1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
---|
17 | |
---|
18 | #include "texture.h" |
---|
19 | |
---|
20 | #include "debug.h" |
---|
21 | #include "compiler.h" |
---|
22 | |
---|
23 | #ifdef HAVE_SDL_SDL_H |
---|
24 | #include <SDL/SDL_image.h> |
---|
25 | #include <SDL/SDL_endian.h> |
---|
26 | #include <SDL/SDL_byteorder.h> |
---|
27 | #else |
---|
28 | #include <SDL_endian.h> |
---|
29 | #include <SDL_image.h> |
---|
30 | #include <SDL_byteorder.h> |
---|
31 | #endif |
---|
32 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
---|
33 | /* |
---|
34 | * On the BIG_ENDIAN architecture, the 24 and 32bit bitmaps have |
---|
35 | * different masks. If you don't do this distinction properly, |
---|
36 | * you will get weird-looking textures. |
---|
37 | */ |
---|
38 | Uint32 alphaMask[] = { |
---|
39 | 0xFF000000, |
---|
40 | 0x00FF0000, |
---|
41 | 0x0000FF00, |
---|
42 | 0x000000FF, |
---|
43 | }; |
---|
44 | |
---|
45 | Uint32 opaqueMask[] = { |
---|
46 | 0x00FF0000, |
---|
47 | 0x0000FF00, |
---|
48 | 0x000000FF, |
---|
49 | 0xFF000000 |
---|
50 | }; |
---|
51 | #else |
---|
52 | /* |
---|
53 | * On the LIL_ENDIAN architecture everything is fine and easy. The 24 |
---|
54 | * and 32bit bitmaps have the same masks. |
---|
55 | */ |
---|
56 | Uint32 alphaMask[] = { |
---|
57 | 0x000000FF, |
---|
58 | 0x0000FF00, |
---|
59 | 0x00FF0000, |
---|
60 | 0xFF000000, |
---|
61 | }; |
---|
62 | |
---|
63 | Uint32 *opaqueMask = alphaMask; |
---|
64 | #endif |
---|
65 | |
---|
66 | |
---|
67 | |
---|
68 | /** |
---|
69 | * @brief creates an Empty Texture, |
---|
70 | * |
---|
71 | * onto this Texture you can load non-empty textures with the = |
---|
72 | * operator. |
---|
73 | */ |
---|
74 | Texture::Texture() |
---|
75 | { |
---|
76 | this->init(); |
---|
77 | } |
---|
78 | |
---|
79 | /** |
---|
80 | * @brief Creates a Texture from another Texture (copy Constructor) |
---|
81 | * @param texture the Texture to copy. |
---|
82 | * |
---|
83 | * @note only the Data-Pointer will be shared. |
---|
84 | */ |
---|
85 | Texture::Texture(const Texture& texture) |
---|
86 | : data(texture.data) |
---|
87 | { |
---|
88 | this->setClassID(CL_TEXTURE, "Texture"); |
---|
89 | this->priority = 0.5; |
---|
90 | } |
---|
91 | |
---|
92 | /** |
---|
93 | * @brief Creates a new empty Texture with the below properties. |
---|
94 | * @param target: the GL-Target. |
---|
95 | * @param width: the Width of the Texture. |
---|
96 | * @param height: The Hight of the Texture. |
---|
97 | * @param channels: also known as BitsPerPixel. |
---|
98 | * @param type the Type of Texture. |
---|
99 | */ |
---|
100 | Texture::Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type) |
---|
101 | { |
---|
102 | this->init(); |
---|
103 | |
---|
104 | SDL_Surface * surface = SDL_CreateRGBSurface(SDL_HWSURFACE, width, height, channels, |
---|
105 | alphaMask[0], alphaMask[1], alphaMask[2], alphaMask[3]); |
---|
106 | |
---|
107 | if(surface != NULL) |
---|
108 | { |
---|
109 | this->data->loadSurface(surface, target); |
---|
110 | SDL_FreeSurface(surface); |
---|
111 | } |
---|
112 | } |
---|
113 | |
---|
114 | /** |
---|
115 | * @brief Constructor for a Texture |
---|
116 | * @param imageName: the Name of the Texutre (FileName) |
---|
117 | * @param target: the GL-Target to load the Texture to. |
---|
118 | */ |
---|
119 | Texture::Texture(const std::string& imageName, GLenum target) |
---|
120 | { |
---|
121 | this->init(); |
---|
122 | |
---|
123 | if (!imageName.empty()) |
---|
124 | { |
---|
125 | this->setName(imageName); |
---|
126 | this->loadImage(imageName, target); |
---|
127 | } |
---|
128 | } |
---|
129 | |
---|
130 | |
---|
131 | /** |
---|
132 | * @brief creates a Texture out of a SDL_Surface. |
---|
133 | * @param surface: the Surface to load. |
---|
134 | * @param target: the GL-Target to load this to. |
---|
135 | */ |
---|
136 | Texture::Texture(SDL_Surface* surface, GLenum target) |
---|
137 | { |
---|
138 | this->init(); |
---|
139 | |
---|
140 | if(surface != NULL) |
---|
141 | { |
---|
142 | this->data->loadSurface(surface, target); |
---|
143 | } |
---|
144 | } |
---|
145 | |
---|
146 | /** |
---|
147 | * @brief Initializes the Texture. |
---|
148 | */ |
---|
149 | void Texture::init() |
---|
150 | { |
---|
151 | this->setClassID(CL_TEXTURE, "Texture"); |
---|
152 | |
---|
