1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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17 | |
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18 | #include "texture.h" |
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19 | |
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20 | #include "debug.h" |
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21 | #include "compiler.h" |
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22 | |
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23 | #include "sdlincl.h" |
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24 | |
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25 | /** |
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26 | * @brief creates a new Texture Data. |
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27 | */ |
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28 | TextureData::TextureData() |
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29 | { |
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30 | this->bAlpha = false; |
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31 | this->texture = 0; |
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32 | this->image = NULL; |
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33 | } |
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34 | |
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35 | |
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36 | /** |
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37 | * @brief Destructor of a Texture |
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38 | * |
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39 | * Frees Data, and deletes the textures from GL |
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40 | */ |
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41 | TextureData::~TextureData() |
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42 | { |
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43 | if (this->texture != 0) |
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44 | glDeleteTextures(1, &this->texture); |
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45 | if (this->image != NULL) |
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46 | SDL_FreeSurface(this->image); |
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47 | } |
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48 | |
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49 | |
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50 | /** |
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51 | * @brief Loads an SDL_Surface. |
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52 | * @param surface the Surface to Load. |
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53 | * @param target the GL-Target to load the Surface to default GL_TEXTURE_2D |
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54 | * @returns true on success, false otherwise. |
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55 | */ |
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56 | bool TextureData::loadSurface(SDL_Surface* surface, GLenum target) |
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57 | { |
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58 | if (Texture::getTextureEnableState()) |
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59 | { |
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60 | SDL_Surface* newSurf = Texture::prepareSurface(surface, this->bAlpha); |
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61 | if (newSurf != NULL) |
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62 | { |
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63 | this->setSurface(newSurf); |
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64 | this->setTexture(Texture::loadTexToGL(newSurf, target)); |
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65 | return true; |
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66 | } |
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67 | } |
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68 | return false; |
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69 | } |
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70 | |
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71 | |
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72 | |
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73 | /** |
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74 | * @brief set the surface this Texture handles |
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75 | * @param newSurface the new Surface to set as the image for this Texture. |
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76 | * @returns true on success. |
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77 | * |
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78 | * This deletes the old version of the stored Texture, |
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79 | * and sets the newly given Surface as current. |
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80 | */ |
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81 | bool TextureData::setSurface(SDL_Surface* newSurface) |
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82 | { |
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83 | if (this->image != NULL) |
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84 | SDL_FreeSurface(this->image); |
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85 | |
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86 | this->image = newSurface; |
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87 | |
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88 | return (this->image != NULL); |
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89 | } |
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90 | |
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91 | |
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92 | /** |
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93 | * @brief sets a new Texture to the Data. |
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94 | * @param texture the Texture |
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95 | * @returns true on success. |
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96 | */ |
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97 | bool TextureData::setTexture(GLuint texture) |
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98 | { |
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99 | // unload the old Texture. |
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100 | if (this->texture != 0 && glIsTexture(this->getTexture())) |
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101 | { |
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102 | glDeleteTextures(1, &this->texture); |
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103 | } |
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104 | this->texture = texture; |
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105 | return (texture != 0); |
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106 | } |
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