1 | /*! |
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2 | * @file vertex_array_model.h |
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3 | * @brief Contains the VertexArrayModel Class that handles 3D-Models rendered out of VertexArrays |
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4 | */ |
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5 | |
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6 | #ifndef _VERTEX_ARRAY_MODEL_H |
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7 | #define _VERTEX_ARRAY_MODEL_H |
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8 | |
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9 | #include "model.h" |
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10 | |
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11 | #include "glincl.h" |
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12 | #include "vector2D.h" |
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13 | |
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14 | #include <vector> |
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15 | |
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16 | /* Forward Declaration */ |
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17 | class Material; |
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18 | |
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19 | |
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20 | ///////////// |
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21 | /// MODEL /// |
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22 | ///////////// |
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23 | //! Class that handles 3D-Models. it can also read them in and display them. |
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24 | /** |
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25 | * this renders models with help of the OpenGL glVertexArray |
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26 | */ |
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27 | class VertexArrayModel : public Model |
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28 | { |
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29 | ObjectListDeclaration(VertexArrayModel); |
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30 | public: |
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31 | VertexArrayModel(); |
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32 | VertexArrayModel(const Model& model); |
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33 | virtual ~VertexArrayModel(); |
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34 | |
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35 | void draw() const; |
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36 | |
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37 | |
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38 | void newStripe(); |
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39 | |
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40 | void addVertex(float x, float y, float z); |
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41 | void addNormal(float x, float y, float z); |
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42 | void addTexCoor(float u, float v); |
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43 | void addColor(float r, float g, float b); |
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44 | |
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45 | void addIndice(GLuint indice); |
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46 | |
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47 | void finalize(); |
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48 | |
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49 | unsigned int vertexCount() const { return this->vertices.size(); }; |
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50 | unsigned int normalCount() const { return this->normals.size(); }; |
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51 | unsigned int texCoordCount() const { return this->texCoords.size(); }; |
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52 | unsigned int colorCount() const { return this->colors.size(); }; |
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53 | unsigned int indiceCount() const { return this->indices.size(); }; |
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54 | |
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55 | Vector& vertex(unsigned int i) { return this->vertices[i]; }; |
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56 | Vector& normal(unsigned int i) { return this->normals[i]; }; |
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57 | Vector2D& texCoord(unsigned int i) { return this->texCoords[i]; }; |
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58 | Vector& color(unsigned int i) { return this->colors[i]; }; |
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59 | GLuint index(unsigned int i) { return this->indices[i]; }; |
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60 | // |
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61 | void planeModel(float sizeX, float sizeY, unsigned int resolutionX, unsigned int resolutionY); |
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62 | void spiralSphere(const float radius, const unsigned int loops, const unsigned int segmentsPerLoop); |
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63 | |
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64 | void debug() const; |
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65 | |
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66 | private: |
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67 | void importToVertexArray(); |
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68 | |
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69 | private: |
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70 | std::vector<Vector> vertices; //!< The Array that handles the Vertices. |
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71 | std::vector<Vector> normals; //!< The Array that handles the Normals. |
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72 | std::vector<Vector2D> texCoords; //!< The Array that handles the VertexTextureCoordinates. |
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73 | std::vector<Vector> colors; //!< The Array that handles Colors. |
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74 | |
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75 | std::vector<GLuint> indices; //!< The Array that tells us what Vertex is connected to which other one. |
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76 | |
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77 | std::vector<GLuint> stripes; //!< A lsit of Stripes of this Model. |
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78 | |
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79 | }; |
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80 | |
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81 | #endif |
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