[4662] | 1 | /* |
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[3341] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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[3341] | 18 | #include "texture.h" |
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| 19 | |
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[4357] | 20 | #include "debug.h" |
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[3622] | 21 | |
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[5858] | 22 | // INCLUDING SDL_Image |
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[4662] | 23 | #ifdef HAVE_SDL_IMAGE_H |
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[4357] | 24 | #include <SDL_image.h> |
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[4662] | 25 | #else |
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| 26 | #include <SDL/SDL_image.h> |
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| 27 | #endif |
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[4357] | 28 | |
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[3341] | 29 | /** |
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[4836] | 30 | * Constructor for a Texture |
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[3344] | 31 | */ |
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[3655] | 32 | Texture::Texture(const char* imageName) |
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| 33 | { |
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[5304] | 34 | this->setClassID(CL_TEXTURE, "Texture"); |
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| 35 | |
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[5212] | 36 | this->bAlpha = false; |
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[3655] | 37 | this->texture = 0; |
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[5753] | 38 | this->image = NULL; |
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[5754] | 39 | |
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[5305] | 40 | if (imageName != NULL) |
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[5769] | 41 | { |
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| 42 | this->setName(imageName); |
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[3905] | 43 | this->loadImage(imageName); |
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[5769] | 44 | } |
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[4662] | 45 | } |
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[3655] | 46 | |
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[5863] | 47 | |
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[3655] | 48 | /** |
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[4836] | 49 | * Destructor of a Texture |
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[4662] | 50 | |
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[3344] | 51 | Frees Data, and deletes the textures from GL |
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| 52 | */ |
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[4746] | 53 | Texture::~Texture() |
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[3344] | 54 | { |
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[5211] | 55 | if (this->texture != 0) |
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[3344] | 56 | glDeleteTextures(1, &this->texture); |
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[5753] | 57 | if (this->image != NULL) |
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| 58 | SDL_FreeSurface(this->image); |
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[3344] | 59 | } |
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| 60 | |
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[5863] | 61 | |
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[3863] | 62 | /** |
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[4836] | 63 | * loads an Image from a file to a Texture |
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| 64 | * @param imageName The image to load |
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[3863] | 65 | */ |
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[3655] | 66 | bool Texture::loadImage(const char* imageName) |
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[3341] | 67 | { |
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[5858] | 68 | if (Texture::texturesEnabled) |
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[3341] | 69 | { |
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[5754] | 70 | if (this->image != NULL) |
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[5768] | 71 | { |
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| 72 | SDL_FreeSurface(this->image); |
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| 73 | this->image = NULL; |
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| 74 | } |
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[5754] | 75 | if (this->texture != 0) |
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[5768] | 76 | { |
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| 77 | glDeleteTextures(1, &this->texture); |
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| 78 | this->texture = 0; |
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| 79 | } |
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[5305] | 80 | if (imageName != NULL) |
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[4662] | 81 | { |
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| 82 | SDL_Surface* tmpSurf; |
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[5856] | 83 | if (this->texture != 0 && glIsTexture(this->texture)) |
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[4662] | 84 | glDeleteTextures(1, &this->texture); |
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| 85 | // load the new Image to memory |
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| 86 | tmpSurf = IMG_Load(imageName); |
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[5753] | 87 | if(tmpSurf != NULL) |
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| 88 | { |
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[5754] | 89 | PRINTF(4)("loading Image %s\n", imageName); |
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[5859] | 90 | bool hasAlpha; |
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| 91 | SDL_Surface* newSurf = this->prepareSurface(tmpSurf, hasAlpha); |
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| 92 | if (newSurf != NULL) |
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| 93 | { |
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| 94 | this->setSurface(newSurf); |
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| 95 | this->setAlpha(hasAlpha); |
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| 96 | this->setTexture(Texture::loadTexToGL(newSurf)); |
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| 97 | } |
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[5856] | 98 | |
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[5753] | 99 | SDL_FreeSurface(tmpSurf); |
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| 100 | return true; |
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| 101 | } |
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| 102 | else |
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[4662] | 103 | { |
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| 104 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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[5305] | 105 | this->texture = 0; |
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[4662] | 106 | return false; |
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| 107 | } |
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| 108 | } |
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[3622] | 109 | else |
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[4662] | 110 | { |
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[5768] | 111 | PRINTF(2)("Image-Name not specified\n"); |
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[4662] | 112 | return false; |
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| 113 | } |
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[3341] | 114 | } |
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[5754] | 115 | return false; |
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[3341] | 116 | } |
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[5753] | 117 | |
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[5863] | 118 | |
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| 119 | /** |
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| 120 | * rebuilds the texture. |
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| 121 | * reloads the Texture from Memory to OpenGL. |
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| 122 | */ |
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[5755] | 123 | bool Texture::rebuild() |
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[5754] | 124 | { |
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[5860] | 125 | if (this->texture != 0) |
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[5754] | 126 | { |
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[5860] | 127 | if (glIsTexture(this->texture)) |
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| 128 | glDeleteTextures(1,&this->texture); |
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[5859] | 129 | this->setTexture(0); |
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[5754] | 130 | } |
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| 131 | |
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| 132 | if (this->image != NULL) |
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[5755] | 133 | { |
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[5790] | 134 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); |
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[5859] | 135 | this->setTexture(loadTexToGL(this->image)); |
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[5755] | 136 | } |
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[5863] | 137 | } |
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[5768] | 138 | |
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[5863] | 139 | |
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| 140 | /** |
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| 141 | * set the surface this Texture handles |
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| 142 | * @param newSurface the new Surface to set as the image for this Texture. |
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| 143 | * |
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| 144 | * This deletes the old version of the stored Texture, |
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| 145 | * and sets the newly given Surface as current. |
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| 146 | */ |
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| 147 | bool Texture::setSurface(SDL_Surface* newSurface) |
