1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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17 | |
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18 | #include "texture.h" |
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19 | |
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20 | #include "debug.h" |
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21 | #include "compiler.h" |
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22 | |
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23 | #ifdef HAVE_SDL_SDL_H |
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24 | #include <SDL/SDL_image.h> |
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25 | #include <SDL/SDL_endian.h> |
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26 | #include <SDL/SDL_byteorder.h> |
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27 | #else |
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28 | #include <SDL_endian.h> |
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29 | #include <SDL_image.h> |
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30 | #include <SDL_byteorder.h> |
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31 | #endif |
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32 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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33 | /* |
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34 | * On the BIG_ENDIAN architecture, the 24 and 32bit bitmaps have |
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35 | * different masks. If you don't do this distinction properly, |
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36 | * you will get weird-looking textures. |
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37 | */ |
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38 | Uint32 alphaMask[] = { |
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39 | 0xFF000000, |
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40 | 0x00FF0000, |
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41 | 0x0000FF00, |
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42 | 0x000000FF, |
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43 | }; |
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44 | |
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45 | Uint32 opaqueMask[] = { |
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46 | 0x00FF0000, |
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47 | 0x0000FF00, |
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48 | 0x000000FF, |
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49 | 0xFF000000 |
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50 | }; |
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51 | #else |
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52 | /* |
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53 | * On the LIL_ENDIAN architecture everything is fine and easy. The 24 |
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54 | * and 32bit bitmaps have the same masks. |
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55 | */ |
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56 | Uint32 alphaMask[] = { |
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57 | 0x000000FF, |
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58 | 0x0000FF00, |
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59 | 0x00FF0000, |
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60 | 0xFF000000, |
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61 | }; |
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62 | |
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63 | Uint32 *opaqueMask = alphaMask; |
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64 | |
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65 | #endif |
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66 | |
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67 | TextureData::TextureData() |
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68 | { |
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69 | this->bAlpha = false; |
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70 | this->texture = 0; |
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71 | this->image = NULL; |
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72 | } |
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73 | |
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74 | |
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75 | /** |
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76 | * @brief Destructor of a Texture |
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77 | * |
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78 | * Frees Data, and deletes the textures from GL |
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79 | */ |
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80 | TextureData::~TextureData() |
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81 | { |
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82 | if (this->texture != 0) |
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83 | glDeleteTextures(1, &this->texture); |
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84 | if (this->image != NULL) |
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85 | SDL_FreeSurface(this->image); |
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86 | } |
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87 | |
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88 | |
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89 | /** |
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90 | * @brief Loads an SDL_Surface. |
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91 | */ |
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92 | bool TextureData::loadSurface(SDL_Surface* surface, GLenum target) |
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93 | { |
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94 | if (Texture::getTextureEnableState()) |
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95 | { |
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96 | SDL_Surface* newSurf = Texture::prepareSurface(surface, this->bAlpha); |
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97 | if (newSurf != NULL) |
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98 | { |
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99 | this->setSurface(newSurf); |
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100 | this->setTexture(Texture::loadTexToGL(newSurf, target)); |
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101 | return true; |
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102 | } |
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103 | } |
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104 | return false; |
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105 | } |
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106 | |
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107 | |
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108 | |
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109 | /** |
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110 | * @brief set the surface this Texture handles |
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111 | * @param newSurface the new Surface to set as the image for this Texture. |
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112 | * |
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113 | * This deletes the old version of the stored Texture, |
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114 | * and sets the newly given Surface as current. |
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115 | */ |
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116 | bool TextureData::setSurface(SDL_Surface* newSurface) |
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117 | { |
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118 | if (this->image != NULL) |
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119 | SDL_FreeSurface(this->image); |
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120 | |
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121 | this->image = newSurface; |
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122 | |
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123 | return (this->image != NULL); |
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124 | } |
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125 | |
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126 | |
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127 | |
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128 | bool TextureData::setTexture(GLuint texture) |
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129 | { |
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130 | // unload the old Texture. |
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131 | if (this->texture != 0 && glIsTexture(this->getTexture())) |
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132 | { |
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133 | glDeleteTextures(1, &this->texture); |
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134 | } |
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135 | this->texture = texture; |
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136 | return (texture != 0); |
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137 | } |
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138 | |
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139 | Texture::Texture() |
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140 | { |
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141 | this->init(); |
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142 | } |
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143 | |
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144 | |
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145 | Texture::Texture(const Texture& texture) |
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146 | : data(texture.data) |
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147 | { |
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148 | this->setClassID(CL_TEXTURE, "Texture"); |
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149 | this->priority = 0.5; |
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150 | } |
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151 | |
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152 | |
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153 | Texture::Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type) |
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154 | { |
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155 | this->init(); |
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156 | GLuint texture = 0; |
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157 | Texture::generateTexture(texture, target); |
