Last change
on this file since 10719 was
10460,
checked in by patrick, 18 years ago
|
some texture attributes, camera target fix
|
File size:
1.6 KB
|
Line | |
---|
1 | /*! |
---|
2 | * @file texture_data.h |
---|
3 | * @brief Contains the texture class, that handles the reading of Images into Texutre-files. |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _TEXTURE_DATA_H |
---|
7 | #define _TEXTURE_DATA_H |
---|
8 | |
---|
9 | #include "base_object.h" |
---|
10 | |
---|
11 | #include "glincl.h" |
---|
12 | #include "count_pointer.h" |
---|
13 | #include "sdlincl.h" |
---|
14 | |
---|
15 | |
---|
16 | /* Forward Declaration */ |
---|
17 | struct SDL_Surface; |
---|
18 | |
---|
19 | |
---|
20 | class TextureData |
---|
21 | { |
---|
22 | public: |
---|
23 | typedef CountPointer<TextureData> Pointer; |
---|
24 | public: |
---|
25 | TextureData(); |
---|
26 | ~TextureData(); |
---|
27 | |
---|
28 | inline GLuint getTexture() const { return this->texture; }; |
---|
29 | /** @returns true if texture has alpha, false otherwise */ |
---|
30 | inline bool hasAlpha() const {return this->bAlpha; } |
---|
31 | /** @returns the stored image of this Texture */ |
---|
32 | const SDL_Surface* const getStoredImage() const { return this->image; }; |
---|
33 | |
---|
34 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
---|
35 | |
---|
36 | bool rebuild(); |
---|
37 | |
---|
38 | bool setSurface(SDL_Surface* newSurface); |
---|
39 | /** @returns true if the Surface has an Alpha Value. */ |
---|
40 | bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; return this->bAlpha; }; |
---|
41 | bool setTexture(GLuint texture); |
---|
42 | float getHeight() { return this->height;} |
---|
43 | float getWidth() { return this->width; } |
---|
44 | |
---|
45 | private: |
---|
46 | float height; //!< height of tex |
---|
47 | float width; //!< width of tex |
---|
48 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
---|
49 | bool bAlpha; //!< if the texture has an alpha channel. |
---|
50 | SDL_Surface* image; //!< The SDL_Surfce that stores the Texture on it. |
---|
51 | }; |
---|
52 | |
---|
53 | #endif /* _TEXTURE_DATA_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.