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| 148 | { |
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| 149 | if (this->image != NULL) |
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| 150 | SDL_FreeSurface(this->image); |
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| 151 | |
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| 152 | this->image = newSurface; |
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| 153 | |
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| 154 | return (this->image != NULL); |
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[5754] | 155 | } |
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| 156 | |
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[5863] | 157 | |
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| 158 | bool Texture::texturesEnabled = true; |
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| 159 | |
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[5754] | 160 | /** |
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[5863] | 161 | * enables, disables textures |
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| 162 | * @param texturesEnabled true if the textures should be enabled |
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| 163 | */ |
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| 164 | void Texture::setTextureEnableState(bool texturesEnabled) |
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| 165 | { |
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| 166 | Texture::texturesEnabled = texturesEnabled; |
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| 167 | } |
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| 168 | |
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| 169 | |
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| 170 | ////////////////////////////////////// |
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| 171 | // UTILITY FUNCTIONALITY OF TEXTURE // |
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| 172 | ////////////////////////////////////// |
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| 173 | /** |
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[5754] | 174 | * converts surface to a new SDL_Surface, that is loadable by openGL |
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| 175 | * @param surface the Surface to convert |
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[5859] | 176 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. |
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[5754] | 177 | * @returns a !!new!! Surface, that is loadable by openGL. |
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| 178 | */ |
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[5859] | 179 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) |
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[5753] | 180 | { |
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| 181 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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[5768] | 182 | |
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[5859] | 183 | SDL_Surface* retSurface; |
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[5753] | 184 | SDL_Rect area; |
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| 185 | Uint32 saved_flags; |
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| 186 | Uint8 saved_alpha; |
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[5768] | 187 | |
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[5859] | 188 | hasAlpha = false; |
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| 189 | retSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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[5863] | 190 | surface->w, surface->h, |
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| 191 | 32, |
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[5753] | 192 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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[5768] | 193 | 0x000000FF, |
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| 194 | 0x0000FF00, |
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| 195 | 0x00FF0000, |
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| 196 | 0xFF000000 |
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[5753] | 197 | #else |
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[5863] | 198 | 0xFF000000, |
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[5768] | 199 | 0x00FF0000, |
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| 200 | 0x0000FF00, |
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| 201 | 0x000000FF |
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[5753] | 202 | #endif |
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[5863] | 203 | ); |
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[5859] | 204 | if ( retSurface == NULL ) |
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[5768] | 205 | { |
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[5859] | 206 | return NULL; |
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[5768] | 207 | } |
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| 208 | |
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[5753] | 209 | /* Save the alpha blending attributes */ |
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| 210 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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| 211 | saved_alpha = surface->format->alpha; |
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| 212 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 213 | SDL_SetAlpha(surface, 0, 0); |
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| 214 | } |
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[5768] | 215 | |
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[5753] | 216 | /* Copy the surface into the GL texture image */ |
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| 217 | area.x = 0; |
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| 218 | area.y = 0; |
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| 219 | area.w = surface->w; |
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| 220 | area.h = surface->h; |
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[5859] | 221 | SDL_BlitSurface(surface, &area, retSurface, &area); |
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[5768] | 222 | |
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[5753] | 223 | /* Restore the alpha blending attributes */ |
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[5768] | 224 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
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| 225 | { |
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| 226 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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[5859] | 227 | hasAlpha = true; |
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[5768] | 228 | } |
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| 229 | |
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[5859] | 230 | return (retSurface); |
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[5753] | 231 | } |
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| 232 | |
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| 233 | |
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| 234 | /** |
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| 235 | * Loads a Texture to the openGL-environment. |
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| 236 | * @param surface the Image to load to openGL |
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| 237 | * @returns The ID of the texture. |
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| 238 | */ |
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[5856] | 239 | GLuint Texture::loadTexToGL (const SDL_Surface* surface) |
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[5753] | 240 | { |
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[5856] | 241 | // if (this->texture != 0 && glIsTexture(this->texture)) |
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| 242 | // glDeleteTextures(1, &this->texture); |
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| 243 | // this->texture = 0; |
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[5768] | 244 | |
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[5856] | 245 | GLuint texture; |
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| 246 | |
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| 247 | if (surface == NULL) |
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[5768] | 248 | return 0; |
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| 249 | |
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[5753] | 250 | /* Create an OpenGL texture for the image */ |
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[5856] | 251 | glGenTextures(1, &texture); |
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| 252 | glBindTexture(GL_TEXTURE_2D, texture); |
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[5753] | 253 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 254 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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| 255 | // build the Texture |
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| 256 | glTexImage2D(GL_TEXTURE_2D, |
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[5768] | 257 | 0, |
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| 258 | GL_RGBA, |
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[5856] | 259 | surface->w, surface->h, |
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[5768] | 260 | 0, |
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| 261 | GL_RGBA, |
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| 262 | GL_UNSIGNED_BYTE, |
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[5856] | 263 | surface->pixels); |
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[5753] | 264 | // build the MipMaps |
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| 265 | gluBuild2DMipmaps(GL_TEXTURE_2D, |
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[5768] | 266 | GL_RGBA, |
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[5856] | 267 | surface->w, |
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| 268 | surface->h, |
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[5768] | 269 | GL_RGBA, |
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| 270 | GL_UNSIGNED_BYTE, |
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[5856] | 271 | surface->pixels); |
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[5753] | 272 | glBindTexture(GL_TEXTURE_2D, 0); |
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[5856] | 273 | return texture; |
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[5753] | 274 | } |
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