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158 | |
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159 | glBindTexture(target, texture); |
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160 | |
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161 | unsigned int* pixels = new unsigned int[width * height * channels]; |
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162 | memset(pixels, 0, width * height * channels * sizeof(unsigned int)); |
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163 | |
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164 | |
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165 | glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); |
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166 | glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); |
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167 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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168 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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169 | |
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170 | glTexImage2D(target, 0, channels, width, height, 0, type, GL_UNSIGNED_INT, pixels); |
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171 | |
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172 | |
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173 | |
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174 | delete[] pixels; |
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175 | |
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176 | this->data->setTexture(texture); |
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177 | } |
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178 | |
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179 | /** |
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180 | * Constructor for a Texture |
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181 | */ |
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182 | Texture::Texture(const std::string& imageName, GLenum target) |
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183 | { |
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184 | this->init(); |
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185 | |
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186 | if (!imageName.empty()) |
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187 | { |
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188 | this->setName(imageName); |
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189 | this->loadImage(imageName, target); |
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190 | } |
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191 | } |
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192 | |
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193 | |
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194 | |
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195 | Texture::Texture(SDL_Surface* surface, GLenum target) |
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196 | { |
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197 | this->init(); |
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198 | |
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199 | if(surface != NULL) |
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200 | { |
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201 | this->data->loadSurface(surface, target); |
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202 | } |
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203 | } |
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204 | |
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205 | void Texture::init() |
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206 | { |
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207 | this->setClassID(CL_TEXTURE, "Texture"); |
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208 | |
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209 | this->data = CountPointer<TextureData>(new TextureData()); |
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210 | |
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211 | this->priority = 0.5; |
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212 | } |
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213 | |
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214 | /** |
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215 | * @brief Destructor of a Texture |
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216 | * |
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217 | * Frees Data, and deletes the textures from GL |
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218 | */ |
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219 | Texture::~Texture() |
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220 | { |
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221 | } |
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222 | |
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223 | |
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224 | /** |
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225 | * @brief loads an Image from a file to a Texture |
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226 | * @param imageName The image to load |
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227 | */ |
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228 | bool Texture::loadImage(const std::string& imageName, GLenum target) |
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229 | { |
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230 | if (Texture::texturesEnabled) |
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231 | { |
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232 | if (!imageName.empty()) |
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233 | { |
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234 | SDL_Surface* tmpSurf; |
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235 | |
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236 | // load the new Image to memory |
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237 | tmpSurf = IMG_Load(imageName.c_str()); |
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238 | if(tmpSurf != NULL) |
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239 | { |
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240 | this->data->loadSurface(tmpSurf, target); |
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241 | SDL_FreeSurface(tmpSurf); |
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242 | return true; |
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243 | } |
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244 | else |
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245 | { |
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246 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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247 | this->setTexture(0); |
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248 | return false; |
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249 | } |
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250 | } |
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251 | else |
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252 | { |
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253 | PRINTF(2)("Image-Name not specified\n"); |
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254 | return false; |
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255 | } |
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256 | } |
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257 | return false; |
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258 | } |
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259 | |
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260 | /** |
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261 | * @brief rebuilds the texture. |
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262 | * |
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263 | * reloads the Texture from Memory to OpenGL. |
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264 | */ |
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265 | bool Texture::rebuild() |
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266 | { |
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267 | this->data->setTexture(0); |
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268 | |
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269 | if (this->data->getStoredImage() != NULL) |
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270 | { |
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271 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); |
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272 | this->setTexture(Texture::loadTexToGL(this->data->getStoredImage())); |
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273 | } |
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274 | return true; |
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275 | } |
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276 | |
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277 | bool Texture::texturesEnabled = true; |
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278 | |
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279 | /** |
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280 | * @brief enables, disables textures |
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281 | * @param texturesEnabled true if the textures should be enabled |
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282 | */ |
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283 | void Texture::setTextureEnableState(bool texturesEnabled) |
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284 | { |
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285 | Texture::texturesEnabled = texturesEnabled; |
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286 | } |
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287 | |
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288 | |
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289 | ////////////////////////////////////// |
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290 | // UTILITY FUNCTIONALITY OF TEXTURE // |
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291 | ////////////////////////////////////// |
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292 | /** |
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293 | * @brief converts surface to a new SDL_Surface, that is loadable by openGL |
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294 | * @param surface the Surface to convert |
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295 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. |
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296 | * @returns a !!new!! Surface, that is loadable by openGL. |
