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source: orxonox.OLD/trunk/src/lib/graphics/importer/vertex_array_model.h @ 8068

Last change on this file since 8068 was 6769, checked in by bensch, 19 years ago

trunk: vertexArrayModel with TexCoords

File size: 2.4 KB
Line 
1/*!
2 * @file vertex_array_model.h
3 * @brief Contains the VertexArrayModel Class that handles 3D-Models rendered out of VertexArrays
4 */
5
6#ifndef _VERTEX_ARRAY_MODEL_H
7#define _VERTEX_ARRAY_MODEL_H
8
9#include "model.h"
10
11#include "glincl.h"
12#include "vector2D.h"
13
14#include <vector>
15
16/* Forward Declaration */
17class Material;
18
19
20/////////////
21/// MODEL ///
22/////////////
23//! Class that handles 3D-Models. it can also read them in and display them.
24/**
25 * this renders models with help of the OpenGL glVertexArray
26 */
27class VertexArrayModel : public Model
28{
29 public:
30  VertexArrayModel();
31  VertexArrayModel(const Model& model);
32  virtual ~VertexArrayModel();
33
34  void draw() const;
35
36
37  void newStripe();
38
39  void addVertex(float x, float y, float z);
40  void addNormal(float x, float y, float z);
41  void addTexCoor(float u, float v);
42  void addColor(float r, float g, float b);
43
44  void addIndice(GLuint indice);
45
46  void finalize();
47
48  unsigned int vertexCount() const { return this->vertices.size(); };
49  unsigned int normalCount() const { return this->normals.size(); };
50  unsigned int texCoordCount() const { return this->texCoords.size(); };
51  unsigned int colorCount() const { return this->colors.size(); };
52  unsigned int indiceCount() const { return this->indices.size(); };
53
54  Vector& vertex(unsigned int i) { return this->vertices[i]; };
55  Vector& normal(unsigned int i) { return this->normals[i]; };
56  Vector2D& texCoord(unsigned int i) { return this->texCoords[i]; };
57  Vector& color(unsigned int i) { return this->colors[i]; };
58  GLuint  index(unsigned int i) { return this->indices[i]; };
59  //
60  void planeModel(float sizeX, float sizeY, unsigned int resolutionX, unsigned int resolutionY);
61  void spiralSphere(const float radius, const unsigned int loops, const unsigned int segmentsPerLoop);
62
63  void debug() const;
64
65 private:
66  void importToVertexArray();
67
68 private:
69  std::vector<Vector>        vertices;        //!< The Array that handles the Vertices.
70  std::vector<Vector>        normals;         //!< The Array that handles the Normals.
71  std::vector<Vector2D>      texCoords;       //!< The Array that handles the VertexTextureCoordinates.
72  std::vector<Vector>        colors;          //!< The Array that handles Colors.
73
74  std::vector<GLuint>        indices;         //!< The Array that tells us what Vertex is connected to which other one.
75
76  std::vector<GLuint>        stripes;         //!< A lsit of Stripes of this Model.
77
78};
79
80#endif
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