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1 | /*! |
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2 | * @file billboard.h |
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3 | * Definition of a billboard |
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4 | */ |
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5 | |
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6 | #ifndef _BILLBOARD_H |
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7 | #define _BILLBOARD_H |
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8 | |
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9 | |
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10 | #include "element_2d.h" |
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11 | |
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12 | #include "vector.h" |
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13 | |
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14 | |
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15 | |
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16 | class Model; |
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17 | class Material; |
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18 | class TiXmlElement; |
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19 | |
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20 | //! A class that enables the |
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21 | class Billboard : public Element2D |
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22 | { |
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23 | |
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24 | public: |
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25 | Billboard(const TiXmlElement* root = NULL); |
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26 | virtual ~Billboard(); |
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27 | |
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28 | void init(); |
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29 | void loadParams(const TiXmlElement* root); |
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30 | |
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31 | void setSize(float sizeX, float sizeY); |
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32 | void setTexture(const char* textureFile); |
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33 | void attachTo(PNode* pnode); |
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34 | |
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35 | virtual void tick(float dt); |
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36 | virtual void draw() const; |
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37 | |
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38 | |
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39 | private: |
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40 | Material* material; //!< a material for the Billboard |
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41 | float rotationSpeed; //!< Speed of the Rotation. |
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42 | |
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43 | PNode* source; //!< the source attached to it |
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44 | |
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45 | }; |
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46 | |
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47 | #endif /* _BILLBOARD_H */ |
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