153 | this->data = TextureDataPointer(new TextureData()); |
---|
154 | |
---|
155 | this->priority = 0.5; |
---|
156 | } |
---|
157 | |
---|
158 | /** |
---|
159 | * @brief Destructor of a Texture |
---|
160 | * |
---|
161 | * Frees Data, and deletes the textures from GL |
---|
162 | */ |
---|
163 | Texture::~Texture() |
---|
164 | {} |
---|
165 | |
---|
166 | /** |
---|
167 | * @brief copies the Data from texture to this texture. |
---|
168 | * @param texture the Texture to copy into this one. |
---|
169 | * @returns the Texture. |
---|
170 | */ |
---|
171 | Texture& Texture::operator=(const Texture& texture) |
---|
172 | { |
---|
173 | this->data = texture.data; |
---|
174 | |
---|
175 | return *this; |
---|
176 | } |
---|
177 | |
---|
178 | Texture& Texture::operator=(const TextureDataPointer& textureDataPointer) |
---|
179 | { |
---|
180 | this->data = textureDataPointer; |
---|
181 | return *this; |
---|
182 | } |
---|
183 | |
---|
184 | |
---|
185 | /** |
---|
186 | * @brief loads an Image from a file to a Texture |
---|
187 | * @param imageName The image to load |
---|
188 | */ |
---|
189 | bool Texture::loadImage(const std::string& imageName, GLenum target) |
---|
190 | { |
---|
191 | if (Texture::texturesEnabled) |
---|
192 | { |
---|
193 | if (!imageName.empty()) |
---|
194 | { |
---|
195 | SDL_Surface* tmpSurf; |
---|
196 | |
---|
197 | // load the new Image to memory |
---|
198 | tmpSurf = IMG_Load(imageName.c_str()); |
---|
199 | if(tmpSurf != NULL) |
---|
200 | { |
---|
201 | this->data->loadSurface(tmpSurf, target); |
---|
202 | SDL_FreeSurface(tmpSurf); |
---|
203 | return true; |
---|
204 | } |
---|
205 | else |
---|
206 | { |
---|
207 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
---|
208 | this->setTexture(0); |
---|
209 | return false; |
---|
210 | } |
---|
211 | } |
---|
212 | else |
---|
213 | { |
---|
214 | PRINTF(2)("Image-Name not specified\n"); |
---|
215 | return false; |
---|
216 | } |
---|
217 | } |
---|
218 | return false; |
---|
219 | } |
---|
220 | |
---|
221 | /** |
---|
222 | * @brief rebuilds the texture. |
---|
223 | * |
---|
224 | * reloads the Texture from Memory to OpenGL. |
---|
225 | */ |
---|
226 | bool Texture::rebuild() |
---|
227 | { |
---|
228 | this->data->setTexture(0); |
---|
229 | |
---|
230 | if (this->data->getStoredImage() != NULL) |
---|
231 | { |
---|
232 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); |
---|
233 | this->setTexture(Texture::loadTexToGL(this->data->getStoredImage())); |
---|
234 | } |
---|
235 | return true; |
---|
236 | } |
---|
237 | |
---|
238 | bool Texture::texturesEnabled = true; |
---|
239 | |
---|
240 | /** |
---|
241 | * @brief enables, disables textures |
---|
242 | * @param texturesEnabled true if the textures should be enabled |
---|
243 | */ |
---|
244 | void Texture::setTextureEnableState(bool texturesEnabled) |
---|
245 | { |
---|
246 | Texture::texturesEnabled = texturesEnabled; |
---|
247 | } |
---|
248 | |
---|
249 | |
---|
250 | ////////////////////////////////////// |
---|
251 | // UTILITY FUNCTIONALITY OF TEXTURE // |
---|
252 | ////////////////////////////////////// |
---|
253 | /** |
---|
254 | * @brief converts surface to a new SDL_Surface, that is loadable by openGL |
---|
255 | * @param surface the Surface to convert |
---|
256 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. |
---|
257 | * @returns a !!new!! Surface, that is loadable by openGL. |
---|
258 | */ |
---|
259 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) |
---|
260 | { |
---|
261 | assert(surface != NULL); |
---|
262 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
---|
263 | |
---|
264 | SDL_Surface* retSurface; |
---|
265 | SDL_Rect area; |
---|
266 | Uint32 saved_flags; |
---|
267 | Uint8 saved_alpha; |
---|
268 | hasAlpha = false; |
---|
269 | int pixelDepth = 24; |
---|
270 | |
---|
271 | Uint32* mask = opaqueMask; |
---|
272 | |
---|
273 | /* Save the alpha blending attributes */ |
---|
274 | saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK); |
---|
275 | saved_alpha = surface->format->alpha; |
---|
276 | if ( saved_flags & SDL_SRCALPHA ) |
---|
277 | { |
---|
278 | SDL_SetAlpha(surface, 0, 0); |
---|
279 | hasAlpha = true; |
---|
280 | pixelDepth = 32; |
---|
281 | mask = alphaMask; |
---|
282 | } |
---|
283 | |
---|
284 | retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, |
