[4662] | 1 | /* |
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[3341] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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[3341] | 18 | #include "texture.h" |
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| 19 | |
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[4357] | 20 | #include "debug.h" |
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[6139] | 21 | #include "compiler.h" |
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| 22 | #include <math.h> |
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[3622] | 23 | |
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[5858] | 24 | // INCLUDING SDL_Image |
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[4662] | 25 | #ifdef HAVE_SDL_IMAGE_H |
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[4357] | 26 | #include <SDL_image.h> |
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[4662] | 27 | #else |
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| 28 | #include <SDL/SDL_image.h> |
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| 29 | #endif |
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[4357] | 30 | |
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[3341] | 31 | /** |
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[4836] | 32 | * Constructor for a Texture |
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[3344] | 33 | */ |
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[3655] | 34 | Texture::Texture(const char* imageName) |
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| 35 | { |
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[5304] | 36 | this->setClassID(CL_TEXTURE, "Texture"); |
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| 37 | |
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[5212] | 38 | this->bAlpha = false; |
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[3655] | 39 | this->texture = 0; |
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[5753] | 40 | this->image = NULL; |
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[6139] | 41 | this->priority = 0.5; |
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[5754] | 42 | |
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[5305] | 43 | if (imageName != NULL) |
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[5769] | 44 | { |
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| 45 | this->setName(imageName); |
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[3905] | 46 | this->loadImage(imageName); |
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[5769] | 47 | } |
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[4662] | 48 | } |
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[3655] | 49 | |
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[5863] | 50 | |
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[3655] | 51 | /** |
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[4836] | 52 | * Destructor of a Texture |
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[4662] | 53 | |
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[3344] | 54 | Frees Data, and deletes the textures from GL |
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| 55 | */ |
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[4746] | 56 | Texture::~Texture() |
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[3344] | 57 | { |
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[5211] | 58 | if (this->texture != 0) |
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[3344] | 59 | glDeleteTextures(1, &this->texture); |
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[5753] | 60 | if (this->image != NULL) |
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| 61 | SDL_FreeSurface(this->image); |
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[3344] | 62 | } |
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| 63 | |
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[5863] | 64 | |
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[3863] | 65 | /** |
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[4836] | 66 | * loads an Image from a file to a Texture |
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| 67 | * @param imageName The image to load |
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[3863] | 68 | */ |
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[3655] | 69 | bool Texture::loadImage(const char* imageName) |
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[3341] | 70 | { |
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[5858] | 71 | if (Texture::texturesEnabled) |
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[3341] | 72 | { |
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[5754] | 73 | if (this->image != NULL) |
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[5768] | 74 | { |
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| 75 | SDL_FreeSurface(this->image); |
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| 76 | this->image = NULL; |
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| 77 | } |
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[5754] | 78 | if (this->texture != 0) |
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[5768] | 79 | { |
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| 80 | glDeleteTextures(1, &this->texture); |
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| 81 | this->texture = 0; |
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| 82 | } |
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[5305] | 83 | if (imageName != NULL) |
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[4662] | 84 | { |
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| 85 | SDL_Surface* tmpSurf; |
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[5856] | 86 | if (this->texture != 0 && glIsTexture(this->texture)) |
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[4662] | 87 | glDeleteTextures(1, &this->texture); |
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| 88 | // load the new Image to memory |
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| 89 | tmpSurf = IMG_Load(imageName); |
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[5753] | 90 | if(tmpSurf != NULL) |
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| 91 | { |
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[5754] | 92 | PRINTF(4)("loading Image %s\n", imageName); |
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[5859] | 93 | bool hasAlpha; |
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| 94 | SDL_Surface* newSurf = this->prepareSurface(tmpSurf, hasAlpha); |
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| 95 | if (newSurf != NULL) |
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| 96 | { |
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| 97 | this->setSurface(newSurf); |
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| 98 | this->setAlpha(hasAlpha); |
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| 99 | this->setTexture(Texture::loadTexToGL(newSurf)); |
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| 100 | } |
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[5856] | 101 | |
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[5753] | 102 | SDL_FreeSurface(tmpSurf); |
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| 103 | return true; |
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| 104 | } |
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| 105 | else |
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[4662] | 106 | { |
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| 107 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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[5305] | 108 | this->texture = 0; |
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[4662] | 109 | return false; |
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| 110 | } |
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| 111 | } |
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[3622] | 112 | else |
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[4662] | 113 | { |
