[4662] | 1 | /* |
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[3341] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 17 | |
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[3341] | 18 | #include "texture.h" |
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| 19 | |
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[4357] | 20 | #include "debug.h" |
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[6139] | 21 | #include "compiler.h" |
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[3622] | 22 | |
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[8293] | 23 | #ifdef HAVE_SDL_SDL_H |
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| 24 | #include <SDL/SDL_image.h> |
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| 25 | #include <SDL/SDL_endian.h> |
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| 26 | #include <SDL/SDL_byteorder.h> |
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| 27 | #else |
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| 28 | #include <SDL_endian.h> |
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[4357] | 29 | #include <SDL_image.h> |
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[8293] | 30 | #include <SDL_byteorder.h> |
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| 31 | #endif |
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| 32 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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| 33 | /* |
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| 34 | * On the BIG_ENDIAN architecture, the 24 and 32bit bitmaps have |
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| 35 | * different masks. If you don't do this distinction properly, |
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| 36 | * you will get weird-looking textures. |
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| 37 | */ |
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| 38 | Uint32 alphaMask[] = { |
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| 39 | 0xFF000000, |
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| 40 | 0x00FF0000, |
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| 41 | 0x0000FF00, |
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| 42 | 0x000000FF, |
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| 43 | }; |
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| 44 | |
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| 45 | Uint32 opaqueMask[] = { |
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| 46 | 0x00FF0000, |
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| 47 | 0x0000FF00, |
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| 48 | 0x000000FF, |
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| 49 | 0xFF000000 |
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| 50 | }; |
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[4662] | 51 | #else |
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[8293] | 52 | /* |
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| 53 | * On the LIL_ENDIAN architecture everything is fine and easy. The 24 |
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| 54 | * and 32bit bitmaps have the same masks. |
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| 55 | */ |
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| 56 | Uint32 alphaMask[] = { |
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| 57 | 0x000000FF, |
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| 58 | 0x0000FF00, |
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| 59 | 0x00FF0000, |
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| 60 | 0xFF000000, |
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| 61 | }; |
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| 62 | |
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| 63 | Uint32 *opaqueMask = alphaMask; |
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| 64 | |
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[4662] | 65 | #endif |
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[4357] | 66 | |
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[7785] | 67 | TextureData::TextureData() |
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[3655] | 68 | { |
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[5212] | 69 | this->bAlpha = false; |
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[3655] | 70 | this->texture = 0; |
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[5753] | 71 | this->image = NULL; |
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[7785] | 72 | } |
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[5754] | 73 | |
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[7785] | 74 | |
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| 75 | /** |
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| 76 | * @brief Destructor of a Texture |
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| 77 | * |
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| 78 | * Frees Data, and deletes the textures from GL |
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| 79 | */ |
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| 80 | TextureData::~TextureData() |
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| 81 | { |
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| 82 | if (this->texture != 0) |
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| 83 | glDeleteTextures(1, &this->texture); |
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| 84 | if (this->image != NULL) |
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| 85 | SDL_FreeSurface(this->image); |
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| 86 | } |
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| 87 | |
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| 88 | |
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| 89 | /** |
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| 90 | * @brief Loads an SDL_Surface. |
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| 91 | */ |
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| 92 | bool TextureData::loadSurface(SDL_Surface* surface, GLenum target) |
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| 93 | { |
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| 94 | if (Texture::getTextureEnableState()) |
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| 95 | { |
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| 96 | SDL_Surface* newSurf = Texture::prepareSurface(surface, this->bAlpha); |
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| 97 | if (newSurf != NULL) |
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| 98 | { |
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| 99 | this->setSurface(newSurf); |
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| 100 | this->setTexture(Texture::loadTexToGL(newSurf, target)); |
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| 101 | return true; |
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| 102 | } |
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| 103 | } |
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| 104 | return false; |
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| 105 | } |
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| 106 | |
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| 107 | |
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| 108 | |
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| 109 | /** |
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| 110 | * @brief set the surface this Texture handles |
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| 111 | * @param newSurface the new Surface to set as the image for this Texture. |
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| 112 | * |
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| 113 | * This deletes the old version of the stored Texture, |
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| 114 | * and sets the newly given Surface as current. |
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| 115 | */ |
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| 116 | bool TextureData::setSurface(SDL_Surface* newSurface) |