---|
285 | surface->w, surface->h, |
---|
286 | pixelDepth, |
---|
287 | mask[0], mask[1], mask[2], mask[3] ); |
---|
288 | if ( retSurface == NULL ) |
---|
289 | return NULL; |
---|
290 | |
---|
291 | /* Copy the surface into the GL texture this->data->getStoredImage() */ |
---|
292 | area.x = 0; |
---|
293 | area.y = 0; |
---|
294 | area.w = surface->w; |
---|
295 | area.h = surface->h; |
---|
296 | SDL_BlitSurface(surface, &area, retSurface, &area); |
---|
297 | |
---|
298 | /* Restore the alpha blending attributes */ |
---|
299 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
---|
300 | { |
---|
301 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
---|
302 | hasAlpha = true; |
---|
303 | } |
---|
304 | |
---|
305 | return (retSurface); |
---|
306 | } |
---|
307 | |
---|
308 | |
---|
309 | /** |
---|
310 | * @brief Loads a Texture to the openGL-environment. |
---|
311 | * @param surface the Image to load to openGL |
---|
312 | * @returns The ID of the texture. |
---|
313 | */ |
---|
314 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) |
---|
315 | { |
---|
316 | // if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture())) |
---|
317 | // glDeleteTextures(1, &this->data->getTexture()); |
---|
318 | // this->data->getTexture() = 0; |
---|
319 | assert(surface != NULL); |
---|
320 | |
---|
321 | int errorCode = 0; //!< the error code for the texture loading functions |
---|
322 | GLuint texture = 0; //!< the OpenGL texture handle |
---|
323 | //int mipmapLevel = 0; //!< the maximum mipmap level for this texture |
---|
324 | //int mipmapWidth = 0; //!< the width of the mipmap |
---|
325 | //int mipmapHight = 0; //!< the height of the mipmap |
---|
326 | GLenum format = GL_RGB; |
---|
327 | if (surface->format->BitsPerPixel == 32) |
---|
328 | { |
---|
329 | format = GL_RGBA; |
---|
330 | assert(surface->format->BitsPerPixel == 32); |
---|
331 | } |
---|
332 | else |
---|
333 | { |
---|
334 | assert(surface->format->BitsPerPixel == 24); |
---|
335 | } |
---|
336 | |
---|
337 | /* Create an OpenGL texture for the this->data->getStoredImage() */ |
---|
338 | Texture::generateTexture(texture, target); |
---|
339 | |
---|
340 | // glTexImage2D(target, 0, format, |
---|
341 | // surface->w, surface->h, |
---|
342 | // 0, format, GL_UNSIGNED_BYTE, |
---|
343 | // surface->pixels); |
---|
344 | |
---|
345 | /// glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
---|
346 | /// glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
---|
347 | |
---|
348 | /// TODO CHECK THIS BACK in |
---|
349 | //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); |
---|
350 | |
---|
351 | /* build the Texture OpenGL V >= 1.1 */ |
---|
352 | |
---|
353 | // printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); |
---|
354 | |
---|
355 | /* control the mipmap levels */ |
---|
356 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
---|
357 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
---|
358 | |
---|
359 | // build the MipMaps automaticaly |
---|
360 | errorCode = gluBuild2DMipmaps(target, format, |
---|
361 | surface->w, surface->h, |
---|
362 | format, GL_UNSIGNED_BYTE, |
---|
363 | surface->pixels |
---|
364 | ); |
---|
365 | if(unlikely(errorCode != 0)) |
---|
366 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); |
---|
367 | |
---|
368 | return texture; |
---|
369 | } |
---|
370 | |
---|
371 | /** |
---|
372 | * @brief creates a new Texture. |
---|
373 | * @param texture: the Texture is loaded here (should be 0 and will be set to the Value of the New Texture.) |
---|
374 | * @param target: The GL-Target to generate the texture on. |
---|
375 | * |
---|
376 | * @note this is the real GL-texture-creat-wrapper, where the Texture is Created |
---|
377 | */ |
---|
378 | void Texture::generateTexture(GLuint& texture, GLenum target) |
---|
379 | { |
---|
380 | if (texture == 0 && !glIsTexture(texture)) |
---|
381 | { |
---|
382 | glGenTextures(1, &texture); |
---|
383 | } |
---|
384 | glBindTexture(target, texture); |
---|
385 | |
---|
386 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
---|
387 | glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
---|
388 | |
---|
389 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
---|
390 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
391 | |
---|
392 | } |
---|