141 | /** |
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[4836] | 142 | * loads an Image from a file to a Texture |
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| 143 | * @param imageName The image to load |
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[3863] | 144 | */ |
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[3655] | 145 | bool Texture::loadImage(const char* imageName) |
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[3341] | 146 | { |
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[3622] | 147 | if (GraphicsEngine::texturesEnabled) |
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[3341] | 148 | { |
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[5305] | 149 | if (imageName != NULL) |
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[4662] | 150 | { |
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| 151 | SDL_Surface* tmpSurf; |
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| 152 | if (this->texture) |
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| 153 | glDeleteTextures(1, &this->texture); |
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| 154 | // load the new Image to memory |
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| 155 | tmpSurf = IMG_Load(imageName); |
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[5305] | 156 | if(tmpSurf == NULL) |
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[4662] | 157 | { |
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| 158 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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[5305] | 159 | this->texture = 0; |
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[4662] | 160 | return false; |
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| 161 | } |
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[5305] | 162 | else |
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| 163 | { |
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| 164 | PRINTF(3)("loading Image %s\n", imageName); |
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[5293] | 165 | loadTexToGL(tmpSurf); |
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[5305] | 166 | SDL_FreeSurface(tmpSurf); |
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| 167 | return true; |
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| 168 | } |
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[4662] | 169 | } |
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[3622] | 170 | else |
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[4662] | 171 | { |
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| 172 | return false; |
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| 173 | } |
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[3341] | 174 | } |
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[5305] | 175 | return false; |
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[3341] | 176 | } |
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