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| 117 | { |
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| 118 | if (this->image != NULL) |
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| 119 | SDL_FreeSurface(this->image); |
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| 120 | |
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| 121 | this->image = newSurface; |
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| 122 | |
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| 123 | return (this->image != NULL); |
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| 124 | } |
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| 125 | |
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| 126 | |
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| 127 | |
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| 128 | bool TextureData::setTexture(GLuint texture) |
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| 129 | { |
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| 130 | // unload the old Texture. |
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| 131 | if (this->texture != 0 && glIsTexture(this->getTexture())) |
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| 132 | { |
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| 133 | glDeleteTextures(1, &this->texture); |
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| 134 | } |
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| 135 | this->texture = texture; |
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| 136 | return (texture != 0); |
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| 137 | } |
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| 138 | |
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[7790] | 139 | Texture::Texture() |
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| 140 | { |
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| 141 | this->init(); |
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| 142 | } |
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[7785] | 143 | |
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| 144 | |
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[7788] | 145 | Texture::Texture(const Texture& texture) |
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| 146 | : data(texture.data) |
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| 147 | { |
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| 148 | this->setClassID(CL_TEXTURE, "Texture"); |
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| 149 | this->priority = 0.5; |
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| 150 | } |
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[7785] | 151 | |
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| 152 | |
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| 153 | Texture::Texture(GLenum target) |
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| 154 | { |
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| 155 | this->init(); |
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| 156 | GLuint texture; |
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[7789] | 157 | Texture::generateTexture(texture, target); |
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[7785] | 158 | this->data->setTexture(texture); |
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| 159 | } |
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| 160 | |
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| 161 | /** |
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| 162 | * Constructor for a Texture |
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| 163 | */ |
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| 164 | Texture::Texture(const std::string& imageName, GLenum target) |
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| 165 | { |
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| 166 | this->init(); |
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| 167 | |
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[7221] | 168 | if (!imageName.empty()) |
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[5769] | 169 | { |
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| 170 | this->setName(imageName); |
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[6465] | 171 | this->loadImage(imageName, target); |
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[5769] | 172 | } |
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[4662] | 173 | } |
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[3655] | 174 | |
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[5863] | 175 | |
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[7785] | 176 | |
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| 177 | Texture::Texture(SDL_Surface* surface, GLenum target) |
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| 178 | { |
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| 179 | this->init(); |
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| 180 | |
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| 181 | if(surface != NULL) |
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| 182 | { |
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| 183 | this->data->loadSurface(surface, target); |
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| 184 | } |
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| 185 | } |
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| 186 | |
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| 187 | void Texture::init() |
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| 188 | { |
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| 189 | this->setClassID(CL_TEXTURE, "Texture"); |
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| 190 | |
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| 191 | this->data = CountPointer<TextureData>(new TextureData()); |
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| 192 | |
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| 193 | this->priority = 0.5; |
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| 194 | } |
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| 195 | |
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[3655] | 196 | /** |
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[7727] | 197 | * @brief Destructor of a Texture |
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| 198 | * |
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| 199 | * Frees Data, and deletes the textures from GL |
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| 200 | */ |
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[4746] | 201 | Texture::~Texture() |
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[3344] | 202 | { |
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| 203 | } |
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| 204 | |
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[5863] | 205 | |
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[3863] | 206 | /** |
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[7727] | 207 | * @brief loads an Image from a file to a Texture |
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[4836] | 208 | * @param imageName The image to load |
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[3863] | 209 | */ |
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[7221] | 210 | bool Texture::loadImage(const std::string& imageName, GLenum target) |
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[3341] | 211 | { |
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[5858] | 212 | if (Texture::texturesEnabled) |
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[6859] | 213 | { |
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[7221] | 214 | if (!imageName.empty()) |
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[6859] | 215 | { |
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| 216 | SDL_Surface* tmpSurf; |
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[7785] | 217 | |
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[6859] | 218 | // load the new Image to memory |
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[7221] | 219 | tmpSurf = IMG_Load(imageName.c_str()); |
