[4662] | 1 | /* |
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[3341] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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[3341] | 18 | #include "texture.h" |
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| 19 | |
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[4357] | 20 | #include "debug.h" |
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[3622] | 21 | #include "graphics_engine.h" |
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| 22 | |
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[4662] | 23 | #ifdef HAVE_SDL_IMAGE_H |
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[4357] | 24 | #include <SDL_image.h> |
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[4662] | 25 | #else |
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| 26 | #include <SDL/SDL_image.h> |
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| 27 | #endif |
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[4357] | 28 | |
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[3341] | 29 | /** |
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[4836] | 30 | * Constructor for a Texture |
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[3344] | 31 | */ |
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[3655] | 32 | Texture::Texture(const char* imageName) |
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| 33 | { |
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[5304] | 34 | this->setClassID(CL_TEXTURE, "Texture"); |
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[5306] | 35 | this->setName(imageName); |
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[5304] | 36 | |
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[5212] | 37 | this->bAlpha = false; |
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[3655] | 38 | this->texture = 0; |
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[5753] | 39 | this->image = NULL; |
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[5754] | 40 | |
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[5305] | 41 | if (imageName != NULL) |
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[3905] | 42 | this->loadImage(imageName); |
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[4662] | 43 | } |
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[3655] | 44 | |
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| 45 | /** |
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[4836] | 46 | * Destructor of a Texture |
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[4662] | 47 | |
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[3344] | 48 | Frees Data, and deletes the textures from GL |
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| 49 | */ |
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[4746] | 50 | Texture::~Texture() |
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[3344] | 51 | { |
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[5211] | 52 | if (this->texture != 0) |
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[3344] | 53 | glDeleteTextures(1, &this->texture); |
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[5753] | 54 | if (this->image != NULL) |
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| 55 | SDL_FreeSurface(this->image); |
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[3344] | 56 | } |
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| 57 | |
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[3905] | 58 | |
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[3863] | 59 | /** |
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[4836] | 60 | * loads an Image from a file to a Texture |
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| 61 | * @param imageName The image to load |
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[3863] | 62 | */ |
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[3655] | 63 | bool Texture::loadImage(const char* imageName) |
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[3341] | 64 | { |
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[3622] | 65 | if (GraphicsEngine::texturesEnabled) |
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[3341] | 66 | { |
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[5754] | 67 | if (this->image != NULL) |
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| 68 | { |
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| 69 | SDL_FreeSurface(this->image); |
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| 70 | this->image = NULL; |
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| 71 | } |
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| 72 | if (this->texture != 0) |
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| 73 | { |
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| 74 | glDeleteTextures(1, &this->texture); |
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| 75 | this->texture = 0; |
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| 76 | } |
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[5305] | 77 | if (imageName != NULL) |
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[4662] | 78 | { |
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| 79 | SDL_Surface* tmpSurf; |
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| 80 | if (this->texture) |
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| 81 | glDeleteTextures(1, &this->texture); |
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| 82 | // load the new Image to memory |
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| 83 | tmpSurf = IMG_Load(imageName); |
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[5753] | 84 | if(tmpSurf != NULL) |
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| 85 | { |
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[5754] | 86 | PRINTF(4)("loading Image %s\n", imageName); |
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[5753] | 87 | this->image = this->prepareSurface(tmpSurf); |
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| 88 | this->texture = loadTexToGL(this->image); |
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| 89 | SDL_FreeSurface(tmpSurf); |
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| 90 | return true; |
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| 91 | } |
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| 92 | else |
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[4662] | 93 | { |
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| 94 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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[5305] | 95 | this->texture = 0; |
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[4662] | 96 | return false; |
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| 97 | } |
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| 98 | } |
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[3622] | 99 | else |
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[4662] | 100 | { |
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[5754] | 101 | PRINTF(2)("Image-Name not specified\n"); |
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[4662] | 102 | return false; |
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| 103 | } |
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[3341] | 104 | } |
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[5754] | 105 | return false; |
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[3341] | 106 | } |
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[5753] | 107 | |
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[5755] | 108 | bool Texture::rebuild() |
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[5754] | 109 | { |
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| 110 | if (this->texture != 0) |
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| 111 | { |
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| 112 | glDeleteTextures(1,&this->texture); |
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| 113 | this->texture = 0; |
