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source: orxonox.OLD/trunk/src/lib/graphics/importer/texture.cc @ 7785

Last change on this file since 7785 was 7785, checked in by bensch, 18 years ago

orxonox/trunk: merged the Changes from the water branche back to the trunk.

File size: 8.8 KB
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[4662]1/*
[3341]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
[3590]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER
17
[3341]18#include "texture.h"
19
[4357]20#include "debug.h"
[6139]21#include "compiler.h"
[3622]22
[5858]23// INCLUDING SDL_Image
[4662]24#ifdef HAVE_SDL_IMAGE_H
[4357]25#include <SDL_image.h>
[4662]26#else
27#include <SDL/SDL_image.h>
28#endif
[4357]29
[7785]30
31TextureData::TextureData()
[3655]32{
[5212]33  this->bAlpha = false;
[3655]34  this->texture = 0;
[5753]35  this->image = NULL;
[7785]36}
[5754]37
[7785]38
39/**
40 * @brief Destructor of a Texture
41 *
42 *  Frees Data, and deletes the textures from GL
43 */
44TextureData::~TextureData()
45{
46  if (this->texture != 0)
47    glDeleteTextures(1, &this->texture);
48  if (this->image != NULL)
49    SDL_FreeSurface(this->image);
50}
51
52
53/**
54 * @brief Loads an SDL_Surface.
55 */
56bool TextureData::loadSurface(SDL_Surface* surface, GLenum target)
57{
58  if (Texture::getTextureEnableState())
59  {
60    SDL_Surface* newSurf = Texture::prepareSurface(surface, this->bAlpha);
61    if (newSurf != NULL)
62    {
63      this->setSurface(newSurf);
64      this->setTexture(Texture::loadTexToGL(newSurf, target));
65      return true;
66    }
67  }
68  return false;
69}
70
71
72
73/**
74 * @brief set the surface this Texture handles
75 * @param newSurface the new Surface to set as the image for this Texture.
76 *
77 * This deletes the old version of the stored Texture,
78 * and sets the newly given Surface as current.
79 */
80bool TextureData::setSurface(SDL_Surface* newSurface)
81{
82  if (this->image != NULL)
83    SDL_FreeSurface(this->image);
84
85  this->image = newSurface;
86
87  return (this->image != NULL);
88}
89
90
91
92bool TextureData::setTexture(GLuint texture)
93{
94     // unload the old Texture.
95  if (this->texture != 0 && glIsTexture(this->getTexture()))
96  {
97    glDeleteTextures(1, &this->texture);
98  }
99  this->texture = texture;
100  return (texture != 0);
101}
102
103
104
105
106
107Texture::Texture(GLenum target)
108{
109  this->init();
110  GLuint texture;
111  this->generateTexture(texture, target);
112  this->data->setTexture(texture);
113}
114
115/**
116 *  Constructor for a Texture
117 */
118Texture::Texture(const std::string& imageName, GLenum target)
119{
120  this->init();
121
[7221]122  if (!imageName.empty())
[5769]123  {
124    this->setName(imageName);
[6465]125    this->loadImage(imageName, target);
[5769]126  }
[4662]127}
[3655]128
[5863]129
[7785]130
131Texture::Texture(SDL_Surface* surface, GLenum target)
132{
133  this->init();
134
135  if(surface != NULL)
136  {
137    this->data->loadSurface(surface, target);
138  }
139}
140
141void Texture::init()
142{
143  this->setClassID(CL_TEXTURE, "Texture");
144
145  this->data = CountPointer<TextureData>(new TextureData());
146
147  this->priority = 0.5;
148}
149
[3655]150/**
[7727]151 * @brief Destructor of a Texture
152 *
153 * Frees Data, and deletes the textures from GL
154 */
[4746]155Texture::~Texture()
[3344]156{
157}
158
[5863]159
[3863]160/**
[7727]161 * @brief loads an Image from a file to a Texture
[4836]162 * @param imageName The image to load
[3863]163*/
[7221]164bool Texture::loadImage(const std::string& imageName, GLenum target)
[3341]165{
[5858]166  if (Texture::texturesEnabled)
[6859]167  {
[7221]168    if (!imageName.empty())
[6859]169    {
170      SDL_Surface* tmpSurf;
[7785]171
[6859]172      // load the new Image to memory
[7221]173      tmpSurf = IMG_Load(imageName.c_str());
[6859]174      if(tmpSurf != NULL)
175      {
[7785]176        this->data->loadSurface(tmpSurf, target);
[6859]177        SDL_FreeSurface(tmpSurf);
178        return true;
179      }
[3622]180      else
[6859]181      {
182        PRINTF(1)("IMG_Load: %s\n", IMG_GetError());
[7785]183        this->setTexture(0);
[6859]184        return false;
185      }
[3341]186    }
[6859]187    else
188    {
189      PRINTF(2)("Image-Name not specified\n");
190      return false;
191    }
192  }
[5754]193  return false;
[3341]194}
[5753]195
[5863]196/**
[7727]197 * @brief rebuilds the texture.
198 *
[5863]199 * reloads the Texture from Memory to OpenGL.
200 */
[5755]201bool Texture::rebuild()
[5754]202{
[7785]203  this->data->setTexture(0);
[5754]204
[7785]205  if (this->data->getStoredImage() != NULL)
[6859]206  {
207    PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName());
[7785]208    this->setTexture(Texture::loadTexToGL(this->data->getStoredImage()));
[6859]209  }
[5863]210}
[5768]211
[5863]212bool Texture::texturesEnabled = true;
213
[5754]214/**
[7727]215 * @brief enables, disables textures
[5863]216 * @param texturesEnabled true if the textures should be enabled
217 */
218void Texture::setTextureEnableState(bool texturesEnabled)
219{
220  Texture::texturesEnabled = texturesEnabled;
221}
222
223
224//////////////////////////////////////
225// UTILITY FUNCTIONALITY OF TEXTURE //
226//////////////////////////////////////
227/**