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[6859] | 220 | if(tmpSurf != NULL) |
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| 221 | { |
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[7785] | 222 | this->data->loadSurface(tmpSurf, target); |
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[6859] | 223 | SDL_FreeSurface(tmpSurf); |
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| 224 | return true; |
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| 225 | } |
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[3622] | 226 | else |
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[6859] | 227 | { |
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| 228 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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[7785] | 229 | this->setTexture(0); |
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[6859] | 230 | return false; |
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| 231 | } |
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[3341] | 232 | } |
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[6859] | 233 | else |
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| 234 | { |
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| 235 | PRINTF(2)("Image-Name not specified\n"); |
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| 236 | return false; |
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| 237 | } |
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| 238 | } |
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[5754] | 239 | return false; |
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[3341] | 240 | } |
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[5753] | 241 | |
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[5863] | 242 | /** |
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[7727] | 243 | * @brief rebuilds the texture. |
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| 244 | * |
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[5863] | 245 | * reloads the Texture from Memory to OpenGL. |
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| 246 | */ |
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[5755] | 247 | bool Texture::rebuild() |
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[5754] | 248 | { |
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[7785] | 249 | this->data->setTexture(0); |
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[5754] | 250 | |
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[7785] | 251 | if (this->data->getStoredImage() != NULL) |
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[6859] | 252 | { |
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| 253 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); |
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[7785] | 254 | this->setTexture(Texture::loadTexToGL(this->data->getStoredImage())); |
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[6859] | 255 | } |
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[8145] | 256 | return true; |
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[5863] | 257 | } |
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[5768] | 258 | |
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[5863] | 259 | bool Texture::texturesEnabled = true; |
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| 260 | |
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[5754] | 261 | /** |
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[7727] | 262 | * @brief enables, disables textures |
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[5863] | 263 | * @param texturesEnabled true if the textures should be enabled |
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| 264 | */ |
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| 265 | void Texture::setTextureEnableState(bool texturesEnabled) |
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| 266 | { |
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| 267 | Texture::texturesEnabled = texturesEnabled; |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | ////////////////////////////////////// |
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| 272 | // UTILITY FUNCTIONALITY OF TEXTURE // |
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| 273 | ////////////////////////////////////// |
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| 274 | /** |
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[7727] | 275 | * @brief converts surface to a new SDL_Surface, that is loadable by openGL |
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[5754] | 276 | * @param surface the Surface to convert |
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[5859] | 277 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. |
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[5754] | 278 | * @returns a !!new!! Surface, that is loadable by openGL. |
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| 279 | */ |
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[7785] | 280 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) |
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[5753] | 281 | { |
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[7727] | 282 | assert(surface != NULL); |
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[5753] | 283 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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[5768] | 284 | |
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[5859] | 285 | SDL_Surface* retSurface; |
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[5753] | 286 | SDL_Rect area; |
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| 287 | Uint32 saved_flags; |
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| 288 | Uint8 saved_alpha; |
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[5859] | 289 | hasAlpha = false; |
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[7727] | 290 | int pixelDepth = 24; |
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| 291 | |
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[8293] | 292 | Uint32* mask = opaqueMask; |
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| 293 | |
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[7727] | 294 | /* Save the alpha blending attributes */ |
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| 295 | saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK); |
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| 296 | saved_alpha = surface->format->alpha; |
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[8293] | 297 | if ( saved_flags & SDL_SRCALPHA ) |
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[7727] | 298 | { |
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| 299 | SDL_SetAlpha(surface, 0, 0); |
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| 300 | hasAlpha = true; |
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| 301 | pixelDepth = 32; |
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[8293] | 302 | mask = alphaMask; |
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[7727] | 303 | } |
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[8293] | 304 | |
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[7727] | 305 | retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, |
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[5863] | 306 | surface->w, surface->h, |
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[7727] | 307 | pixelDepth, |
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[8293] | 308 | mask[0], mask[1], mask[2], mask[3] ); |
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[5859] | 309 | if ( retSurface == NULL ) |
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| 310 | return NULL; |
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[5768] | 311 | |
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[7785] | 312 | /* Copy the surface into the GL texture this->data->getStoredImage() */ |
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[5753] | 313 | area.x = 0; |
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| 314 | area.y = 0; |
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| 315 | area.w = surface->w; |
