1 | /*! |
---|
2 | * @file texture_sequence.h |
---|
3 | * @brief Contains the texture_sequence class, that handles the reading of Image-files into multiple Texutres. |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _TEXTURE_SEQUENCE_H |
---|
7 | #define _TEXTURE_SEQUENCE_H |
---|
8 | |
---|
9 | #include "texture.h" |
---|
10 | |
---|
11 | #include <vector> |
---|
12 | #include <stdarg.h> |
---|
13 | |
---|
14 | |
---|
15 | //! A Class, that reads in Textures from different fileformats. |
---|
16 | class TextureSequence : public Texture |
---|
17 | { |
---|
18 | public: |
---|
19 | TextureSequence(unsigned int count = 0, ...); |
---|
20 | // Texture(TEXTURE_TYPE type, int resolution); |
---|
21 | virtual ~TextureSequence(); |
---|
22 | |
---|
23 | bool loadImageSeries(unsigned int count, ...); |
---|
24 | bool loadImageSeries(unsigned int count, va_list textureNames); |
---|
25 | bool addFrame(const std::string& image); |
---|
26 | bool addFrame(SDL_Surface* surface); |
---|
27 | bool addFrame(GLuint texture); |
---|
28 | |
---|
29 | void clearLists(); |
---|
30 | |
---|
31 | virtual bool rebuild(); |
---|
32 | |
---|
33 | /** @returns the count of frames in this sequence */ |
---|
34 | inline unsigned int getFrameCount() const { return this->textures.size(); }; |
---|
35 | |
---|
36 | //void gotoFrame(unsigned int frameNumber); |
---|
37 | /** @returns The textureID of the Frame @param frameNumber the n-th frame this texture-series. */ |
---|
38 | inline GLuint getFrameTexture(unsigned int frameNumber) const { return (this->textures.size()>frameNumber)?this->textures[frameNumber]:0; }; |
---|
39 | /** @returns The SDL_Surface of the image at Frame @param frameNumber the n-th frame of this image-seriers */ |
---|
40 | const SDL_Surface* const getFrameImage(unsigned int frameNumber) const { return (this->images.size()>frameNumber)?this->images[frameNumber]:NULL; }; |
---|
41 | |
---|
42 | private: |
---|
43 | std::vector<GLuint> textures; //!< The Texture-ID of opengl from this Texture. |
---|
44 | std::vector<SDL_Surface*> images; //!< The SDL_Surfce that stores the Texture on it. |
---|
45 | }; |
---|
46 | |
---|
47 | #endif /* _TEXTURE_SEQUENCE_H */ |
---|