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| 114 | } |
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| 115 | |
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| 116 | if (this->image != NULL) |
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[5755] | 117 | { |
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| 118 | PRINTF(4)("Reloading Texture %s\n", this->getName()); |
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| 119 | this->texture = this->loadTexToGL(this->image); |
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| 120 | } |
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[5754] | 121 | |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | * converts surface to a new SDL_Surface, that is loadable by openGL |
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| 126 | * @param surface the Surface to convert |
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| 127 | * @returns a !!new!! Surface, that is loadable by openGL. |
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| 128 | */ |
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[5753] | 129 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface) |
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| 130 | { |
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| 131 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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| 132 | |
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| 133 | SDL_Surface *image; |
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| 134 | SDL_Rect area; |
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| 135 | Uint32 saved_flags; |
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| 136 | Uint8 saved_alpha; |
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| 137 | |
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| 138 | image = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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| 139 | surface->w, surface->h, |
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| 140 | 32, |
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| 141 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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| 142 | 0x000000FF, |
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| 143 | 0x0000FF00, |
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| 144 | 0x00FF0000, |
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| 145 | 0xFF000000 |
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| 146 | #else |
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| 147 | 0xFF000000, |
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| 148 | 0x00FF0000, |
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| 149 | 0x0000FF00, |
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| 150 | 0x000000FF |
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| 151 | #endif |
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| 152 | ); |
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[5754] | 153 | if ( image == NULL ) |
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| 154 | return NULL; |
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[5753] | 155 | |
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| 156 | /* Save the alpha blending attributes */ |
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| 157 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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| 158 | saved_alpha = surface->format->alpha; |
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| 159 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 160 | SDL_SetAlpha(surface, 0, 0); |
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| 161 | } |
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| 162 | |
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| 163 | /* Copy the surface into the GL texture image */ |
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| 164 | area.x = 0; |
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| 165 | area.y = 0; |
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| 166 | area.w = surface->w; |
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| 167 | area.h = surface->h; |
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| 168 | SDL_BlitSurface(surface, &area, image, &area); |
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| 169 | |
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| 170 | /* Restore the alpha blending attributes */ |
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| 171 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
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| 172 | { |
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| 173 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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| 174 | this->bAlpha = true; |
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| 175 | } |
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| 176 | return image; |
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| 177 | } |
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| 178 | |
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| 179 | |
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| 180 | /** |
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| 181 | * Loads a Texture to the openGL-environment. |
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| 182 | * @param surface the Image to load to openGL |
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| 183 | * @returns The ID of the texture. |
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| 184 | */ |
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| 185 | GLuint Texture::loadTexToGL (SDL_Surface* surface) const |
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| 186 | { |
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| 187 | GLuint texture = 0; |
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| 188 | /* Create an OpenGL texture for the image */ |
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| 189 | glGenTextures(1, &texture); |
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| 190 | glBindTexture(GL_TEXTURE_2D, texture); |
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| 191 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 192 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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| 193 | // build the Texture |
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| 194 | glTexImage2D(GL_TEXTURE_2D, |
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| 195 | 0, |
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| 196 | GL_RGBA, |
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| 197 | surface->w, surface->h, |
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| 198 | 0, |
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| 199 | GL_RGBA, |
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| 200 | GL_UNSIGNED_BYTE, |
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| 201 | surface->pixels); |
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| 202 | // build the MipMaps |
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| 203 | gluBuild2DMipmaps(GL_TEXTURE_2D, |
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| 204 | GL_RGBA, |
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| 205 | surface->w, |
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| 206 | surface->h, |
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| 207 | GL_RGBA, |
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| 208 | GL_UNSIGNED_BYTE, |
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| 209 | surface->pixels); |
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| 210 | glBindTexture(GL_TEXTURE_2D, 0); |
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| 211 | return texture; |
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| 212 | } |
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