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297 | */ |
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298 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) |
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299 | { |
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300 | assert(surface != NULL); |
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301 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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302 | |
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303 | SDL_Surface* retSurface; |
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304 | SDL_Rect area; |
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305 | Uint32 saved_flags; |
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306 | Uint8 saved_alpha; |
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307 | hasAlpha = false; |
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308 | int pixelDepth = 24; |
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309 | |
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310 | Uint32* mask = opaqueMask; |
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311 | |
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312 | /* Save the alpha blending attributes */ |
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313 | saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK); |
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314 | saved_alpha = surface->format->alpha; |
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315 | if ( saved_flags & SDL_SRCALPHA ) |
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316 | { |
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317 | SDL_SetAlpha(surface, 0, 0); |
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318 | hasAlpha = true; |
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319 | pixelDepth = 32; |
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320 | mask = alphaMask; |
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321 | } |
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322 | |
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323 | retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, |
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324 | surface->w, surface->h, |
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325 | pixelDepth, |
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326 | mask[0], mask[1], mask[2], mask[3] ); |
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327 | if ( retSurface == NULL ) |
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328 | return NULL; |
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329 | |
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330 | /* Copy the surface into the GL texture this->data->getStoredImage() */ |
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331 | area.x = 0; |
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332 | area.y = 0; |
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333 | area.w = surface->w; |
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334 | area.h = surface->h; |
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335 | SDL_BlitSurface(surface, &area, retSurface, &area); |
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336 | |
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337 | /* Restore the alpha blending attributes */ |
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338 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
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339 | { |
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340 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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341 | hasAlpha = true; |
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342 | } |
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343 | |
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344 | return (retSurface); |
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345 | } |
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346 | |
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347 | |
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348 | /** |
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349 | * @brief Loads a Texture to the openGL-environment. |
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350 | * @param surface the Image to load to openGL |
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351 | * @returns The ID of the texture. |
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352 | */ |
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353 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) |
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354 | { |
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355 | // if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture())) |
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356 | // glDeleteTextures(1, &this->data->getTexture()); |
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357 | // this->data->getTexture() = 0; |
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358 | assert(surface != NULL); |
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359 | |
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360 | int errorCode = 0; //!< the error code for the texture loading functions |
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361 | GLuint texture = 0; //!< the OpenGL texture handle |
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362 | //int mipmapLevel = 0; //!< the maximum mipmap level for this texture |
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363 | //int mipmapWidth = 0; //!< the width of the mipmap |
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364 | //int mipmapHight = 0; //!< the height of the mipmap |
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365 | GLenum format = GL_RGB; |
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366 | if (surface->format->BitsPerPixel == 32) |
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367 | { |
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368 | format = GL_RGBA; |
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369 | assert(surface->format->BitsPerPixel == 32); |
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370 | } |
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371 | else |
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372 | { |
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373 | assert(surface->format->BitsPerPixel == 24); |
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374 | } |
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375 | |
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376 | /* Create an OpenGL texture for the this->data->getStoredImage() */ |
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377 | Texture::generateTexture(texture, target); |
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378 | |
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379 | // glTexImage2D(target, 0, format, |
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380 | // surface->w, surface->h, |
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381 | // 0, format, GL_UNSIGNED_BYTE, |
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382 | // surface->pixels); |
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383 | |
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384 | /// glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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385 | /// glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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386 | |
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387 | /// TODO CHECK THIS BACK in |
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388 | //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); |
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389 | |
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390 | /* build the Texture OpenGL V >= 1.1 */ |
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391 | |
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392 | // printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); |
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393 | |
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394 | /* control the mipmap levels */ |
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395 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
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396 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
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397 | |
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398 | // build the MipMaps automaticaly |
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399 | errorCode = gluBuild2DMipmaps(target, format, |
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400 | surface->w, surface->h, |
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401 | format, GL_UNSIGNED_BYTE, |
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402 | surface->pixels |
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403 | ); |
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404 | if(unlikely(errorCode != 0)) |
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405 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); |
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406 | |
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407 | return texture; |
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408 | } |
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409 | |
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410 | void Texture::generateTexture(GLuint& texture, GLenum target) |
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411 | { |
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412 | if (texture == 0 && !glIsTexture(texture)) |
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413 | { |
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414 | glGenTextures(1, &texture); |
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415 | } |
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416 | glBindTexture(target, texture); |
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417 | |
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418 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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419 | glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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420 | |
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421 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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422 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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423 | |
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424 | } |
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