Last change
on this file since 5713 was
5308,
checked in by bensch, 19 years ago
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orxonox/trunk: Fixed a reversive in the ResourceManager:
Since resources, that depend on each other are loaded left tgo right they must be unlinked right to left… this cost me 3 hours.
What a luck i found this
|
File size:
1.1 KB
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Rev | Line | |
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[3341] | 1 | /*! |
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| 2 | \file texture.h |
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| 3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | |
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[4836] | 5 | @todo procedural textures |
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[3341] | 6 | */ |
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| 7 | |
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| 8 | #ifndef _TEXTURE_H |
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| 9 | #define _TEXTURE_H |
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| 10 | |
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[3548] | 11 | #include "glincl.h" |
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[5304] | 12 | #include "base_object.h" |
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[3548] | 13 | |
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| 14 | #include "debug.h" |
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| 15 | |
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[5239] | 16 | struct SDL_Surface; |
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| 17 | |
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[4466] | 18 | //! an enumerator for different procedural texture-types |
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| 19 | typedef enum TEXTURE_TYPE { TEXTURE_RADIAL_ALIAS, |
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[5239] | 20 | TEXTURE_NOISE }; |
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[3341] | 21 | |
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| 22 | //! A Class, that reads in Textures from different fileformats. |
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[5308] | 23 | class Texture : public BaseObject |
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[3341] | 24 | { |
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| 25 | public: |
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[3905] | 26 | Texture(const char* imageName = NULL); |
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[4466] | 27 | // Texture(TEXTURE_TYPE type, int resolution); |
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| 28 | |
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[4746] | 29 | ~Texture(); |
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[3905] | 30 | |
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[4836] | 31 | /** @returns The textureID of this texture. */ |
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[5239] | 32 | inline GLuint getTexture() const { return this->texture; }; |
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[3905] | 33 | GLuint loadTexToGL (SDL_Surface* surface); |
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[4836] | 34 | /** @returns true if texture has alpha, false otherwise */ |
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[4746] | 35 | inline bool hasAlpha() const {return bAlpha;} |
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[3341] | 36 | |
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[3655] | 37 | bool loadImage(const char* imageName); |
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[4466] | 38 | |
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| 39 | |
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| 40 | private: |
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| 41 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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| 42 | bool bAlpha; //!< if the texture has an alpha channel. |
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[3863] | 43 | }; |
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[3341] | 44 | |
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| 45 | #endif /* _TEXTURE_H */ |
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