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| 316 | area.h = surface->h; |
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[5859] | 317 | SDL_BlitSurface(surface, &area, retSurface, &area); |
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[5768] | 318 | |
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[5753] | 319 | /* Restore the alpha blending attributes */ |
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[5768] | 320 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
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| 321 | { |
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| 322 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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[5859] | 323 | hasAlpha = true; |
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[5768] | 324 | } |
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| 325 | |
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[5859] | 326 | return (retSurface); |
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[5753] | 327 | } |
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| 328 | |
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| 329 | |
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| 330 | /** |
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[7727] | 331 | * @brief Loads a Texture to the openGL-environment. |
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[5753] | 332 | * @param surface the Image to load to openGL |
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| 333 | * @returns The ID of the texture. |
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| 334 | */ |
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[7785] | 335 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) |
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[5753] | 336 | { |
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[7785] | 337 | // if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture())) |
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| 338 | // glDeleteTextures(1, &this->data->getTexture()); |
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| 339 | // this->data->getTexture() = 0; |
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[7727] | 340 | assert(surface != NULL); |
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[5768] | 341 | |
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[6139] | 342 | int errorCode = 0; //!< the error code for the texture loading functions |
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[7785] | 343 | GLuint texture = 0; //!< the OpenGL texture handle |
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[6139] | 344 | int mipmapLevel = 0; //!< the maximum mipmap level for this texture |
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| 345 | int mipmapWidth = 0; //!< the width of the mipmap |
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| 346 | int mipmapHight = 0; //!< the height of the mipmap |
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[7727] | 347 | GLenum format = GL_RGB; |
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[7785] | 348 | if (surface->format->BitsPerPixel == 32) |
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[7727] | 349 | { |
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| 350 | format = GL_RGBA; |
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| 351 | assert(surface->format->BitsPerPixel == 32); |
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| 352 | } |
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| 353 | else |
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| 354 | { |
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| 355 | assert(surface->format->BitsPerPixel == 24); |
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| 356 | } |
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[5856] | 357 | |
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[7785] | 358 | /* Create an OpenGL texture for the this->data->getStoredImage() */ |
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| 359 | Texture::generateTexture(texture, target); |
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[6139] | 360 | |
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[7751] | 361 | // glTexImage2D(target, 0, format, |
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| 362 | // surface->w, surface->h, |
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| 363 | // 0, format, GL_UNSIGNED_BYTE, |
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| 364 | // surface->pixels); |
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[7727] | 365 | |
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[7785] | 366 | /// glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 367 | /// glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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[6634] | 368 | |
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[7785] | 369 | /// TODO CHECK THIS BACK in |
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| 370 | //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); |
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[6165] | 371 | |
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[6139] | 372 | /* build the Texture OpenGL V >= 1.1 */ |
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[7727] | 373 | |
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[6871] | 374 | // printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); |
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[6139] | 375 | |
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| 376 | // build the MipMaps automaticaly |
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[7727] | 377 | errorCode = gluBuild2DMipmaps(target, format, |
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| 378 | surface->w, surface->h, |
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| 379 | format, GL_UNSIGNED_BYTE, |
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[6139] | 380 | surface->pixels |
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| 381 | ); |
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| 382 | if(unlikely(errorCode != 0)) |
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[6165] | 383 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); |
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[6139] | 384 | |
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[5856] | 385 | return texture; |
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[5753] | 386 | } |
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[6139] | 387 | |
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[7785] | 388 | void Texture::generateTexture(GLuint& texture, GLenum target) |
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| 389 | { |
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| 390 | if (texture == 0 && !glIsTexture(texture)) |
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| 391 | { |
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| 392 | glGenTextures(1, &texture); |
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| 393 | } |
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| 394 | glBindTexture(target, texture); |
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| 395 | |
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| 396 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 397 | glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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| 398 | |
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| 399 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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| 400 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 401 | |
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| 402 | /* control the mipmap levels */ |
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| 403 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
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| 404 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
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| 405 | } |
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