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[5768] | 114 | PRINTF(2)("Image-Name not specified\n"); |
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[4662] | 115 | return false; |
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| 116 | } |
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[3341] | 117 | } |
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[5754] | 118 | return false; |
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[3341] | 119 | } |
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[5753] | 120 | |
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[5863] | 121 | |
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| 122 | /** |
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| 123 | * rebuilds the texture. |
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| 124 | * reloads the Texture from Memory to OpenGL. |
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| 125 | */ |
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[5755] | 126 | bool Texture::rebuild() |
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[5754] | 127 | { |
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[5860] | 128 | if (this->texture != 0) |
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[5754] | 129 | { |
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[5860] | 130 | if (glIsTexture(this->texture)) |
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| 131 | glDeleteTextures(1,&this->texture); |
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[5859] | 132 | this->setTexture(0); |
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[5754] | 133 | } |
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| 134 | |
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| 135 | if (this->image != NULL) |
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[5755] | 136 | { |
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[5790] | 137 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); |
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[5859] | 138 | this->setTexture(loadTexToGL(this->image)); |
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[5755] | 139 | } |
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[5863] | 140 | } |
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[5768] | 141 | |
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[5863] | 142 | |
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| 143 | /** |
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| 144 | * set the surface this Texture handles |
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| 145 | * @param newSurface the new Surface to set as the image for this Texture. |
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| 146 | * |
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| 147 | * This deletes the old version of the stored Texture, |
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| 148 | * and sets the newly given Surface as current. |
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| 149 | */ |
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| 150 | bool Texture::setSurface(SDL_Surface* newSurface) |
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| 151 | { |
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| 152 | if (this->image != NULL) |
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| 153 | SDL_FreeSurface(this->image); |
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| 154 | |
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| 155 | this->image = newSurface; |
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| 156 | |
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| 157 | return (this->image != NULL); |
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[5754] | 158 | } |
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| 159 | |
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[5863] | 160 | |
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| 161 | bool Texture::texturesEnabled = true; |
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| 162 | |
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[5754] | 163 | /** |
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[5863] | 164 | * enables, disables textures |
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| 165 | * @param texturesEnabled true if the textures should be enabled |
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| 166 | */ |
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| 167 | void Texture::setTextureEnableState(bool texturesEnabled) |
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| 168 | { |
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| 169 | Texture::texturesEnabled = texturesEnabled; |
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| 170 | } |
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| 171 | |
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| 172 | |
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| 173 | ////////////////////////////////////// |
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| 174 | // UTILITY FUNCTIONALITY OF TEXTURE // |
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| 175 | ////////////////////////////////////// |
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| 176 | /** |
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[5754] | 177 | * converts surface to a new SDL_Surface, that is loadable by openGL |
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| 178 | * @param surface the Surface to convert |
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[5859] | 179 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. |
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[5754] | 180 | * @returns a !!new!! Surface, that is loadable by openGL. |
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| 181 | */ |
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[6139] | 182 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) const |
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[5753] | 183 | { |
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| 184 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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[5768] | 185 | |
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[5859] | 186 | SDL_Surface* retSurface; |
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[5753] | 187 | SDL_Rect area; |
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| 188 | Uint32 saved_flags; |
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| 189 | Uint8 saved_alpha; |
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[5768] | 190 | |
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[5859] | 191 | hasAlpha = false; |
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| 192 | retSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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[5863] | 193 | surface->w, surface->h, |
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| 194 | 32, |
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[5753] | 195 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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[5768] | 196 | 0x000000FF, |
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| 197 | 0x0000FF00, |
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| 198 | 0x00FF0000, |
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| 199 | 0xFF000000 |
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[5753] | 200 | #else |
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[5863] | 201 | 0xFF000000, |
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[5768] | 202 | 0x00FF0000, |
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| 203 | 0x0000FF00, |
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| 204 | 0x000000FF |
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[5753] | 205 | #endif |
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[5863] | 206 | ); |
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[5859] | 207 | if ( retSurface == NULL ) |
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[5768] | 208 | { |