[7727]228 * @brief converts surface to a new SDL_Surface, that is loadable by openGL
[5754]229 * @param surface the Surface to convert
[5859]230 * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false.
[5754]231 * @returns a !!new!! Surface, that is loadable by openGL.
232 */
[7785]233SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha)
[5753]234{
[7727]235  assert(surface != NULL);
[5753]236  PRINTF(4)("Loading texture to OpenGL-Environment.\n");
[5768]237
[5859]238  SDL_Surface* retSurface;
[5753]239  SDL_Rect area;
240  Uint32 saved_flags;
241  Uint8  saved_alpha;
[5768]242
[5859]243  hasAlpha = false;
[7727]244  int pixelDepth = 24;
245
246  /* Save the alpha blending attributes */
247  saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK);
248  saved_alpha = surface->format->alpha;
249  if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA )
250  {
251    SDL_SetAlpha(surface, 0, 0);
252    hasAlpha = true;
253    pixelDepth = 32;
254  }
255
256  retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE,
[5863]257                                    surface->w, surface->h,
[7727]258                                    pixelDepth,
[5753]259#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
[6859]260                                    0x000000FF,
261                                    0x0000FF00,
262                                    0x00FF0000,
263                                    0xFF000000
[5753]264#else
[6859]265                                    0xFF000000,
266                                    0x00FF0000,
267                                    0x0000FF00,
268                                    0x000000FF
[5753]269#endif
[5863]270                                   );
[5859]271  if ( retSurface == NULL )
272    return NULL;
[5768]273
[7785]274  /* Copy the surface into the GL texture this->data->getStoredImage() */
[5753]275  area.x = 0;
276  area.y = 0;
277  area.w = surface->w;
278  area.h = surface->h;
[5859]279  SDL_BlitSurface(surface, &area, retSurface, &area);
[5768]280
[5753]281  /* Restore the alpha blending attributes */
[5768]282  if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA )
283  {
284    SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha);
[5859]285    hasAlpha = true;
[5768]286  }
287
[5859]288  return (retSurface);
[5753]289}
290
291
292/**
[7727]293 * @brief Loads a Texture to the openGL-environment.
[5753]294 * @param surface the Image to load to openGL
295 * @returns The ID of the texture.
296 */
[7785]297GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target)
[5753]298{
[7785]299  //   if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture()))
300  //     glDeleteTextures(1, &this->data->getTexture());
301  //   this->data->getTexture() = 0;
[7727]302  assert(surface != NULL);
[5768]303
[6139]304  int      errorCode = 0;           //!< the error code for the texture loading functions
[7785]305  GLuint   texture = 0;             //!< the OpenGL texture handle
[6139]306  int      mipmapLevel = 0;         //!< the maximum mipmap level for this texture
307  int      mipmapWidth = 0;         //!< the width of the mipmap
308  int      mipmapHight = 0;         //!< the height of the mipmap
[7727]309  GLenum   format = GL_RGB;
[7785]310  if (surface->format->BitsPerPixel == 32)
[7727]311  {
312    format = GL_RGBA;
313    assert(surface->format->BitsPerPixel == 32);
314  }
315  else
316  {
317    assert(surface->format->BitsPerPixel == 24);
318  }
[5856]319
[7785]320  /* Create an OpenGL texture for the this->data->getStoredImage() */
321  Texture::generateTexture(texture, target);
[6139]322
[7751]323//   glTexImage2D(target,  0,  format,
324//                surface->w,  surface->h,
325//                0, format,  GL_UNSIGNED_BYTE,
326//                surface->pixels);
[7727]327
[7785]328///  glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
329///  glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT);
[6634]330
[7785]331  /// TODO CHECK THIS BACK in
332  //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority);
[6165]333
[6139]334  /* build the Texture  OpenGL V >= 1.1 */
[7727]335
[6871]336  //  printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target);
[6139]337
338  // build the MipMaps automaticaly
[7727]339  errorCode = gluBuild2DMipmaps(target, format,
340                                surface->w,  surface->h,
341                                format,  GL_UNSIGNED_BYTE,
[6139]342                                surface->pixels
343                               );
344  if(unlikely(errorCode != 0))
[6165]345    PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode);
[6139]346
[5856]347  return texture;
[5753]348}
[6139]349
[7785]350void Texture::generateTexture(GLuint& texture, GLenum target)
351{
352  if (texture == 0 && !glIsTexture(texture))
353  {
354    glGenTextures(1, &texture);
355  }
356  glBindTexture(target, texture);
357
358  glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
359  glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT);
360
361  glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
362  glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
363
364  /* control the mipmap levels */
365  glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5);
366  glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0);
367}
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