1 | /*! |
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2 | * @file texture.h |
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3 | * @brief Contains the texture class, that handles the reading of Images into Texture-files. |
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4 | */ |
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5 | |
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6 | #ifndef _TEXTURE_H |
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7 | #define _TEXTURE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | #include "glincl.h" |
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12 | #include "count_pointer.h" |
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13 | #include "texture_data.h" |
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14 | |
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15 | |
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16 | /* Forward Declaration */ |
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17 | struct SDL_Surface; |
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18 | |
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19 | //! A Class, that reads in Textures from different fileformats. |
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20 | class Texture : public BaseObject |
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21 | { |
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22 | ObjectListDeclaration(Texture); |
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23 | public: |
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24 | Texture(); |
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25 | Texture(const Texture& texture); |
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26 | Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type); |
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27 | Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D); |
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28 | Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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29 | |
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30 | Texture& operator=(const Texture& texture); |
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31 | Texture& operator=(const TextureData::Pointer& textureDataPointer); |
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32 | void acquireData(const TextureData::Pointer& textureDataPointer) { this->data = textureDataPointer; }; |
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33 | const TextureData::Pointer& dataPointer() const { return data; } |
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34 | |
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35 | virtual ~Texture(); |
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36 | |
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37 | bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); |
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38 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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39 | virtual bool rebuild(); |
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40 | |
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41 | /** @returns The textureID of this texture. */ |
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42 | inline GLuint getTexture() const { return this->data->getTexture(); }; |
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43 | /** @returns true if texture has alpha, false otherwise */ |
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44 | inline bool hasAlpha() const { return this->data->hasAlpha(); } |
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45 | /** @returns the stored image of this Texture */ |
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46 | const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); }; |
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47 | |
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48 | |
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49 | |
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50 | static void setTextureEnableState(bool texturesEnabled); |
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51 | /** @returns true if Textures are enabled */ |
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52 | inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; |
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53 | // Utility functionality: |
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54 | static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha); |
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55 | static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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56 | |
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57 | protected: |
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58 | bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); }; |
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59 | bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); }; |
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60 | bool setTexture(GLuint texture) { return this->data->setTexture(texture); }; |
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61 | |
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62 | private: |
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63 | void init(); |
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64 | static void generateTexture(GLuint& texture, GLenum target); |
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65 | |
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66 | private: |
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67 | TextureData::Pointer data; //!< The TextureData |
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68 | GLclampf priority; //!< the priority of the current texture (used for garphics cards with limited mem) |
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69 | |
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70 | static bool texturesEnabled; //!< If the Textures are enabled. |
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71 | }; |
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72 | |
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73 | #endif /* _TEXTURE_H */ |
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