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[5859] | 209 | return NULL; |
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[5768] | 210 | } |
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| 211 | |
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[5753] | 212 | /* Save the alpha blending attributes */ |
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| 213 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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| 214 | saved_alpha = surface->format->alpha; |
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| 215 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 216 | SDL_SetAlpha(surface, 0, 0); |
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| 217 | } |
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[5768] | 218 | |
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[5753] | 219 | /* Copy the surface into the GL texture image */ |
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| 220 | area.x = 0; |
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| 221 | area.y = 0; |
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| 222 | area.w = surface->w; |
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| 223 | area.h = surface->h; |
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[5859] | 224 | SDL_BlitSurface(surface, &area, retSurface, &area); |
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[5768] | 225 | |
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[5753] | 226 | /* Restore the alpha blending attributes */ |
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[5768] | 227 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
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| 228 | { |
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| 229 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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[5859] | 230 | hasAlpha = true; |
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[5768] | 231 | } |
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| 232 | |
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[5859] | 233 | return (retSurface); |
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[5753] | 234 | } |
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| 235 | |
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| 236 | |
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| 237 | /** |
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| 238 | * Loads a Texture to the openGL-environment. |
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| 239 | * @param surface the Image to load to openGL |
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| 240 | * @returns The ID of the texture. |
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| 241 | */ |
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[6139] | 242 | GLuint Texture::loadTexToGL (const SDL_Surface* surface) const |
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[5753] | 243 | { |
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[5856] | 244 | // if (this->texture != 0 && glIsTexture(this->texture)) |
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| 245 | // glDeleteTextures(1, &this->texture); |
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| 246 | // this->texture = 0; |
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[5768] | 247 | |
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[6139] | 248 | int errorCode = 0; //!< the error code for the texture loading functions |
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| 249 | GLuint texture; //!< the OpenGL texture handle |
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| 250 | int mipmapLevel = 0; //!< the maximum mipmap level for this texture |
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| 251 | int mipmapWidth = 0; //!< the width of the mipmap |
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| 252 | int mipmapHight = 0; //!< the height of the mipmap |
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[5856] | 253 | |
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[6139] | 254 | |
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[5856] | 255 | if (surface == NULL) |
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[5768] | 256 | return 0; |
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| 257 | |
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[5753] | 258 | /* Create an OpenGL texture for the image */ |
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[5856] | 259 | glGenTextures(1, &texture); |
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| 260 | glBindTexture(GL_TEXTURE_2D, texture); |
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[6139] | 261 | |
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[6145] | 262 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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| 263 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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[6165] | 264 | |
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| 265 | |
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[6145] | 266 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 267 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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| 268 | |
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[6139] | 269 | /* control the mipmap levels */ |
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[6165] | 270 | // glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5);f |
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| 271 | // glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
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[6139] | 272 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); |
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| 273 | |
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| 274 | /* build the Texture OpenGL V >= 1.1 */ |
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[5753] | 275 | glTexImage2D(GL_TEXTURE_2D, |
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[5768] | 276 | 0, |
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| 277 | GL_RGBA, |
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[5856] | 278 | surface->w, surface->h, |
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[5768] | 279 | 0, |
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| 280 | GL_RGBA, |
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| 281 | GL_UNSIGNED_BYTE, |
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[5856] | 282 | surface->pixels); |
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[6139] | 283 | |
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| 284 | // build the MipMaps automaticaly |
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| 285 | errorCode = gluBuild2DMipmaps(GL_TEXTURE_2D, |
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| 286 | GL_RGBA, |
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| 287 | surface->w, |
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| 288 | surface->h, |
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| 289 | GL_RGBA, |
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| 290 | GL_UNSIGNED_BYTE, |
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| 291 | surface->pixels |
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| 292 | ); |
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| 293 | if(unlikely(errorCode != 0)) |
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[6165] | 294 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); |
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[6139] | 295 | |
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[5753] | 296 | glBindTexture(GL_TEXTURE_2D, 0); |
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[5856] | 297 | return texture; |
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[5753] | 298 | } |
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[6139] | 299 | |
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